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msgid ""
msgstr ""
"Language: en-us\n"
msgid "CheckForUpdate:out-of-date"
msgstr "Newer release of Avatar Optimizer, {0} is available! (Current: {1})"
msgid "LegacyModularAvatarWarning:message"
msgstr ""
"We found Modular Avatar 1.7.x or older is installed!\n"
"This version of AvatarOptimizer is not compatible with Modular Avatar 1.7.x or older!\n"
"Please upgrade Modular Avatar to 1.8.0 or later!"
msgid "LegacyModularAvatarWarning:readWithNextLocale"
msgstr "日本語で読む"
msgid "LegacyModularAvatarWarning:nextLocale"
msgstr "ja"
# region PrefabSafeSet
msgid "PrefabSafeSet:label:Multi editing not supported"
msgstr "Multi editing not supported"
msgid "PrefabSafeSet:label:Element type is not supported"
msgstr "Element type is not supported"
msgid "PrefabSafeSet:label:Add Not Supported"
msgstr "Add Not Supported"
msgid "PrefabSafeSet:label:Element to add"
msgstr "Element to add"
msgid "PrefabSafeSet:tooltip:Element to add"
msgstr "Drag & Drop value to here to add element to this set."
msgid "PrefabSafeSet:tooltip:Force Add Button"
msgstr "Add this element in current prefab modifications."
msgid "PrefabSafeSet:tooltip:Remove Button"
msgstr "Remove Element"
# , csharp-format
msgid "PrefabSafeSet:label:Element {0}"
msgstr "Element {0}"
# , csharp-format
msgid "PrefabSafeSet:label:(Removed)"
msgstr "(Removed)"
# , csharp-format
msgid "PrefabSafeSet:label:Element {0} (Added twice)"
msgstr "Element {0} (Added twice)"
# , csharp-format
msgid "PrefabSafeSet:label:(Removed but not found)"
msgstr "(Removed but not found)"
# endregion
# start Avatar Optimizer core modules
# region ClearEndpointPosition
msgid "ClearEndpointPosition:description"
msgstr ""
"You clear Endpoint Position with _end bones.\n"
"This can be useful for MergeBone component."
msgid "ClearEndpointPosition:button:Apply and Remove Component"
msgstr "Apply and Remove Component"
# endregion
# region FreezeBlendShape
msgid "FreezeBlendShape:button:Check All"
msgstr "Check All"
msgid "FreezeBlendShape:button:Invert All"
msgstr "Invert All"
msgid "FreezeBlendShape:warning:animation"
msgstr ""
"You're freezing the following animated BlendShapes."
"The animation will not work. This might not be intended, but if it's intended, ignore this warning.\n"
"{0}"
# endregion
# region MakeChildren
msgid "MakeChildren:description"
msgstr "This component will make children at build time"
msgid "MakeChildren:tooltip:executeEarly"
msgstr "Execute Early"
msgid "MakeChildren:tooltip:executeEarly"
msgstr "Execute MakeChildren before many other tools such as Modular Avatar."
msgid "MakeChildren:prop:children"
msgstr "Children"
msgid "MakeChildren:executeEarly does not support animation"
msgstr "Execute Early doesn't support Animation Remapping. Make sure you made animation for MakeChildren-ed GameObject hierarchy."
# endregion
# region MergeBone
msgid "MergeBone:description"
msgstr "You will remove this GameObject and merge bone to parent"
msgid "MergeBone:prop:avoidNameConflict"
msgstr "Avoid Name Conflict"
msgid "MergeBone:tooltip:avoidNameConflict"
msgstr "Renames child GameObjects to avoid name conflict"
msgid "MergeBone:validation:onAvatarRoot"
msgstr "MergeBone on the Avatar Root is not supported."
msgid "MergeBone:validation:thereAreComponent"
msgstr "There are some components other than Transform. This is not supported."
msgid "MergeBone:validation:unevenScaling"
msgstr "Merging bones with uneven scale is not supported if there are descendant bone which is not merged."
# endregion
# region
msgid "MergePhysBone:prop:makeParent"
msgstr "Make Children of Me"
msgid "MergePhysBone:tooltip:makeParent"
msgstr "Make every PhysBones child of this GameObject"
msgid "MergePhysBone:error:makeParentWithChildren"
msgstr "There's children with Make Children of Me enabled."
msgid "MergePhysBone:error:parentDiffer"
msgstr "Parent of source PhysBone are differ. move to same parent OR use Make Children of Me."
msgid "MergePhysBone:error:noSources"
msgstr "There's no source PhysBones"
msgid "MergePhysBone:error:oneSource"
msgstr "There is only one source PhysBone. You must specify two or more merge source PhysBones."
msgid "MergePhysBone:error:multiChildType"
msgstr "Some PhysBone has multi child type != Ignore"
msgid "MergePhysBone:error:unsupportedPbVersion"
msgstr "The PhysBone Version is not supported (yet) by Avatar Optimizer.\n"
"Please tell author on twitter (@anatawa12_vrc) or GitHub (anatawa12/AvatarOptimizer)!"
msgid "MergePhysBone:message:fix-yaw-pitch"
msgstr "Fix Roll with rotating bones"
msgid "MergePhysBone:error:differValues"
msgstr "The values is differ between two or more sources. You have to set same value OR override this property: {0}"
msgid "MergePhysBone:error:differValueSingle"
msgstr "The value is differ between two or more sources. You have to set same value OR override this property"
msgid "MergePhysBone:warning:differChainLength"
msgstr "The chain length is differ between two or more sources. Shorter chain will be thicker than original."
msgid "MergePhysBone:error:LimitRotationFix:SkewScaling"
msgstr ""
"Skew scaling is not supported with Limit Rotation mode Fix.\n"
"Please change the Limit Rotation mode to other than Fix, or fix the skew scaling."
msgid "MergePhysBone:error:LimitRotationFix:DifferRotation"
msgstr ""
"Limit Rotation of source PhysBones differs in unfixable way.\n"
"Please fix Limit Rotation of source PhysBones to same value, or change to other mode."
msgid "MergePhysBone:error:LimitRotationFix:DifferRotation:description"
msgstr ""
"Limit Rotation Fix can fix Roll axis of different rotation but we cannot fix difference in other axis.\n"
"Roll axis in this context is local X axis, and might be differs from Roll config on PhysBone inspector if there is Yaw rotation."
msgid "MergePhysBone:error:LimitRotationFix:NonZeroEndpointPosition"
msgstr ""
"Endpoint Position is not zero while Limit Rotation mode is Fix.\n"
"Please set Endpoint Position to zero, set Endpoint Position mode to Clear, or change Limit Rotation mode to other than Fix."
msgid "MergePhysBone:dialog:versionInfo:title"
msgstr "Version Info"
msgid "MergePhysBone:dialog:versionInfo:message"
msgstr ""
"Changing VRCPhysBone versions will change the way your component works.\n"
"Some values may act differently and will need to be manually changed.\n\n"
"Please read our online documentation for information on version differences."
msgid "MergePhysBone:dialog:versionInfo:openDoc"
msgstr "Open Documentation"
msgid "MergePhysBone:dialog:versionInfo:revert"
msgstr "Revert"
msgid "MergePhysBone:dialog:versionInfo:continue"
msgstr "Continue Without Documentation"
msgid "MergePhysBone:prop:merged"
msgstr "Merged"
msgid "MergePhysBone:prop:forces"
msgstr "Forces"
msgid "MergePhysBone:prop:pull"
msgstr "Pull"
msgid "MergePhysBone:prop:spring"
msgstr "Spring"
msgid "MergePhysBone:prop:stiffness"
msgstr "Stiffness"
msgid "MergePhysBone:prop:gravity"
msgstr "Gravity"
msgid "MergePhysBone:prop:gravityFalloff"
msgstr "Gravity Falloff"
msgid "MergePhysBone:prop:immobile"
msgstr "Immobile"
msgid "MergePhysBone:prop:limits"
msgstr "Limits"
msgid "MergePhysBone:prop:maxAngleX"
msgstr "Max Angle X"
msgid "MergePhysBone:prop:Max Angle"
msgstr "Max Angle"
msgid "MergePhysBone:prop:maxAngleZ"
msgstr "Max Angle Z"
msgid "MergePhysBone:prop:limitRotation"
msgstr "Limit Rotation"
msgid "MergePhysBone:prop:radius"
msgstr "Radius"
msgid "MergePhysBone:prop:allowCollision"
msgstr "Allow Collision"
msgid "MergePhysBone:prop:colliders"
msgstr "Colliders"
msgid "MergePhysBone:prop:allowGrabbing"
msgstr "Allow Grabbing"
msgid "MergePhysBone:prop:grabMovement"
msgstr "Grab Movement"
msgid "MergePhysBone:prop:allowPosing"
msgstr "Allow Posing"
msgid "MergePhysBone:prop:maxStretch"
msgstr "Max Stretch"
msgid "MergePhysBone:prop:snapToHand"
msgstr "Snap To Hand"
msgid "MergePhysBone:prop:isAnimated"
msgstr "Is Animated"
msgid "MergePhysBone:prop:resetWhenDisabled"
msgstr "Reset When Disabled"
msgid "MergePhysBone:prop:components"
msgstr "Components"
msgid "MergePhysBone:warning:limit-rotation-fix-animation"
msgstr "Limit Rotation mode is Fix but physBone affected transforms are animated."
msgid "MergePhysBone:warning:limit-rotation-fix-animation"
msgstr "Merge Bone on PhysBone for Merge PhysBone with Limit Rotation mode Fix does not work and completely unsupported."
msgid "MergePhysBone:warning:limit-rotation-fix-animation:description"
msgstr "This is not supported with Limit Rotation mode Fix for now."
# endregion
# region MergeSkinnedMesh
msgid "MergeSkinnedMesh:warning:blendShapeWeightMismatch"
msgstr ""
"Some weights of BlendShape '{0}' of some source SkinnedMeshRenderer are not same value.\n"
"In this case, the weight of final SkinnedMeshRenderer is not defined so please make uniform weight or freeze BlendShape."
msgid "MergeSkinnedMesh:warning:VRM:FirstPersonFlagsMismatch"
msgstr ""
"Source Renderers had specified mixed FirstPersonFlags values, so fallbacked into '{0}'.\n"
"It is recommended to set same FirstPersonFlags values for Renderers to be merged by MergeSkinnedMesh.\n"
msgid "MergeSkinnedMesh:warning:MeshIsNotNone"
msgstr ""
"Mesh of SkinnedMeshRenderer is not None!\n"
"You should add MergeSkinnedMesh onto new GameObject with new SkinnedMeshRenderer!"
msgid "MergeSkinnedMesh:validation:self-recursive"
msgstr "Skinned Renderers contains the SkinnedMeshRenderer of MergeSkinnedMesh!"
msgid "MergeSkinnedMesh:warn:TraditionalBlendShapeMode"
msgstr ""
"You're using v1.7.x or older compability mode.\n"
"This mode is only for compatibility with old versions of Avatar Optimizer.\n"
"Please consider change to other mode."
msgid "MergeSkinnedMesh:prop:blendShapeMode"
msgstr "BlendShape Mode"
msgid "MergeSkinnedMesh:prop:blendShapeMode:MergeSameName"
msgstr "Merge BlendShapes with same name"
msgid "MergeSkinnedMesh:prop:blendShapeMode:RenameToAvoidConflict"
msgstr "Rename BlendShapes to avoid conflict"
msgid "MergeSkinnedMesh:prop:blendShapeMode:TraditionalCompability"
msgstr "v1.7.x or older compability mode"
msgid "MergeSkinnedMesh:prop:renderers"
msgstr "Skinned Renderers"
msgid "MergeSkinnedMesh:prop:staticRenderers"
msgstr "Static Renderers"
msgid "MergeSkinnedMesh:prop:removeEmptyRendererObject"
msgstr "Remove Empty Renderer Object"
msgid "MergeSkinnedMesh:prop:skipEnablementMismatchedRenderers"
msgstr "Skip Enablement Mismatched Renderers"
msgid "MergeSkinnedMesh:prop:copyEnablementAnimation"
msgstr "Copy Enablement Animation"
msgid "MergeSkinnedMesh:label:Merge Materials"
msgstr "Merge Materials"
msgid "MergeSkinnedMesh:label:Merge"
msgstr "Merge"
msgid "MergeSkinnedMesh:label:Renderers"
msgstr "Renderers:"
msgid "MergeSkinnedMesh:error:mix-normal-existence"
msgstr ""
"Merging both meshes with and without normal is not supported."
"Please change import setting of models to include normals!"
msgid "MergeSkinnedMesh:error:blendShape-animated-by-multiple-renderers"
msgstr "Differently animated BlendShape is detected: {0}"
msgid "MergeSkinnedMesh:error:blendShape-animated-by-multiple-renderers:description"
msgstr ""
"You're merging meshes that their BlendShapes are animated differently between meshes.\n"
"Since BlendShapes are configured to merge, applied animation cannot be determined if animated differently.\n"
"\n"
"Please remove animation for some source SkinnedMeshRenderers or make them animated similarly."
msgid "MergeSkinnedMesh:warning:removeZeroSizedPolygonOnSources"
msgstr "Since Remove Zero Sized Polygons are processed later, it has no effects if it is added with the source Skinned Mesh Renderers."
msgid "MergeSkinnedMesh:warning:animation-mesh-hide"
msgstr ""
"You're merging meshes that visibility animated differently than the merged mesh."
"The animation will not work. This might not be intended, but if it's intended, ignore this warning."
msgid "MergeSkinnedMesh:warning:material-animation-differently"
msgstr "Differently animated material property is detected: {0}"
msgid "MergeSkinnedMesh:warning:material-animation-differently:description"
msgstr ""
"You're merging meshes that material properties are animated differently between meshes.\n"
"Since material property animation affects whole mesh, the animation will affects unintended area.\n"
msgid "MergeSkinnedMesh:warning:material-animation-differently:hint"
msgstr ""
"If the animation is intended to apply to whole merged mesh, \n"
"- Animate each source meshes with same curve and animation clip,\n"
"- Animate the merged mesh, or\n"
"- Just ignore this warning\n"
"\n"
"If you think you're animating all renderers with same curve, the way animating multiple renderers might not be good.\n"
"Avatar Optimizer assumes it's animated similarly if property is animated with same shaped curve and same animation clip on the exactly same state.\n"
"This means if you animated similarly with different layer or clip, your animation will be recognized as animated differently.\n"
"\n"
"If the animation will not affects to other meshes, (for example, it affects only to the disabled shader features of meshes) please report this issue to Avatar Optimizer.\n"
"If the shader is well-known, I'll add logic to check if the feature is enabled for renderers other than animated.\n"
msgid "MergeSkinnedMesh:error:clothOnSources"
msgstr "Cloth component is attached to this source SkinnedMeshRenderer, so this cannot be merged."
msgid "MergeSkinnedMesh:error:clothOnSources:description"
msgstr "Please exclude this from the source SkinnedMeshRenderers or remove Cloth component from this."
msgid "MergeSkinnedMesh:warning:no-root-bone"
msgstr "Root Bone of the merged mesh is not set. This may cause unexpected behavior."
msgid "MergeSkinnedMesh:warning:no-root-bone:description"
msgstr "MergeSkinnedMesh does not automatically set the Root Bone of the merged mesh."
msgid "MergeSkinnedMesh:warning:no-root-bone:hint"
msgstr "You need to set it manually. If you are using Modular Avatar, you can also add MA Mesh Settings component to the root of the avatar to set the Root Bone for the whole avatar."
msgid "MergeSkinnedMesh:warning:no-probe-anchor"
msgstr "Anchor Override of the merged mesh is not set. This may cause unexpected behavior."
msgid "MergeSkinnedMesh:warning:no-probe-anchor:description"
msgstr "MergeSkinnedMesh does not automatically set the Anchor Override of the merged mesh."
msgid "MergeSkinnedMesh:warning:no-probe-anchor:hint"
msgstr "You need to set it manually. If you are using Modular Avatar, you can also add MA Mesh Settings component to the root of the avatar to set the Anchor Override for the whole avatar."
# endregion
# region MergeToonLitMaterial
msgid "MergeToonLitMaterial:description"
msgstr ""
"The component to merge multiple VRChat Mobile ToonLit materials.\n"
"This is for quest avoid limitation"
msgid "MergeToonLitMaterial:button:Add Merged Material"
msgstr "Add Merged Material"
msgid "MergeToonLitMaterial:button:Add Source"
msgstr "Add Source"
msgid "MergeToonLitMaterial:button:Generate Preview"
msgstr "Generate Preview"
msgid "MergeToonLitMaterial:label:Texture Size"
msgstr "Texture Size"
# endregion
# region RemoveMeshInBox
msgid "RemoveMeshInBox:prop:removePolygonsInOrOut"
msgstr "Remove polygons"
msgid "RemoveMeshInBox:prop:removePolygonsInOrOut:inBox"
msgstr "In the box"
msgid "RemoveMeshInBox:prop:removePolygonsInOrOut:outOfBox"
msgstr "Out of the box"
msgid "RemoveMeshInBox:BoundingBox:prop:center"
msgstr "Center"
msgid "RemoveMeshInBox:BoundingBox:prop:size"
msgstr "Size"
msgid "RemoveMeshInBox:BoundingBox:prop:rotation"
msgstr "Rotation"
# endregion
# region RemoveMeshByBlendShape
msgid "RemoveMeshByBlendShape:description"
msgstr "Remove vertices transformed by specified BlendShape and their polygons."
msgid "RemoveMeshByBlendShape:editor:automaticallySetWeightWhenToggle"
msgstr "Automatically set BlendShape weight for preview when toggled"
msgid "RemoveMeshByBlendShape:tooltip:automaticallySetWeightWhenToggle"
msgstr "Automatically set weight to 100 or 0 for BlendShapes which are toggled while this option is enabled."
msgid "RemoveMeshByBlendShape:tooltip:automaticallySetWeightWhenToggle:noRenderer"
msgstr "This option cannot be used because SkinnedMeshRenderer is not found"
msgid "RemoveMeshByBlendShape:tooltip:automaticallySetWeightWhenToggle:noMesh"
msgstr "This option cannot be used because Mesh is not found"
msgid "RemoveMeshByBlendShape:prop:Tolerance"
msgstr "Tolerance"
msgid "RemoveMeshByBlendShape:tooltip:Tolerance"
msgstr ""
"If a vertex is transformed by more than this amount by any of the selected BlendShapes, it will be deleted.\n"
"Try increasing this value if vertices are unexpectedly deleted or decreasing it if vertices are unexpectedly not deleted.\n"
"This is typically a small value."
msgid "RemoveMeshByBlendShape:button:Check All"
msgstr "Check All"
msgid "RemoveMeshByBlendShape:button:Invert All"
msgstr "Invert All"
# endregion
# region RemoveZeroSizedPolygon
msgid "RemoveZeroSizedPolygon:description"
msgstr "Removes polygons whose area are zero"
# endregion
# region RemoveMeshByMask
msgid "RemoveMeshByMask:description"
msgstr "Remove some polygons in any area specified by mask textures."
msgid "RemoveMeshByMask:prop:enabled"
msgstr "Apply to Material Slot {0}"
msgid "RemoveMeshByMask:prop:mask"
msgstr "Mask Texture"
msgid "RemoveMeshByMask:prop:mode"
msgstr "Remove Mode"
msgid "RemoveMeshByMask:error:maskIsNone"
msgstr "Mask Texture is not set."
msgid "RemoveMeshByMask:error:maskIsNotReadable"
msgstr "Mask Texture is not readable."
msgid "RemoveMeshByMask:error:maskIsNotReadable:description"
msgstr "Please set Read/Write Enabled to true in the import settings of the mask texture."
msgid "RemoveMeshByMask:error:unknownMode"
msgstr "Unknown Remove Mode is specified."
msgid "RemoveMeshByMask:warning:NoMesh"
msgstr "No Mesh is specified to the Skinned Mesh Renderer."
msgid "RemoveMeshByMask:button:makeReadable"
msgstr "Make Readable"
msgid "RemoveMeshByMask:tooltip:textureIsNotImported"
msgstr "Mask Texture is not imported from image file."
# endregion
# region Remove Mesh By UV Tile
msgid "RemoveMeshByUVTile:warning:NoMesh"
msgstr "No Mesh is specified to the Skinned Mesh Renderer."
msgid "RemoveMeshByUVTile:prop:MaterialSlot"
msgstr "Material Slot {0}"
msgid "RemoveMeshByUVTile:prop:Tile"
msgstr "Tile {0}"
msgid "RemoveMeshByUVTile:prop:UVChannel"
msgstr "UV Channel"
msgid "RemoveMeshByUVTile:error:uvChannelOutOfRange"
msgstr "UV Channel is out of range: {0}"
# endregion
# region MaskTextureEditor
msgid "MaskTextureEditor:create"
msgstr "Create"
msgid "MaskTextureEditor:edit"
msgstr "Edit"
msgid "MaskTextureEditor:title"
msgstr "AAO MaskTextureEditor"
msgid "MaskTextureEditor:renderer"
msgstr "Skinned Mesh Renderer"
msgid "MaskTextureEditor:subMesh"
msgstr "Material Slot"
msgid "MaskTextureEditor:subMeshIndex"
msgstr "{0}"
msgid "MaskTextureEditor:texture"
msgstr "Mask Texture"
msgid "MaskTextureEditor:save"
msgstr "Save"
msgid "MaskTextureEditor:viewScale"
msgstr "View Scale (Scroll)"
msgid "MaskTextureEditor:viewOpacity"
msgstr "View Opacity"
msgid "MaskTextureEditor:resetView"
msgstr "Fit the view to the window"
msgid "MaskTextureEditor:brushSize"
msgstr "Brush Size (Shift + Scroll)"
msgid "MaskTextureEditor:brushColor"
msgstr "Brush Color"
msgid "MaskTextureEditor:black"
msgstr "Black"
msgid "MaskTextureEditor:white"
msgstr "White"
msgid "MaskTextureEditor:fillBlack"
msgstr "Fill Black"
msgid "MaskTextureEditor:fillWhite"
msgstr "Fill White"
msgid "MaskTextureEditor:inverse"
msgstr "Inverse Color"
msgid "MaskTextureEditor:saveChangesMessage"
msgstr "There are unsaved changes. Would you like to save?"
msgid "MaskTextureEditor:saveChangesButtonSave"
msgstr "Save"
msgid "MaskTextureEditor:saveChangesButtonDiscard"
msgstr "Discard"
msgid "MaskTextureEditor:saveChangesButtonCancel"
msgstr "Cancel"
msgid "MaskTextureEditor:errorTitle"
msgstr "Error"
msgid "MaskTextureEditor:errorMessageCreateFailed"
msgstr "Failed to create the texture. Refer to the log for details."
msgid "MaskTextureEditor:errorMessageSaveFailed"
msgstr "Failed to save the texture. Refer to the log for details."
# endregion
# region RenameBlendShape
# used in inspector
msgid "RenameBlendShape:removed"
msgstr "(Removed)"
msgid "RenameBlendShape:original"
msgstr "Original"
msgid "RenameBlendShape:changed"
msgstr "Changed"
msgid "RenameBlendShape:error:empty-name-some"
msgstr "Some changed names are empty."
msgid "RenameBlendShape:warning:name-conflict-some"
msgstr "Some changed names are duplicated."
msgid "RenameBlendShape:error:empty-name-this"
msgstr "Changed name is empty."
msgid "RenameBlendShape:warning:name-conflict-this"
msgstr "Changed name is duplicated with some other."
# used in NDMF Console
msgid "RenameBlendShape:error:empty-name"
msgstr "Renamed BlendShape name for '{0}' is empty, which is not allowed."
msgid "RenameBlendShape:error:after-name-conflict"
msgstr "There are multiple BlendShapes with the same name '{0}' after renaming. This is not allowed."
# endregion
# region AvatarGlobalComponent
msgid "AvatarGlobalComponent:NotOnAvatarRoot"
msgstr "This component must be set on root of Avatar"
# endregion
# region NoSourceEditSkinnedMeshComponent
msgid "NoSourceEditSkinnedMeshComponent:HasSourceSkinnedMeshComponent"
msgstr "This component does not support Merge Skinned Mesh component.\n"
"So, please add this component to the source renderers of Merge Skinned Mesh."
# endregion
# region UnusedBonesByReferencesTool
# EditorOnlyなメッシュのみから参照されているボーンをEditorOnlyにします
msgid "UnusedBonesByReferencesTool:description"
msgstr ""
"Applies UnusedBonesByReferencesTool (https://narazaka.booth.pm/items/3831781) by Narazaka\n"
"This tool marks it as EditorOnly that bones referenced only from EditorOnly meshes"
msgid "UnusedBonesByReferencesTool:prop:preserveEndBone"
msgstr "Preserve EndBone"
# "親がactiveなendボーンを削除しない(ON推奨)"
msgid "UnusedBonesByReferencesTool:tooltip:preserveEndBone"
msgstr "If checked, this tool does not remove end bones with active parent."
msgid "UnusedBonesByReferencesTool:prop:detectExtraChild"
msgstr "Detect Extra Children"
# "子にボーン以外を持つボーンを削除しない"
msgid "UnusedBonesByReferencesTool:tooltip:detectExtraChild"
msgstr "If checked, this tool does not remove bones with non-bone children."
msgid "UnusedBonesByReferencesTool:suggestMigrate"
msgstr ""
"UnusedBonesByReferencesTool is obsoleted by more intelligent Trace and Optimize!\n"
"Would you like to migrate to Trace and Optimize by clicking the button below?"
msgid "UnusedBonesByReferencesTool:migrate"
msgstr "Migrate to Trace and Optimize"
msgid "UnusedBonesByReferencesTool:migrationFinished:title"
msgstr "Migration Finished!"
msgid "UnusedBonesByReferencesTool:migrationFinished:description"
msgstr "Migrating to Trace and Optimize is finished!"
# endregion
# region TraceAndOptimize
msgid "TraceAndOptimize:description"
msgstr "When you added this component to your avatar, AvatarOptimizer will trace your avatar and optimize automatically."
msgid "TraceAndOptimize:prop:optimizeBlendShape"
msgstr "Optimize BlendShape"
msgid "TraceAndOptimize:prop:removeUnusedObjects"
msgstr "Remove unused Objects Automatically"
msgid "TraceAndOptimize:prop:optimizePhysBone"
msgstr "Optimize PhysBone Settings"
msgid "TraceAndOptimize:prop:optimizeAnimator"
msgstr "Optimize Animator"
msgid "TraceAndOptimize:prop:mergeSkinnedMesh"
msgstr "Merge Skinned Mesh"
msgid "TraceAndOptimize:prop:optimizeTexture"
msgstr "Optimize Texture"
msgid "TraceAndOptimize:prop:allowShuffleMaterialSlots"
msgstr "Allow Shuffling Material Slots"
msgid "TraceAndOptimize:tooltip:allowShuffleMaterialSlots"
msgstr "Allow shuffling material slots to reduce draw calls. This may affect the rendering order."
msgid "TraceAndOptimize:prop:mmdWorldCompatibility"
msgstr "MMD World Compatibility"
msgid "TraceAndOptimize:tooltip:mmdWorldCompatibility"
msgstr "Enable MMD World Compatibility features such as keeping some BlendShapes"
msgid "TraceAndOptimize:prop:advancedOptimization"
msgstr "Advanced Optimizations"
msgid "TraceAndOptimize:note:advancedOptimization"
msgstr ""
"Those settings make your avatar more optimized, but may break your avatar.\n"
"If you have any problem, please disable Advanced Optimization."
msgid "TraceAndOptimize:prop:debugOptions"
msgstr "Debug Options"
msgid "TraceAndOptimize:warn:debugOptions"
msgstr "Debug Options is for workaround bugs in Avatar Optimizer.\n"
"Changing Debug Options will make your avatar non well-optimized.\n"
"In addition, Some modification of Debug Options may not well-tested or its behaviour is likely to be changed. Be careful!"
msgid "TraceAndOptimize:warn:unknown-type"
msgstr "Unknown Component Type '{0}' Found."
msgid "TraceAndOptimize:warn:unknown-type:description"
msgstr "There are some components Avatar Optimizer doesn't know. This will reduce optimization performance and may break your Avatar."
msgid "TraceAndOptimize:warn:unknown-type:hint"
msgstr ""
"If your avatar is not broken, you can ignore this warning.\n"
"\n"
"If it is a component of your tool, please consider registering it to Avatar Optimizer.\n"
"See https://vpm.anatawa12.com/avatar-optimizer/en/docs/developers/make-your-components-compatible-with-aao/ for more details.\n"
"\n"
"If it is a component of a tool you are using, please ask tool author to register the component to Avatar Optimizer\n"
"or ask Avatar Optimizer to support the component if the tool is a well-known one.\n"
"\n"
"If you ask tool author to register the component, please share the link to the documentation for developer ( https://vpm.anatawa12.com/avatar-optimizer/en/docs/developers/make-your-components-compatible-with-aao/ )."
msgid "TraceAndOptimize:prop:preserveEndBone"
msgstr "Preserve EndBone"
msgid "TraceAndOptimize:tooltip:preserveEndBone"
msgstr "Prevents removing end bones whose parent is not removed."
msgid "TraceAndOptimize:prop:removeZeroSizedPolygons"
msgstr "Automatically Remove Zero Sized Polygons"
msgid "TraceAndOptimize:OptimizePhysBone:UnknownPhysBoneColliderShape"
msgstr "Unknown PhysBone Collider Shape '{0}' is specified."
# endregion
#region ApplyObjectMapping
msgid "ApplyObjectMapping:VRCAvatarDescriptor:eyelids BlendShape Removed"
msgstr "BlendShape(s) for eyelids are removed / frozen, or not configured."
msgid "ApplyObjectMapping:VRCAvatarDescriptor:eyelids BlendShape Removed:description"
msgstr "If some BlendShapes are missing or unset, all eyelids BlendShapes would not work."
msgid "ApplyObjectMapping:VRCAvatarDescriptor:viseme BlendShape Removed"
msgstr "BlendShape(s) for viseme are removed / frozen, or not configured."
msgid "ApplyObjectMapping:VRCAvatarDescriptor:viseme BlendShape Removed:description"
msgstr "If some BlendShapes are missing or unset, all viseme BlendShapes would not work."
#endregion
#region ComponentInfos
msgid "ComponentInfos:VRCAvatarDescriptor:warning:NoVisemeSkinnedMesh"
msgstr "No Skinned Mesh Renderer is specified for LipSync."
msgid "ComponentInfos:VRCAvatarDescriptor:warning:NoVisemeSkinnedMesh:hint"
msgstr ""
"If you want to enable viseme lip sync with BlendShapes, you should specify SkinnedMeshRenderer to Avatar Descriptor.\n"
"If it's intended to not animate lips with BlendShapes, you should change LipSync type to other type like Viseme Parameter Only."
msgid "ComponentInfos:VRCAvatarDescriptor:warning:UnknownLipSyncStyle"
msgstr "Unknown LipSync Mode '{0}' is specified."
msgid "ComponentInfos:VRCAvatarDescriptor:warning:UnknownLipSyncStyle:hint"
msgstr "This is typically a bug of Avatar Optimizer. Please report this issue with the message above."
msgid "ComponentInfos:VRCAvatarDescriptor:warning:UnknownColliderState"
msgstr "Unknown Standard Collider State '{0}' is specified for {1}."
msgid "ComponentInfos:VRCAvatarDescriptor:warning:UnknownColliderState:hint"
msgstr "This is typically a bug of Avatar Optimizer. Please report this issue with the message above."
msgid "ComponentInfos:VRCAvatarDescriptor:warning:NoMeshInEyelidsSkinnedMesh"
msgstr "No Mesh is specified for Eyelids SkinnedMesh."
msgid "ComponentInfos:VRCAvatarDescriptor:warning:NoMeshInEyelidsSkinnedMesh:hint"
msgstr ""
"If you want to animate eyelids with BlendShapes, you should specify SkinnedMeshRenderer having Mesh to Avatar Descriptor.\n"
"If it's intended to not animate eyelids with BlendShapes, you should change eyelids type to other type like None."
msgid "ComponentInfos:VRCAvatarDescriptor:warning:NoEyelidsSkinnedMesh"
msgstr "No Skinned Mesh Renderer is specified for Eyelids."
msgid "ComponentInfos:VRCAvatarDescriptor:warning:NoEyelidsSkinnedMesh:hint"
msgstr ""
"If you want to animate eyelids with BlendShapes, you should specify SkinnedMeshRenderer to Avatar Descriptor.\n"
"If it's intended to not animate eyelids with BlendShapes, you should change eyelids type to other type like None."
msgid "ComponentInfos:VRCAvatarDescriptor:warning:UnknownEyelidType"
msgstr "Unknown Eyelid Type '{0}' is specified."
msgid "ComponentInfos:VRCAvatarDescriptor:warning:UnknownEyelidType:description"
msgstr "This is typically a bug of Avatar Optimizer. Please report this issue with the message above."
#endregion
#region AnimatorParser
msgid "AnimatorParser:PlayableLayerControl:UnknownBlendablePlayableLayer"
msgstr "Unknown Playable Layer '{0}' is specified for Playable Layer Control."
msgid "AnimatorParser:AnimatorLayerControl:UnknownBlendablePlayableLayer"
msgstr "Unknown Playable Layer '{0}' is specified for Animator Layer Control."
msgid "AnimatorParser:AnimatorNotFoundOnAvatarRoot"
msgstr "Animator component not found on Avatar Root"
#endregion
#region MeshInfo2
msgid "MeshInfo2:warning:multiPassRendering"
msgstr ""
"Multi pass rendering with multiple materials is used in mesh with '{0}' Component.\n"
"There's no big difference in actual performance, but the number of polygons in the performance rank will increase.\n"
"Using multi pass rendering often not be intended. Please check if you intended to use multi pass rendering."
msgid "MeshInfo2:warning:lineStrip"
msgstr "{0} Component does not process SubMeshes with LineStrip."
#endregion
# region ErrorReporter
msgid "ErrorReporter:error.internal_error"
msgstr "An internal error has occurred: {0} when processing:"
msgid "ErrorReporter:autoFix"
msgstr "Auto Fix"
# endregion
# region AssetDescription
msgid "AssetDescription:Description"
msgstr ""
"Avatar Optimizer Asset Description is an asset that describe your assets to Avatar Optimizer.\n"
"For more details, please visit our documentation."
msgid "AssetDescription:OpenDocs"
msgstr "Open Documentation"
# endregion