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room.gd
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extends Node2D
var blocks: Array[int] = [0,0,0,1,1,1,0,1,0,0,1,0]
var openings: Array[String] = ["", "", "", "wne", "swne", "wne", "", "we", "", "", "swne", ""]
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
_draw()
func _draw() -> void:
draw_rect(Rect2(0, 0, 224, 288), Color.DARK_SEA_GREEN)
for i in 4:
for j in 3:
# The room or the hall
if blocks[3*i+j] == 0:
draw_rect(Rect2(16+64*j, 16+64*i, 64, 64), Color.GRAY)
else:
draw_rect(Rect2(16+64*j, 16+64*i, 64, 64), Color.WHITE)
# The walls
if i == 3:
draw_line(Vector2(16+64*j, 16), Vector2(16+64*j, 272), Color.BLACK, 4)
draw_line(Vector2(16, 16+64*i), Vector2(208, 16+64*i), Color.BLACK, 4)
draw_line(Vector2(16, 16), Vector2(208, 16), Color.BLACK, 4)
draw_line(Vector2(16, 16), Vector2(16, 272), Color.BLACK, 4)
for i in range(4):
for j in range(3):
if blocks[3*i+j] == 1:
if "s" in openings[3*i+j]:
draw_line(Vector2(32+64*j, 80+64*i), Vector2(64+64*j, 80+64*i), Color.WHITE, 4)
if "n" in openings[3*i+j]:
draw_line(Vector2(32+64*j, 16+64*i), Vector2(64+64*j, 16+64*i), Color.WHITE, 4)
if "w" in openings[3*i+j]:
draw_line(Vector2(16+64*j, 32+64*i), Vector2(16+64*j, 64+64*i), Color.WHITE, 4)
if "e" in openings[3*i+j]:
draw_line(Vector2(80+64*j, 32+64*i), Vector2(80+64*j, 64+64*i), Color.WHITE, 4)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass