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Can I instantiate a Pizzicato.Sound by giving it an already loaded sound file?
For instance, imagine either of the following scenarios:
In each of those cases I am left with a 'files' array containing fully loaded sound files.
How can I pass one of these fully loaded sound files into the Pizzicato.Sound constructor?
Many thanks!
The text was updated successfully, but these errors were encountered:
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Can I instantiate a Pizzicato.Sound by giving it an already loaded sound file?
For instance, imagine either of the following scenarios:
In each of those cases I am left with a 'files' array containing fully loaded sound files.
How can I pass one of these fully loaded sound files into the Pizzicato.Sound constructor?
Many thanks!
The text was updated successfully, but these errors were encountered: