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What compatibility tool are you using?: Steam Linux Runtime
What versions are listed in steamapps/common/SteamLinuxRuntime/VERSIONS.txt?
#Name Version Runtime Runtime_Version Comment
depot 0.20240806.0 # Overall version number
LD_LIBRARY_PATH - scout - # see ~/.steam/root/ubuntu12_32/steam-runtime/version.txt
scripts 0.20240806.0 # from steam-runtime-tools
What versions are listed in steamapps/common/SteamLinuxRuntime_soldier/VERSIONS.txt?
#Name Version Runtime Runtime_Version Comment
depot 0.20241008.104209 # Overall version number
pressure-vessel 0.20240916.0 scout # pressure-vessel-bin.tar.gz
scripts 0.20240916.0 # from steam-runtime-tools
soldier 0.20241008.104209 soldier 0.20241008.104209 # soldier_platform_0.20241008.104209/
What versions are listed in steamapps/common/SteamLinuxRuntime_sniper/VERSIONS.txt?
#Name Version Runtime Runtime_Version Comment
depot 0.20241008.104210 # Overall version number
pressure-vessel 0.20240916.0 scout # pressure-vessel-bin.tar.gz
scripts 0.20240916.0 # from steam-runtime-tools
sniper 0.20241008.104210 sniper 0.20241008.104210 # sniper_platform_0.20241008.104210/
Please describe your issue in as much detail as possible:
I have played Rise of the Tomb Raider game for years and it worked perfectly. However, after openSUSE Tumbleweed, a rolling release distro, switched its default audio API from PulseAudio to Pipewire, the game crash. I have to reinstall PulseAudio and uninstall Pipewire to play this game. The same issue happens to Shadow of the Tomb Raider, too.
But Pipewire is the future, with lower latency and higher quality. I do hope that Steam Runtime or Tomb Raider can be compatible with Pipewire.
Steps for reproducing this issue:
Install pipewire and pipewire-pulseaudio which replace pulseaudio
Launch Rise of the Tomb Raider
Enter the game
The text was updated successfully, but these errors were encountered:
For what it's worth, Rise/Shadow of the Tomb Raider both run as native Linux executables under Steam Linux Runtime 1.0 (scout) on Steam Deck, where they have both been rated as "Playable" by compatibility testing. The Steam Deck also uses Pipewire for audio (with pipewire-pulse for PulseAudio compatibility), so presumably RoTR/SoTR are both compatible with that.
Your system information
steamapps/common/SteamLinuxRuntime/VERSIONS.txt
?steamapps/common/SteamLinuxRuntime_soldier/VERSIONS.txt
?steamapps/common/SteamLinuxRuntime_sniper/VERSIONS.txt
?Please describe your issue in as much detail as possible:
I have played Rise of the Tomb Raider game for years and it worked perfectly. However, after openSUSE Tumbleweed, a rolling release distro, switched its default audio API from PulseAudio to Pipewire, the game crash. I have to reinstall PulseAudio and uninstall Pipewire to play this game. The same issue happens to Shadow of the Tomb Raider, too.
But Pipewire is the future, with lower latency and higher quality. I do hope that Steam Runtime or Tomb Raider can be compatible with Pipewire.
Steps for reproducing this issue:
pipewire
andpipewire-pulseaudio
which replacepulseaudio
The text was updated successfully, but these errors were encountered: