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Land balance #1

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adreyer opened this issue Apr 13, 2013 · 6 comments
Open

Land balance #1

adreyer opened this issue Apr 13, 2013 · 6 comments

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@adreyer
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adreyer commented Apr 13, 2013

starting with one of each color and keeping it means that you don't have to focus on certain colors. Worse it means that drawing a land is especially painful since you already have 5 and 2 spot cards are too expensive.

@adreyer
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adreyer commented Apr 20, 2013

patch 1:
during turns 2 and three players discard a land during their end step.

seemed to work 2 and three seem arbitrary though

@adreyer
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adreyer commented Apr 20, 2013

patch 2:
for each basic player choose a plains, Island, swamp mountain and forest, shuffle these lands together and deal each player three lands for his or her starting hand.

works but it's you can get a powerful card in your opening pack that you can't play.

@adreyer
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adreyer commented Apr 20, 2013

patch 3:
deal packs of ten cards.
play three rounds of turns where there is only a draw step.
after which each player may add any three basic lands to his or her pack.

unplayed
delayed gratification

@adreyer
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adreyer commented Apr 20, 2013

patch 3: seems to work the best.
it should be 9 card packs or 4 draw steps?

@adreyer
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adreyer commented Apr 20, 2013

patch 3:
solves topdecking early on.

why not just deal 7 and replenish?
10 cards make first draw more decisive?

@vilmibm
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vilmibm commented Apr 22, 2013

i liked patch 3. i don't feel like it delayed gratification that much.

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