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Copy path3dfx-glide-game-engine.cbp
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3dfx-glide-game-engine.cbp
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="3dfx-glide-game-engine" />
<Option makefile_is_custom="1" />
<Option pch_mode="2" />
<Option compiler="gnu_gcc_compiler_920" />
<Build>
<Target title="Debug">
<Option output="build/game" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gnu_gcc_compiler_920" />
<Compiler>
<Add option="-g" />
<Add directory="include" />
</Compiler>
</Target>
<Target title="Release">
<Option output="build/game" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="1" />
<Option compiler="gnu_gcc_compiler_920" />
<Compiler>
<Add option="-O2" />
<Add directory="include" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add option="-fexceptions" />
</Compiler>
<Unit filename="glide/glide3x/h5/glide3/src/glide.h" />
<Unit filename="glide/swlibs/fxmisc/3dfx.h" />
<Unit filename="include/BehaviourList.h" />
<Unit filename="include/Color.h" />
<Unit filename="include/Component.h" />
<Unit filename="include/GameEngine.h" />
<Unit filename="include/GameObject.h" />
<Unit filename="include/GlideEngine.h" />
<Unit filename="include/Matrix4.h" />
<Unit filename="include/MeshFilter.h" />
<Unit filename="include/MeshRenderer.h" />
<Unit filename="include/MonoBehaviour.h" />
<Unit filename="include/Vector3.h" />
<Unit filename="include/Vertex.h" />
<Unit filename="include/glide3x_dll.h" />
<Unit filename="src/engine/BehaviourList.cpp" />
<Unit filename="src/engine/Component.cpp" />
<Unit filename="src/engine/GameEngine.cpp" />
<Unit filename="src/engine/GameObject.cpp" />
<Unit filename="src/engine/GlideEngine.cpp" />
<Unit filename="src/engine/Matrix4.cpp" />
<Unit filename="src/engine/MeshFilter.cpp" />
<Unit filename="src/engine/MeshRenderer.cpp" />
<Unit filename="src/engine/MonoBehaviour.cpp" />
<Unit filename="src/engine/glide3x_dll.cpp" />
<Unit filename="src/game/MainGame.cpp" />
<Unit filename="src/game/MainGame.h" />
<Unit filename="src/game/main.cpp" />
<Extensions>
<code_completion />
<envvars />
<debugger />
<lib_finder disable_auto="1" />
</Extensions>
</Project>
</CodeBlocks_project_file>