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index_cn.html
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<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1"/>
<meta name="keywords" content="见缝来插针,手机小游戏,html5游戏,免费手机页游,热门小游戏">
<meta name="description"
content="这款画面精美,游戏操作简单易上手的见缝插针游戏。不仅仅需要考验玩家的眼明手快,还需要运动一点点技巧。玩家的任务就是将针一根根插到“真相”身上。但是不能够碰到其他针或者突出来的“小真相”上,小伙伴们赶紧来一起挑战吧!!!!">
<title>见缝来插针,Html5游戏,无需下载,完全免费,即点即玩-爱轻游</title>
<!-- Standardised web app manifest -->
<link rel="manifest" href="appmanifest.json"/>
<!-- Allow fullscreen mode on iOS devices. (These are Apple specific meta tags.) -->
<meta name="viewport"
content="width=device-width, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0, user-scalable=no, minimal-ui"/>
<meta name="apple-mobile-web-app-capable" content="yes"/>
<meta name="apple-mobile-web-app-status-bar-style" content="black"/>
<link rel="apple-touch-icon" sizes="256x256" href="icon-256.png"/>
<meta name="HandheldFriendly" content="true"/>
<!-- Chrome for Android web app tags -->
<meta name="mobile-web-app-capable" content="yes"/>
<link rel="shortcut icon" sizes="256x256" href="icon-256.png"/>
<!-- All margins and padding must be zero for the canvas to fill the screen. -->
<style type="text/css">
* {
padding: 0;
margin: 0;
}
html, body {
background: #000;
color: #fff;
overflow: hidden;
touch-action: none;
-ms-touch-action: none;
}
canvas {
touch-action-delay: none;
touch-action: none;
-ms-touch-action: none;
}
</style>
<link href='/image/favicon.ico' rel='shortcut icon' title='i7Game' type='image/png'/>
<link rel="apple-touch-icon" href="icon.jpg">
<meta name="apple-mobile-web-app-capable" content="yes">
</head>
<body>
<div id="fb-root"></div>
<script>
// Issue a warning if trying to preview an exported project on disk.
(function () {
// Check for running exported on file protocol
if (window.location.protocol.substr(0, 4) === "file") {
alert("Exported games won't work until you upload them. (When running on the file:/// protocol, browsers block many features from working for security reasons.)");
}
})();
</script>
<!-- The canvas must be inside a div called c2canvasdiv -->
<div id="c2canvasdiv">
<!-- The canvas the project will render to. If you change its ID, don't forget to change the
ID the runtime looks for in the jQuery events above (ready() and cr_sizeCanvas()). -->
<canvas id="c2canvas" width="480" height="854">
<!-- This text is displayed if the visitor's browser does not support HTML5.
You can change it, but it is a good idea to link to a description of a browser
and provide some links to download some popular HTML5-compatible browsers. -->
<h1>Your browser does not appear to support HTML5. Try upgrading your browser to the latest version. <a
href="http://www.whatbrowser.org">What is a browser?</a>
<br/><br/><a href="http://www.microsoft.com/windows/internet-explorer/default.aspx">Microsoft Internet
Explorer</a><br/>
<a href="http://www.mozilla.com/firefox/">Mozilla Firefox</a><br/>
<a href="http://www.google.com/chrome/">Google Chrome</a><br/>
<a href="http://www.apple.com/safari/download/">Apple Safari</a><br/>
<a href="http://www.google.com/chromeframe">Google Chrome Frame for Internet Explorer</a><br/></h1>
</canvas>
</div>
<!-- Pages load faster with scripts at the bottom -->
<!-- Construct 2 exported games require jQuery. -->
<script src="jquery-2.1.1.min.js"></script>
<!-- The runtime script. You can rename it, but don't forget to rename the reference here as well.
This file will have been minified and obfuscated if you enabled "Minify script" during export. -->
<script src="c2runtime.js"></script>
<script>
// Start the Construct 2 project running on window load.
jQuery(document).ready(function () {
// Create new runtime using the c2canvas
cr_createRuntime("c2canvas");
});
// Pause and resume on page becoming visible/invisible
function onVisibilityChanged() {
if (document.hidden || document.mozHidden || document.webkitHidden || document.msHidden)
cr_setSuspended(true);
else
cr_setSuspended(false);
}
;
document.addEventListener("visibilitychange", onVisibilityChanged, false);
document.addEventListener("mozvisibilitychange", onVisibilityChanged, false);
document.addEventListener("webkitvisibilitychange", onVisibilityChanged, false);
document.addEventListener("msvisibilitychange", onVisibilityChanged, false);
if (navigator.serviceWorker && navigator.serviceWorker.register) {
// Register an empty service worker to trigger web app install banners.
navigator.serviceWorker.register("sw.js", {scope: "./"});
}
</script>
<script src="gamesdk.js"></script>
</body>
</html>