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Main_program.py
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import random
import tkinter
mainWindow = tkinter.Tk()
def load_images(card_image):
suits=['club', 'diamond', 'heart', 'spade']
face_cards=['jack', 'queen', 'king']
for suit in suits:
for card in range(1,11):
name= 'cards/{}_{}.ppm'.format(str(card),suit)
image= tkinter.PhotoImage(file=name)
card_image.append((card, image))
for card in face_cards:
name = 'cards/{}_{}.ppm'.format(card,suit)
image= tkinter.PhotoImage(file=name)
card_image.append((10, image))
def new_game():
global dealer_hand
global player_hand
global player_card_frame
global dealer_card_frame
player_card_frame.destroy()
player_card_frame = tkinter.Frame(card_frame, background='green')
player_card_frame.grid(row=2, column=1, sticky='w', rowspan=2)
dealer_card_frame.destroy()
dealer_card_frame = tkinter.Frame(card_frame, background='green')
dealer_card_frame.grid(row=0, column=1, sticky='w', rowspan=2)
result_text.set(" ")
dealer_hand = []
player_hand = []
deal_player()
dealer_hand.append(deal_card(dealer_card_frame))
dealer_score_label.set(score_hand(dealer_hand))
deal_player()
def deal_card(frame):
next_card = deck.pop(0)
deck.append(next_card)
tkinter.Label(frame, image = next_card[1], relief= 'raised').pack(side='left')
return next_card
def score_hand(hand):
score= 0
ace= False
for next_card in hand:
card_vale = next_card[0]
if card_vale == 1 and not ace:
ace = True
card_vale = 11
score += card_vale
if score >21 and ace:
score-=10
ace = False
return score
def deal_dealer():
dealer_score= score_hand(dealer_hand)
while 0< dealer_score < 17:
dealer_hand.append(deal_card(dealer_card_frame))
dealer_score= score_hand(dealer_hand)
dealer_score_label.set(dealer_score)
player_score=score_hand(player_hand)
if player_score>21:
result_text.set("Dealer Wins !")
elif dealer_score>21 or dealer_score<player_score:
result_text.set("Player Wins !")
elif dealer_score>21:
result_text.set("Player Wins ")
elif dealer_score <=21 and dealer_score>player_score:
result_text.set("Dealer Wins ")
elif dealer_score == player_score:
result_text.set("Draw")
def deal_player():
player_hand.append(deal_card(player_card_frame))
player_score = score_hand(player_hand)
player_score_label.set(player_score)
if player_score>21:
result_text.set("Dealer Wins ! ")
mainWindow.title("Black Jack")
mainWindow.geometry("400x300+550+250")
mainWindow.configure(background="green")
result_text = tkinter.StringVar()
result = tkinter.Label(mainWindow, textvariable = result_text,background="green")
result.grid(row=0, column=0, columnspan=3)
card_frame = tkinter.Frame(mainWindow, relief='sunken', borderwidth=1, background="green")
card_frame.grid(row=1, column=0, sticky='ew', columnspan=3, rowspan=2)
dealer_score_label = tkinter.IntVar()
tkinter.Label(card_frame, text= "Dealer", background= "green", fg='white').grid(row=0, column=0)
tkinter.Label(card_frame, textvariable= dealer_score_label, background="green", fg="white").grid(row=1, column=0)
dealer_card_frame = tkinter.Frame(card_frame, background= 'green')
dealer_card_frame.grid(row=0, column=1, sticky= 'w', rowspan=2)
player_score_label = tkinter.IntVar()
tkinter.Label(card_frame, text="Player", background = 'green', fg = 'white').grid(row=2, column=0)
tkinter.Label(card_frame, textvariable=player_score_label, background='green', fg='white').grid(row=3, column=0)
player_card_frame = tkinter.Frame(card_frame, background= 'green')
player_card_frame.grid(row=2, column=1, sticky= 'w', rowspan=2)
button_frame = tkinter.Frame(mainWindow, background='green')
button_frame.grid(row=3, column=0, columnspan = 3, sticky = 'w')
dealer_button = tkinter.Button(button_frame, text=" Dealer ", command=deal_dealer)
dealer_button.grid(row=0, column=0)
player_button = tkinter.Button(button_frame, text=" Player ", command=deal_player)
player_button.grid(row=0, column=1)
new_game_button = tkinter.Button(button_frame, text= " New Game ", command=new_game)
new_game_button.grid(row=0, column=2)
shuffel_button = tkinter.Button(button_frame, text=" Shuffel ")
shuffel_button.grid(row=0,column=3)
quit_button = tkinter.Button(button_frame, text= " Quit ", command = quit)
quit_button.grid(row=0, column = 4, sticky = 'e')
button_frame['padx']= 15
card_frame['padx']=25
cards=[]
load_images(cards)
deck = list(cards)
random.shuffle(deck)
dealer_hand= []
player_hand= []
deal_player()
dealer_hand.append(deal_card(dealer_card_frame))
dealer_score_label.set(score_hand(dealer_hand))
deal_player()
mainWindow.mainloop()