Releases: Zorbatron/ZBGT
v0.10.1
What's Changed
- Remove a PRASS test recipe I left in by @Zorbatron in #16
- Make some of the creative hatches data stick copyable by @Zorbatron in #14
- Large parallel hatch recipes by @Zorbatron in #13
- Lang fix in TraceabilityPredicates by @Zorbatron in #15
- Copy the PRASS description from GT:NH by @Zorbatron in #17
Full Changelog: v0.10.0...v0.10.1
v0.10.0
What's Changed
- Implement the quad ebf, a quad ebf but in one multiblock! by @Zorbatron in #7
- Add the CoAL, let the PRASS use all of the casings, uhhh some backend changes by @Zorbatron in #8
- Add spotless checking to PRs by @Zorbatron in #10
- Add recipes for the CoAL casings and a couple silly recipes + Config fix by @Zorbatron in #9
- Allow the PRASS to use all 5 casings yet and improve its JEI preview by @Zorbatron in #11
- Controller recipes for PRASS and Coal, ULV covers mod compat with the CoAL, and recipes for the PRASS casings by @Zorbatron in #12
Full Changelog: v0.9.0...v0.10.0
v0.9.0
What's Changed
-
Add the super bus by @Zorbatron in #3
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Port the Mega EBF from GTNH by @Zorbatron in #4
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Implement the Mega LCR by @Zorbatron in #5
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Mega vacuum freezer! by @Zorbatron in #6
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Port the Mega OCU, LCR, ABS, and VF from GTNH
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Add super high tier parallel hatches for GCYM machines
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Add the super bus, a 16 slot bus that can have up to MAX_INT items per slot
Full Changelog: v0.8.0...v0.9.0
v0.8.0
- Added recipes for the normal and precise dual covers, and the single item input bus.
- The creative energy source can be toggled on/off and both it and the creative computation provider can have machine controller covers on them.
- Added the creative item bus!
- Some backend changes
Full Changelog: v0.7.0...v0.8.0
v0.7.0
New multiblock part, the Single Item Input Bus. It's the same as a ULV input bus it has a max stack size of 1.
Refactors logic in the creative energy hatch to probably reduce lag (it probably didn't cause much in the first place).
Full Changelog: v0.6.3...v0.7.0
v0.6.3
- Fixes PSSs and ATs getting 16x the configured power.
- Ported the normal and extreme air intake hatch from GT++
Full Changelog: v0.6.2...v0.6.3
v0.6.2
Fix the Creative Computation Provider not properly syncing if it's active or not to the client on world load.
Full Changelog: v0.6.1...v0.6.2
v0.6.1
Quick fix to change the color of the Creative Computation Provider not matching other creative blocks.
Full Changelog: v0.6.0...v0.6.1
v0.6.0
Added the Creative Computation Provider, which can supply up to Integer.MAX_VALUE CWU/t!
(Will be moved into base CEu at some point)
Full Changelog: v0.5.0...v0.6.0
v0.5.0
- Refactored the creative input hatches and renamed them the Creative Energy Source.
- Added the Creative Energy Sink which does the opposite of the source.
Full Changelog: v0.4.2...v0.5.0