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Mining bot works great but I have three suggestions...
One asteroid per mining module (perhaps with app settings to allow for when there are more modules available than lockable targets due to skill limitations).
Use of mining drones, specifically on a target not currently being used by an active module (or in place of having no mining modules at all).
When an asteroid is depleted, deactivate the module that was originally locked on to it, so it doesn't go through another cycle before becoming inactive (a frequent occurrence). Especially important for strip miners with a long cycle duration.
So for example, with two mining modules and x mining drones, I would be mining from three asteroids concurrently. Alternatively, with only x drones and 0 modules, I would be mining from only one asteroid.
The text was updated successfully, but these errors were encountered:
Thank you, looks like these are useful for EVE Online players. 👍 As far as I understand it, these are about yield/throughput, so people should be able to see an effect in the performance metrics after applying one of these changes to their app.
A thought on 2:
Asteroids expire on the first drone that returns which depletes the roid. Therefore, it would make sense to have one drone per roid to max yield otherwise, the others continue to cycle during the return trip of the final drone. Same is true for a roid which has modules and drones assigned.
Cycle targets and drone types when rats land. Pull in mining drones when hostile NPCs land, deploy defensive drones, target at least one, and attack. When no hostile mobs are present, pull in defensive drones, deploy mining drones, assign asteroids.
Mining bot works great but I have three suggestions...
One asteroid per mining module (perhaps with app settings to allow for when there are more modules available than lockable targets due to skill limitations).
Use of mining drones, specifically on a target not currently being used by an active module (or in place of having no mining modules at all).
When an asteroid is depleted, deactivate the module that was originally locked on to it, so it doesn't go through another cycle before becoming inactive (a frequent occurrence). Especially important for strip miners with a long cycle duration.
So for example, with two mining modules and x mining drones, I would be mining from three asteroids concurrently. Alternatively, with only x drones and 0 modules, I would be mining from only one asteroid.
The text was updated successfully, but these errors were encountered: