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I noticed that BG candle flames (cluster sprite 5) often appear in front of other sprites, rather than behind like in vanilla. They're hardcoded to use the last few slots in $0300, which I guess doesn't work here because of MaxTile flushing to the low priority buffer when normal sprites are done?
The text was updated successfully, but these errors were encountered:
I noticed that BG candle flames (cluster sprite 5) often appear in front of other sprites, rather than behind like in vanilla. They're hardcoded to use the last few slots in $0300, which I guess doesn't work here because of MaxTile flushing to the low priority buffer when normal sprites are done?
The text was updated successfully, but these errors were encountered: