You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
When running Dead or Alive 5 (PCSB00296) on Vita3K Android version, there is a visual bug characterized by vertex explosion. The graphics for characters and environments appear distorted with lines and improper rendering, suggesting an issue with vertex data processing.
This issue does not occur on the PC version of Vita3K, indicating it might be related to the Android-specific implementation, such as Vulkan/OpenGL API or unimplemented stubbed functions.
Expected Behavior
Suggested Fixes:
Based on initial analysis, here are potential solutions to address this issue:
Observe the graphics; the game visuals are distorted, and vertex explosion artifacts are present.
Log File
PCSB00296 - [DEAD OR ALIVE 5 PLUS].log
"The characters and environments in the game appear distorted, with lines stretching outward, making the models look like they're exploding."
"The issue looks like improperly processed vertex data, where polygons are stretched irregularly." "This issue is Android-specific. Running the same game on the PC version of Vita3K renders everything correctly."
"Unfortunately, I couldn’t provide a screenshot due to device limitations. However, this issue can be reproduced by running Dead or Alive 5 (PCSB00296) on Vita3K Android version (v12 or earlier)."
Is there an existing issue for this?
Affected Build(s)
VITA3K V.0.2.0 3621 (V12) Android Version
Description of Issue
When running Dead or Alive 5 (PCSB00296) on Vita3K Android version, there is a visual bug characterized by vertex explosion. The graphics for characters and environments appear distorted with lines and improper rendering, suggesting an issue with vertex data processing.
This issue does not occur on the PC version of Vita3K, indicating it might be related to the Android-specific implementation, such as Vulkan/OpenGL API or unimplemented stubbed functions.
Expected Behavior
Suggested Fixes:
Based on initial analysis, here are potential solutions to address this issue:
This function appears as a stub in the logs without processing vertex data. Below is an example code snippet to address or start implementing this:
int sceGxmMapVertexUsseMemory(void* vertexMemory, size_t size, void** mappedAddress) {
if (!vertexMemory || size == 0) {
return SCE_ERROR_INVALID_VALUE;
}
}
The generated SPIR-V shaders might not be compatible with certain Android devices. Add a shader validation step before execution:
VkResult validateShaderSpirV(const std::vector<uint32_t>& shaderCode) {
if (!isShaderValid(shaderCode)) {
return VK_ERROR_VALIDATION_FAILED_EXT;
}
return VK_SUCCESS;
}
Provide a simpler default shader to replace the game’s shaders if they fail to load:
#version 450
layout(location = 0) in vec3 inPosition;
layout(location = 1) in vec3 inNormal;
layout(location = 0) out vec3 outColor;
void main() {
gl_Position = vec4(inPosition, 1.0);
outColor = normalize(inNormal);
}
Additional Information:
Emulator Version: Vita3K Android v12
Platform: Android
Graphics API: Vulkan
Game ID: PCSB00296 (Dead or Alive 5 Plus).
Reproduction Steps
Use Vita3K Android version (v12 or earlier).
Launch Dead or Alive 5 (PCSB00296).
Observe the graphics; the game visuals are distorted, and vertex explosion artifacts are present.
Log File
PCSB00296 - [DEAD OR ALIVE 5 PLUS].log
"The characters and environments in the game appear distorted, with lines stretching outward, making the models look like they're exploding."
"The issue looks like improperly processed vertex data, where polygons are stretched irregularly." "This issue is Android-specific. Running the same game on the PC version of Vita3K renders everything correctly."
"Unfortunately, I couldn’t provide a screenshot due to device limitations. However, this issue can be reproduced by running Dead or Alive 5 (PCSB00296) on Vita3K Android version (v12 or earlier)."
System Configuration
CPU: MediaTek Helio G99
GPU/Driver: Mali-G57 MC2
RAM: 4GB RAM
OS: HyperOS ( Android14)
The text was updated successfully, but these errors were encountered: