diff --git a/source/attributes/data-comp-anchor.md b/source/attributes/data-comp-anchor.md
index a669f56..361ae13 100644
--- a/source/attributes/data-comp-anchor.md
+++ b/source/attributes/data-comp-anchor.md
@@ -4,7 +4,7 @@
```
-Anchoring is achieved using the anchoring component, `data-comp-anchor`, it has 4 attributes:
+Anchoring is achieved using the anchoring component `data-comp-anchor` on any `mr-entity`. It has 4 attributes:
## `type`
diff --git a/source/attributes/data-comp-animation.md b/source/attributes/data-comp-animation.md
index 3f9d2f8..3bf12e3 100644
--- a/source/attributes/data-comp-animation.md
+++ b/source/attributes/data-comp-animation.md
@@ -4,6 +4,8 @@
```
+Animation is achieved using the animation component, `data-comp-animation` on any `mr-model`. It has 5 attributes:
+
## `action`
Handles the animation starting and stopping.
diff --git a/source/attributes/data-comp-audio.md b/source/attributes/data-comp-audio.md
index 058d79c..de6bc7c 100644
--- a/source/attributes/data-comp-audio.md
+++ b/source/attributes/data-comp-audio.md
@@ -4,7 +4,7 @@
```
-Positional (aka Spatial) Audio can be attached to an entity using `data-comp-audio`, it has 4 values:
+Positional (aka Spatial) Audio can be attached using `data-comp-audio` to any `mr-entity`, it has 4 values:
## `src`
diff --git a/source/attributes/data-position.md b/source/attributes/data-position.md
index e96ee46..def886c 100644
--- a/source/attributes/data-position.md
+++ b/source/attributes/data-position.md
@@ -5,7 +5,7 @@
```
-Position can be attached to an entity using `data-position`, it has a specific 3D value:
+Position can be attached to an `mr-entity` using `data-position`, it has a specific 3D value:
## `data-position`
diff --git a/source/attributes/data-rotation.md b/source/attributes/data-rotation.md
index 80439f5..de3f297 100644
--- a/source/attributes/data-rotation.md
+++ b/source/attributes/data-rotation.md
@@ -5,7 +5,7 @@
```
-Rotation can be attached to an entity using `data-rotation`, it has a specific 3D value:
+Rotation can be attached to an `mr-entity` using `data-rotation`, it has a specific 3D value:
## `data-rotation`
diff --git a/source/docs/mr-app.md b/source/docs/mr-app.md
index c091322..22c8074 100644
--- a/source/docs/mr-app.md
+++ b/source/docs/mr-app.md
@@ -68,10 +68,13 @@ The `` component serves as the foundational building block of an applica
The `` tag has three optional attributes:
### `camera`
-Specifies the camera type when viewing on a 2D screen.
+Specifies the camera setup.
-- `orthographic` (default)
-- `perspective`
+- `mode`: type when viewing on a 2D screen.
+ - default: `orthographic` (default)
+ - options: `orthographic`, `perspective`
+- `startPos`: the startingPosition of the camera/user in the 3D scene.
+ - default: `0 0 1`
### `lighting`
Specifies the global lighting conditions.
@@ -140,6 +143,13 @@ Orbital Control 3D toggling:
### `orbital`
+Specifies the orbital setup.
+
+- `mode`: true/false
+ - default: `false`
+- `targetPos`: the position that the orbital camera/user will rotate around in the 3D scene.
+ - default: `0 0 0`
+
Enables just the use of orbital controls. Though this feature is already enabled as part of `debug=true`, we also allow a specific flag for it for the cases where you just want to look closer at something more easily without all the additional overhead of full debugging.
It works without the requirement of the `=+` keypress (unlike the `debug=true` case).
@@ -156,7 +166,7 @@ Orbital Control 3D toggling:
-
+