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Releases: Zorbatron/ZBGT

v0.10.1

09 Sep 20:53
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v0.10.1 Pre-release
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What's Changed

Full Changelog: v0.10.0...v0.10.1

v0.10.0

09 Sep 08:38
1e0e5a9
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v0.10.0 Pre-release
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What's Changed

  • Implement the quad ebf, a quad ebf but in one multiblock! by @Zorbatron in #7
  • Add the CoAL, let the PRASS use all of the casings, uhhh some backend changes by @Zorbatron in #8
  • Add spotless checking to PRs by @Zorbatron in #10
  • Add recipes for the CoAL casings and a couple silly recipes + Config fix by @Zorbatron in #9
  • Allow the PRASS to use all 5 casings yet and improve its JEI preview by @Zorbatron in #11
  • Controller recipes for PRASS and Coal, ULV covers mod compat with the CoAL, and recipes for the PRASS casings by @Zorbatron in #12

Full Changelog: v0.9.0...v0.10.0

v0.9.0

05 Sep 05:49
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v0.9.0 Pre-release
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What's Changed

  • Add the super bus by @Zorbatron in #3

  • Port the Mega EBF from GTNH by @Zorbatron in #4

  • Implement the Mega LCR by @Zorbatron in #5

  • Mega vacuum freezer! by @Zorbatron in #6

  • Port the Mega OCU, LCR, ABS, and VF from GTNH

  • Add super high tier parallel hatches for GCYM machines

  • Add the super bus, a 16 slot bus that can have up to MAX_INT items per slot

Full Changelog: v0.8.0...v0.9.0

v0.8.0

30 Aug 03:44
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v0.8.0 Pre-release
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  • Added recipes for the normal and precise dual covers, and the single item input bus.
  • The creative energy source can be toggled on/off and both it and the creative computation provider can have machine controller covers on them.
  • Added the creative item bus!
  • Some backend changes

Full Changelog: v0.7.0...v0.8.0

v0.7.0

20 Aug 20:24
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v0.7.0 Pre-release
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New multiblock part, the Single Item Input Bus. It's the same as a ULV input bus it has a max stack size of 1.
Refactors logic in the creative energy hatch to probably reduce lag (it probably didn't cause much in the first place).

Full Changelog: v0.6.3...v0.7.0

v0.6.3

06 Aug 01:57
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v0.6.3 Pre-release
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  • Fixes PSSs and ATs getting 16x the configured power.
  • Ported the normal and extreme air intake hatch from GT++

Full Changelog: v0.6.2...v0.6.3

v0.6.2

29 Jul 08:59
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v0.6.2 Pre-release
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Fix the Creative Computation Provider not properly syncing if it's active or not to the client on world load.

Full Changelog: v0.6.1...v0.6.2

v0.6.1

29 Jul 08:35
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v0.6.1 Pre-release
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Quick fix to change the color of the Creative Computation Provider not matching other creative blocks.

Full Changelog: v0.6.0...v0.6.1

v0.6.0

29 Jul 08:10
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v0.6.0 Pre-release
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Added the Creative Computation Provider, which can supply up to Integer.MAX_VALUE CWU/t!
(Will be moved into base CEu at some point)

Full Changelog: v0.5.0...v0.6.0

v0.5.0

26 Jul 02:19
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v0.5.0 Pre-release
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  • Refactored the creative input hatches and renamed them the Creative Energy Source.
  • Added the Creative Energy Sink which does the opposite of the source.

Full Changelog: v0.4.2...v0.5.0