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Copy pathCMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.21)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_OSX_ARCHITECTURES "x86_64")
set(CMAKE_CXX_VISIBILITY_PRESET hidden)
project(GDLite VERSION 1.2.1)
if(${GEODE_TARGET_PLATFORM} STREQUAL "iOS")
message(STATUS "building for ios :3c")
unset(CMAKE_OSX_ARCHITECTURES)
set(CMAKE_OSX_ARCHITECTURES arm64)
set(CMAKE_OSX_DEPLOYMENT_TARGET "14.0")
set(CMAKE_SYSTEM_NAME "iOS")
endif()
# Set up the mod binary
add_library(${PROJECT_NAME} SHARED
src/main.cpp
# Add your cpp files here
)
if (NOT DEFINED ENV{GEODE_SDK})
message(FATAL_ERROR "Unable to find Geode SDK! Please define GEODE_SDK environment variable to point to Geode")
else()
message(STATUS "Found Geode: $ENV{GEODE_SDK}")
endif()
add_subdirectory($ENV{GEODE_SDK} ${CMAKE_CURRENT_BINARY_DIR}/geode)
# Set up dependencies, resources, link Geode
setup_geode_mod(${PROJECT_NAME})