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MacOS relealese please #204
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Hello if your Mac® Use an AMD® GPU ( As most recently Mac®) the compiled software will not work for the complete reconstruction and this issue is related to "Remove CUDA dependency": |
I have a MacPro running a GTX Titan. |
There is no release yet, but someone has made a nice work to build it with homebrew: |
I would also really like to see a macOS release! I fiddled for a few hours with building it myself but kept running into issues. I am running a Mac Pro 5,1 with a CUDA-capable GPU. |
would also like to see a macOS release :D |
Sorry, we don't have a Macos to do it. |
One for us on mac please :D |
You don't need a mac to do it, Run it virtually or dual boot hackintosh. both ways are super easy. Not that I'm complaining but that doesn't work as an excuse for the community. |
I find this ironic, on one thread people are complaining about the use of CUDA because it's a "non-free" and "proprietary" technology, and on this thread some of these same people want to run it on an OS that's "non-free" and getting more and more closed (e.g., deprecation with future removal of OpenGL and OpenCL). |
I successfully compiled alicevision on MacOS following ryanfbs guide. There are tools to create-dmg (or py2app) you could give a try. You can download the precompiled meshroom_osx.zip (edit: to be updated) (including sensordb and shifttree). Note: I did not test this on a second machine, so it might not work for you. (You still can compile it yourself) |
Thanks i'll try
[email protected]
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What the hell are you talking about? Read the Mac OS eula. It's free to use on any compatible hardware since 2016. And deprecation of OpenGL doesn't mean that Metal will be so different that you won't be able to write a simple bridge. Stop your irony dude we're not socialists here. and there already is a non-official build |
CUDA is also free to use, as in free of charge. That's not what people are complaining about. They're complaining about it being a closed proprietary technology, but it's no more closed and proprietary than OSX is becoming given depreciation of industry-standard APIs.
Who is "you" that is doing the work? Are YOU willing to roll up your sleeves and contribute? |
I took natowi's meshroom_osx.zip and can use it to start meshroom after I then tryed to build it by hand so i took the sources from the github page and disabled OpenMP to get cmake produce a Makefile. However this fails at: |
Thanks for the info. I´ll have to look where alicevision is stored so I can add it to the zip file. |
to get until the nvcc part (~80% through build of AliceVision) i used the following cmake command:
However im now stuck at |
I mean that what u said was cynical moronic and simply false. I don't answer your questions here. I reply to your BS which is a plain uninformed lie. |
Can anyone share the full working build? I'm kinda stuck with with Cmake too |
@FunWithFlaggs yes, you should check your cuda version and xcode version and find which version of xcode suits you better. |
@simogasp i fixed it with that options passed to cmake which i got from @ryanfb brew command. |
Okay seems like i got through the build, i can use Meshroom now. However it seems like i have some CUDE/GPU Driver issues (im not very used to CUDE dev):
I get this error on the DepthMap step in Meshroom, any ideas? Im on OSX 10.14 using CUDA driver 410.130 and GPU driver 355.11.10.50.10.103 and NVIDIA Web Driver 387.10.10.10.40.113 |
@FunWithFlaggs CUDA is not currently supported on macOS 10.14. NVIDIA is advising Mac CUDA users to continue using macOS 10.13 until CUDA support is added to Mojave, but as far as I know they have not given a definite timeline for this. |
Thats really sad, just saw it. I will try to run my compiled stuff on my older MBP which doesnt have Mojave installed, hopefully it will work there. Edit: Will most likely do this on my windows box, not sure how long it will take until there is CUDA support for Mojave. If the compiled build files of AliceVision do help someone i could provide mine.. |
hi natowi, where could I find "meshroom_osx.zip" ? |
@ubilaptop Here is what i have out of my build, however im not sure if it will also work on your mac. |
@FunWithFlaggs hi, downloaded and extracted you zip file, it contains some dylib files and some exec., but no application in the proper sense. Maybe I have missed something. I can read and study some document if you may point it out. |
@ubilaptop i have those exec at |
thank you !
I’m a "middle way” expert on mac, so I could have missed something trivial.
I have macport and brew installed on my system.
So now I'm waiting to see if I can download "meshroom_osx.zip", to have a try.
Could someone point out a possibile location ?
After that, I guess it is crucial how "up to date" are Cuda drivers againist the precompiled version.
I have in my system 10.10.5 the CUDA Driver Version: 7.5.30.
Otherwise, as staded in this article https://ryanfb.github.io/etc/2018/08/17/alicevision_and_meshroom_on_mac_os_x.html I need to update both operating system (to 10.13) and install Cuda toolkit to 9.2 (not only drivers) as well as to regress Xcode to 9.2.
if ever, to do this I will need a different machine, since the installation would mess up any "heritage" version of my programs.
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@ubilaptop Prebuild Meshroom-osx + FunWithFlaggs aliceVision_build.zip / (At the moment I have no time to look into this) |
+1 Would also love to run this on mac. |
+1 Mac or hackintosh support would be great. |
I bet most of the people complaining about mac being closed source still use windows |
still waiting for mac official release |
@ConnorBP We're an all Mac shop. Would love a Mac release |
please Mac OS release... |
ryanfb/homebrew-alicevision#5 |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. |
Also looking for a MacOS release. Currently on Catalina w. Intel Iris Plus Graphics 655. |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. |
This issue is closed due to inactivity. Feel free to re-open if new information is available. |
I would definitely appreciate a Mac OS version as well. And I would gladly pay for it. |
Any updates on a macOS version now that the ARM / Apple Silicon processors / GPUs have been out a few years? |
@sammcj if I look at this issue (alicevision/AliceVision#439), it seems very unlikely that there will even be an macOS at all. Meshroom still seems to be stuck on CUDA, which sucks for us as Apple Silicon SoCs are quiet performant, especially with their powerconsumption. |
It would be amazing if you compiled this for MacOS.
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