diff --git a/.idea/.gitignore b/.idea/.gitignore new file mode 100644 index 0000000..13566b8 --- /dev/null +++ b/.idea/.gitignore @@ -0,0 +1,8 @@ +# Default ignored files +/shelf/ +/workspace.xml +# Editor-based HTTP Client requests +/httpRequests/ +# Datasource local storage ignored files +/dataSources/ +/dataSources.local.xml diff --git a/.idea/compiler.xml b/.idea/compiler.xml new file mode 100644 index 0000000..4cba837 --- /dev/null +++ b/.idea/compiler.xml @@ -0,0 +1,13 @@ + + + + + + + + + + + + + \ No newline at end of file diff --git a/.idea/encodings.xml b/.idea/encodings.xml new file mode 100644 index 0000000..aa00ffa --- /dev/null +++ b/.idea/encodings.xml @@ -0,0 +1,7 @@ + + + + + + + \ No newline at end of file diff --git a/.idea/jarRepositories.xml b/.idea/jarRepositories.xml new file mode 100644 index 0000000..712ab9d --- /dev/null +++ b/.idea/jarRepositories.xml @@ -0,0 +1,20 @@ + + + + + + + + + + + \ No newline at end of file diff --git a/.idea/misc.xml b/.idea/misc.xml new file mode 100644 index 0000000..5686ceb --- /dev/null +++ b/.idea/misc.xml @@ -0,0 +1,13 @@ + + + + + + + + \ No newline at end of file diff --git a/.idea/vcs.xml b/.idea/vcs.xml new file mode 100644 index 0000000..35eb1dd --- /dev/null +++ b/.idea/vcs.xml @@ -0,0 +1,6 @@ + + + + + + \ No newline at end of file diff --git a/docker-compose.yaml b/docker-compose.yaml new file mode 100644 index 0000000..d3f75b8 --- /dev/null +++ b/docker-compose.yaml @@ -0,0 +1,37 @@ +version: '3' + +services: + sonarqube: + image: sonarqube:latest + container_name: sonarqube + ports: + - "9000:9000" + environment: + - SONARQUBE_JDBC_USERNAME=sonarqube + - SONARQUBE_JDBC_PASSWORD=sonarqube + - SONARQUBE_JDBC_URL=jdbc:postgresql://sonarqube-db:5432/sonarqube + networks: + - sonarqube-network + depends_on: + - sonarqube-db + + sonarqube-db: + image: postgres:alpine + container_name: sonarqube-db + environment: + - POSTGRES_USER=sonarqube + - POSTGRES_PASSWORD=sonarqube + - POSTGRES_DB=sonarqube + networks: + - sonarqube-network + volumes: + - sonarqube-db-data:/var/lib/postgresql/data + +networks: + sonarqube-network: + driver: bridge + +volumes: + sonarqube-db-data: + driver: local + diff --git a/logs/FXGL-19-abr-2024-04.28.25.log b/logs/FXGL-19-abr-2024-04.28.25.log new file mode 100644 index 0000000..d6a0350 --- /dev/null +++ b/logs/FXGL-19-abr-2024-04.28.25.log @@ -0,0 +1,283 @@ +04:27:37.631 [main ] DEBUG Logger - Configured Logger +04:27:37.821 [main ] DEBUG GameApplication - Logging settings +Title: Space Invaders +Version: 0.2 +Width: 800 +Height: 600 +Fullscreen: false +Intro: false +Profiling: false +Single step:false +App Mode: DEVELOPER +Menu Key: ESCAPE +Stage Style: DECORATED +Scene Factory: class com.almasb.fxgl.app.scene.SceneFactory + +04:27:39.835 [JavaFX Application Thread] DEBUG FXGLApplication - Initializing FXGL +04:27:39.869 [JavaFX Application Thread] INFO Engine - FXGL-17.2 (20.08.2022 16.50) on LINUX (J:21.0.1 FX:20) +04:27:39.872 [JavaFX Application Thread] DEBUG Engine - JRE Vendor Name: Oracle Corporation +04:27:39.872 [JavaFX Application Thread] DEBUG Engine - Running on OS: Linux version 6.8.2-arch2-1 +04:27:39.872 [JavaFX Application Thread] DEBUG Engine - Architecture: amd64 +04:27:39.872 [JavaFX Application Thread] INFO Engine - Source code and latest versions at: https://github.com/AlmasB/FXGL +04:27:39.878 [JavaFX Application Thread] INFO Engine - Ask questions and discuss at: https://github.com/AlmasB/FXGL/discussions +04:27:39.879 [JavaFX Application Thread] INFO Engine - Join the FXGL chat at: https://gitter.im/AlmasB/FXGL +04:27:40.505 [JavaFX Application Thread] DEBUG PrimaryStageWindow - Creating a JavaFX scene +04:27:40.980 [JavaFX Application Thread] DEBUG PrimaryStageWindow - Target settings size: 800.0 x 600.0 +04:27:40.982 [JavaFX Application Thread] DEBUG PrimaryStageWindow - Scaled scene size: 800.0 x 600.0 +04:27:40.987 [JavaFX Application Thread] DEBUG PrimaryStageWindow - Scaled ratio: (1.0, 1.0) +04:27:40.988 [JavaFX Application Thread] DEBUG PrimaryStageWindow - Set initial scene to FXGLStartupScene +04:27:40.996 [JavaFX Application Thread] DEBUG PrimaryStageWindow - Opening main window +04:27:41.127 [JavaFX Application Thread] DEBUG PrimaryStageWindow - Window border size: (2.0, 29.0) +04:27:41.127 [JavaFX Application Thread] DEBUG PrimaryStageWindow - Scaled size: 800.0 x 600.0 +04:27:41.129 [JavaFX Application Thread] DEBUG PrimaryStageWindow - Scaled ratio: (1.0, 1.0) +04:27:41.129 [JavaFX Application Thread] DEBUG PrimaryStageWindow - Scene size: 800.0 x 600.0 +04:27:41.131 [JavaFX Application Thread] DEBUG PrimaryStageWindow - Stage size: 802.0 x 629.0 +04:27:41.154 [FXGL Background Thread 1 ] DEBUG Engine - Initializing environment variables +04:27:41.491 [FXGL Background Thread 1 ] DEBUG FXGLAssetLoaderServi - User app class for loading assets: class game.spaceinvaders.SpaceInvadersApplication +04:27:41.504 [FXGL Background Thread 1 ] DEBUG GameApplicationServi - Applying CSS: fxgl_dark.css +04:27:41.539 [FXGL Background Thread 1 ] DEBUG FXGLAssetLoaderServi - Loading from file system: jar:file:///home/chop/.m2/repository/com/github/almasb/fxgl/17.2/fxgl-17.2.jar!/fxglassets/ui/css/fxgl_dark.css +04:27:41.914 [FXGL Background Thread 1 ] DEBUG GameApplicationServi - Initializing application scenes +04:27:42.153 [FXGL Background Thread 1 ] DEBUG GameWorld - Game world initialized +04:27:42.334 [FXGL Background Thread 1 ] DEBUG PhysicsWorld - Physics world initialized: appHeight=600, physics.ppm=50,0 +04:27:42.334 [FXGL Background Thread 1 ] DEBUG PhysicsWorld - Using strategy: BRUTE_FORCE +04:27:42.358 [FXGL Background Thread 1 ] DEBUG GameScene - Game scene initialized: 800x600 +04:27:42.387 [FXGL Background Thread 1 ] DEBUG FXGL.DefaultMenu - createMenuBodyMainMenu() +04:27:42.416 [FXGL Background Thread 1 ] DEBUG FXGL.DefaultMenu - createOptionsMenu() +04:27:42.455 [FXGL Background Thread 1 ] DEBUG FXGLAssetLoaderServi - Loading from file system: jar:file:///home/chop/.m2/repository/com/github/almasb/fxgl/17.2/fxgl-17.2.jar!/fxglassets/textures/particles/smoke.png +04:27:42.914 [FXGL Background Thread 1 ] DEBUG FXGLAssetLoaderServi - Loading from file system: jar:file:///home/chop/.m2/repository/com/github/almasb/fxgl/17.2/fxgl-17.2.jar!/fxglassets/textures/particles/trace_horizontal.png +04:27:43.002 [FXGL Background Thread 1 ] DEBUG FXGL.DefaultMenu - createMenuBodyGameMenu() +04:27:43.006 [FXGL Background Thread 1 ] DEBUG FXGL.DefaultMenu - createOptionsMenu() +04:27:43.119 [FXGL Background Thread 1 ] DEBUG GameApplicationServi - Application scenes initialized +04:27:43.184 [FXGL Background Thread 1 ] DEBUG SystemBundleService - Loading FXGL system data +04:27:43.190 [FXGL Background Thread 1 ] DEBUG FileSystemAccess - Reading from: /home/chop/Documentos/SpaceInvaders/system/fxgl.bundle +04:27:43.210 [FXGL Background Thread 1 ] DEBUG SystemBundleService - Bundle FXGL: {} +04:27:43.211 [FXGL Background Thread 1 ] DEBUG UpdaterService - Checking for updates +04:27:43.224 [FXGL Background Thread 1 ] DEBUG FXGLApplication - Loading default localization +04:27:43.225 [FXGL Background Thread 1 ] DEBUG FXGLAssetLoaderServi - Loading from file system: jar:file:///home/chop/.m2/repository/com/github/almasb/fxgl/17.2/fxgl-17.2.jar!/fxglassets/languages/english.lang +04:27:43.221 [FXGL Background Thread 4 ] DEBUG FXGLApplication - Loading fonts +04:27:43.225 [FXGL Background Thread 4 ] DEBUG FXGLAssetLoaderServi - Loading from file system: jar:file:///home/chop/.m2/repository/com/github/almasb/fxgl/17.2/fxgl-17.2.jar!/fxglassets/ui/fonts/VarelaRound-Regular.ttf +04:27:43.267 [FXGL Background Thread 4 ] DEBUG FXGLAssetLoaderServi - Loading from file system: jar:file:///home/chop/.m2/repository/com/github/almasb/fxgl/17.2/fxgl-17.2.jar!/fxglassets/ui/fonts/Abel-Regular.ttf +04:27:43.272 [FXGL Background Thread 4 ] DEBUG FXGLAssetLoaderServi - Loading from file system: jar:file:///home/chop/.m2/repository/com/github/almasb/fxgl/17.2/fxgl-17.2.jar!/fxglassets/ui/fonts/TerminalLandMono-Regular.otf +04:27:43.277 [FXGL Background Thread 4 ] DEBUG FXGLAssetLoaderServi - Loading from file system: jar:file:///home/chop/.m2/repository/com/github/almasb/fxgl/17.2/fxgl-17.2.jar!/fxglassets/ui/fonts/Courier-Prime.ttf +04:27:43.282 [FXGL Background Thread 1 ] INFO FXGLApplication - FXGL initialization took: 2,128 sec +04:27:43.287 [JavaFX Application Thread] DEBUG FXGLApplication - Registering font factories with UI factory +04:27:43.328 [JavaFX Application Thread] DEBUG Input - Registered new binding: action0 - LMB +04:27:43.332 [JavaFX Application Thread] DEBUG Input - Registered new binding: action1 - RMB +04:27:43.381 [JavaFX Application Thread] DEBUG Input - Registered new binding: action2 - D +04:27:43.381 [JavaFX Application Thread] DEBUG Input - Registered new binding: action3 - A +04:27:43.400 [JavaFX Application Thread] DEBUG Input - Registered new binding: action4 - W +04:27:43.401 [JavaFX Application Thread] DEBUG Input - Registered new binding: action5 - S +04:27:43.401 [JavaFX Application Thread] DEBUG Input - Registered new binding: action6 - Space +04:27:43.403 [JavaFX Application Thread] DEBUG Input - Registered new binding: Pause - Esc +04:27:43.404 [JavaFX Application Thread] DEBUG FXGLAssetLoaderServi - Loading from file system: file:/home/chop/Documentos/SpaceInvaders/target/classes/assets/textures/icons/logo.png +04:27:43.445 [JavaFX Application Thread] DEBUG FXGLAssetLoaderServi - Loading from file system: jar:file:///home/chop/.m2/repository/com/github/almasb/fxgl/17.2/fxgl-17.2.jar!/fxglassets/textures/fxgl_default_cursor.png +04:27:43.449 [JavaFX Application Thread] DEBUG Input - Registered new binding: Screenshot - CTRL+8 +04:27:43.454 [JavaFX Application Thread] DEBUG Input - Registered new binding: System info dump - CTRL+9 +04:27:43.454 [JavaFX Application Thread] DEBUG Input - Registered new binding: Restart - CTRL+R +04:27:43.455 [JavaFX Application Thread] DEBUG Input - Registered new binding: Toggle Debug Camera - CTRL+7 +04:27:43.474 [JavaFX Application Thread] DEBUG LoopRunner - Starting loop +04:27:43.480 [JavaFX Application Thread] DEBUG LoopRunner - Initializing JavaFX AnimationTimerLoop +04:27:43.489 [JavaFX Application Thread] DEBUG Input - Clearing active input actions +04:27:43.548 [JavaFX Application Thread] DEBUG GameApplicationServi - Removing overlay from FXGLStartupScene and adding to FXGLMainMenuDummyScene +04:27:43.557 [JavaFX Application Thread] DEBUG PrimaryStageWindow - FXGLStartupScene -> FXGLMainMenuDummyScene +04:27:43.557 [JavaFX Application Thread] DEBUG PrimaryStageWindow - Push state: FXGLDefaultMenu +04:27:43.575 [JavaFX Application Thread] DEBUG Input - Clearing active input actions +04:27:43.621 [JavaFX Application Thread] DEBUG GameApplicationServi - Removing overlay from FXGLMainMenuDummyScene and adding to FXGLDefaultMenu +04:27:43.625 [JavaFX Application Thread] DEBUG PrimaryStageWindow - FXGLMainMenuDummyScene -> FXGLDefaultMenu +04:27:45.351 [FXGL Background Thread 2 ] INFO UpdaterService - Your current version: 17.2 +04:27:45.353 [FXGL Background Thread 2 ] INFO UpdaterService - Latest stable version: 21.1 +04:27:46.217 [FXGL Background Thread 3 ] DEBUG Engine - Logging environment variables +04:27:46.218 [FXGL Background Thread 3 ] DEBUG Engine - achievements: [] +04:27:46.218 [FXGL Background Thread 3 ] DEBUG Engine - actualHeight: -28.0 +04:27:46.218 [FXGL Background Thread 3 ] DEBUG Engine - actualHeightProperty: ReadOnlyDoubleProperty [value: 610.0] +04:27:46.218 [FXGL Background Thread 3 ] DEBUG Engine - actualWidth: -1.0 +04:27:46.218 [FXGL Background Thread 3 ] DEBUG Engine - actualWidthProperty: ReadOnlyDoubleProperty [value: 806.0] +04:27:46.218 [FXGL Background Thread 3 ] DEBUG Engine - appIcon: icons/logo.png +04:27:46.218 [FXGL Background Thread 3 ] DEBUG Engine - applicationMode: DEVELOPER +04:27:46.222 [FXGL Background Thread 3 ] DEBUG Engine - cSSList: [fxgl_dark.css] +04:27:46.222 [FXGL Background Thread 3 ] DEBUG Engine - collisionDetectionStrategy: BRUTE_FORCE +04:27:46.222 [FXGL Background Thread 3 ] DEBUG Engine - configClass: Optional.empty +04:27:46.222 [FXGL Background Thread 3 ] DEBUG Engine - credits: [] +04:27:46.223 [FXGL Background Thread 3 ] DEBUG Engine - defaultCursor: CursorInfo(imageName=fxgl_default_cursor.png, hotspotX=7.0, hotspotY=6.0) +04:27:46.223 [FXGL Background Thread 3 ] DEBUG Engine - devBBoxColorProperty: ObjectProperty [value: 0xff0000ff] +04:27:46.223 [FXGL Background Thread 3 ] DEBUG Engine - devEnableDebugCameraProperty: BooleanProperty [value: false] +04:27:46.226 [FXGL Background Thread 3 ] DEBUG Engine - devSensorColorProperty: ObjectProperty [value: 0xffff00ff] +04:27:46.226 [FXGL Background Thread 3 ] DEBUG Engine - devShowBBoxProperty: BooleanProperty [value: false] +04:27:46.226 [FXGL Background Thread 3 ] DEBUG Engine - devShowPositionProperty: BooleanProperty [value: false] +04:27:46.226 [FXGL Background Thread 3 ] DEBUG Engine - enabledMenuItems: [] +04:27:46.226 [FXGL Background Thread 3 ] DEBUG Engine - engineServices: [class com.almasb.fxgl.app.services.FXGLAssetLoaderService, class com.almasb.fxgl.app.FXGLApplication$GameApplicationService, class com.almasb.fxgl.app.services.FXGLDialogService, class com.almasb.fxgl.app.services.IOTaskExecutorService, class com.almasb.fxgl.io.FileSystemService, class com.almasb.fxgl.localization.LocalizationService, class com.almasb.fxgl.app.services.SystemBundleService, class com.almasb.fxgl.profile.SaveLoadService, class com.almasb.fxgl.ui.FXGLUIFactoryServiceProvider, class com.almasb.fxgl.ui.FXGLDialogFactoryServiceProvider, class com.almasb.fxgl.audio.AudioPlayer, class com.almasb.fxgl.notification.impl.NotificationServiceProvider, class com.almasb.fxgl.achievement.AchievementService, class com.almasb.fxgl.cutscene.CutsceneService, class com.almasb.fxgl.minigames.MiniGameService, class com.almasb.fxgl.net.NetService, class com.almasb.fxgl.app.services.UpdaterService, class com.almasb.fxgl.dev.DevService] +04:27:46.226 [FXGL Background Thread 3 ] DEBUG Engine - fontGame: Abel-Regular.ttf +04:27:46.226 [FXGL Background Thread 3 ] DEBUG Engine - fontMono: TerminalLandMono-Regular.otf +04:27:46.226 [FXGL Background Thread 3 ] DEBUG Engine - fontText: Courier-Prime.ttf +04:27:46.227 [FXGL Background Thread 3 ] DEBUG Engine - fontUI: VarelaRound-Regular.ttf +04:27:46.227 [FXGL Background Thread 3 ] DEBUG Engine - fullScreen: BooleanProperty [value: false] +04:27:46.227 [FXGL Background Thread 3 ] DEBUG Engine - gameDifficulty: MEDIUM +04:27:46.227 [FXGL Background Thread 3 ] DEBUG Engine - gameDifficultyProperty: ObjectProperty [value: MEDIUM] +04:27:46.227 [FXGL Background Thread 3 ] DEBUG Engine - globalMusicVolume: 0.5 +04:27:46.227 [FXGL Background Thread 3 ] DEBUG Engine - globalMusicVolumeProperty: DoubleProperty [value: 0.5] +04:27:46.227 [FXGL Background Thread 3 ] DEBUG Engine - globalSoundVolume: 0.5 +04:27:46.227 [FXGL Background Thread 3 ] DEBUG Engine - globalSoundVolumeProperty: DoubleProperty [value: 0.5] +04:27:46.227 [FXGL Background Thread 3 ] DEBUG Engine - height: 600 +04:27:46.227 [FXGL Background Thread 3 ] DEBUG Engine - is3D: false +04:27:46.227 [FXGL Background Thread 3 ] DEBUG Engine - isAndroid: false +04:27:46.232 [FXGL Background Thread 3 ] DEBUG Engine - isBrowser: false +04:27:46.232 [FXGL Background Thread 3 ] DEBUG Engine - isClickFeedbackEnabled: false +04:27:46.233 [FXGL Background Thread 3 ] DEBUG Engine - isCloseConfirmation: false +04:27:46.233 [FXGL Background Thread 3 ] DEBUG Engine - isDesktop: true +04:27:46.233 [FXGL Background Thread 3 ] DEBUG Engine - isDeveloperMenuEnabled: false +04:27:46.233 [FXGL Background Thread 3 ] DEBUG Engine - isEmbedded: false +04:27:46.233 [FXGL Background Thread 3 ] DEBUG Engine - isEntityPreloadEnabled: true +04:27:46.233 [FXGL Background Thread 3 ] DEBUG Engine - isExperimentalTiledLargeMap: false +04:27:46.233 [FXGL Background Thread 3 ] DEBUG Engine - isFileSystemWriteAllowed: true +04:27:46.233 [FXGL Background Thread 3 ] DEBUG Engine - isFullScreenAllowed: false +04:27:46.233 [FXGL Background Thread 3 ] DEBUG Engine - isFullScreenFromStart: false +04:27:46.233 [FXGL Background Thread 3 ] DEBUG Engine - isGameMenuEnabled: true +04:27:46.233 [FXGL Background Thread 3 ] DEBUG Engine - isIOS: false +04:27:46.242 [FXGL Background Thread 3 ] DEBUG Engine - isIntroEnabled: false +04:27:46.242 [FXGL Background Thread 3 ] DEBUG Engine - isLinux: true +04:27:46.242 [FXGL Background Thread 3 ] DEBUG Engine - isMac: false +04:27:46.245 [FXGL Background Thread 3 ] DEBUG Engine - isMainMenuEnabled: true +04:27:46.246 [FXGL Background Thread 3 ] DEBUG Engine - isManualResizeEnabled: false +04:27:46.246 [FXGL Background Thread 3 ] DEBUG Engine - isMobile: false +04:27:46.246 [FXGL Background Thread 3 ] DEBUG Engine - isNative: false +04:27:46.246 [FXGL Background Thread 3 ] DEBUG Engine - isPauseMusicWhenMinimized: true +04:27:46.246 [FXGL Background Thread 3 ] DEBUG Engine - isPreserveResizeRatio: false +04:27:46.246 [FXGL Background Thread 3 ] DEBUG Engine - isProfilingEnabled: false +04:27:46.246 [FXGL Background Thread 3 ] DEBUG Engine - isScaleAffectedOnResize: true +04:27:46.246 [FXGL Background Thread 3 ] DEBUG Engine - isSingleStep: false +04:27:46.246 [FXGL Background Thread 3 ] DEBUG Engine - isUserProfileEnabled: false +04:27:46.246 [FXGL Background Thread 3 ] DEBUG Engine - isWindows: false +04:27:46.246 [FXGL Background Thread 3 ] DEBUG Engine - language: ObjectProperty [value: ENGLISH] +04:27:46.247 [FXGL Background Thread 3 ] DEBUG Engine - menuKey: ESCAPE +04:27:46.247 [FXGL Background Thread 3 ] DEBUG Engine - mouseSensitivity: 0.2 +04:27:46.247 [FXGL Background Thread 3 ] DEBUG Engine - notificationViewClass: class com.almasb.fxgl.notification.view.XboxNotificationView +04:27:46.247 [FXGL Background Thread 3 ] DEBUG Engine - pixelsPerMeter: 50.0 +04:27:46.247 [FXGL Background Thread 3 ] DEBUG Engine - platform: LINUX +04:27:46.247 [FXGL Background Thread 3 ] DEBUG Engine - prefHeightProperty: ReadOnlyDoubleProperty [value: 600.0] +04:27:46.247 [FXGL Background Thread 3 ] DEBUG Engine - prefWidthProperty: ReadOnlyDoubleProperty [value: 800.0] +04:27:46.247 [FXGL Background Thread 3 ] DEBUG Engine - profileDir: profiles/ +04:27:46.247 [FXGL Background Thread 3 ] DEBUG Engine - profileName: StringProperty [value: DEFAULT] +04:27:46.248 [FXGL Background Thread 3 ] DEBUG Engine - randomSeed: -1 +04:27:46.248 [FXGL Background Thread 3 ] DEBUG Engine - runtimeInfo: RuntimeInfo(platform=LINUX, version=17.2, build=20.08.2022 16.50) +04:27:46.248 [FXGL Background Thread 3 ] DEBUG Engine - saveFileExt: sav +04:27:46.248 [FXGL Background Thread 3 ] DEBUG Engine - scaledHeightProp$fxgl: DoubleProperty [bound, value: 610.0] +04:27:46.248 [FXGL Background Thread 3 ] DEBUG Engine - scaledWidthProp$fxgl: DoubleProperty [bound, value: 806.0] +04:27:46.248 [FXGL Background Thread 3 ] DEBUG Engine - sceneFactory: com.almasb.fxgl.app.scene.SceneFactory@ec0355 +04:27:46.255 [FXGL Background Thread 3 ] DEBUG Engine - secondsIn24h: 60 +04:27:46.255 [FXGL Background Thread 3 ] DEBUG Engine - soundMenuBack: menu/back.wav +04:27:46.255 [FXGL Background Thread 3 ] DEBUG Engine - soundMenuPress: menu/press.wav +04:27:46.256 [FXGL Background Thread 3 ] DEBUG Engine - soundMenuSelect: menu/select.wav +04:27:46.256 [FXGL Background Thread 3 ] DEBUG Engine - soundNotification: core/notification.wav +04:27:46.256 [FXGL Background Thread 3 ] DEBUG Engine - stageStyle: DECORATED +04:27:46.256 [FXGL Background Thread 3 ] DEBUG Engine - supportedLanguages: [ENGLISH, FRENCH, GERMAN, HUNGARIAN, RUSSIAN] +04:27:46.256 [FXGL Background Thread 3 ] DEBUG Engine - ticksPerSecond: -1 +04:27:46.256 [FXGL Background Thread 3 ] DEBUG Engine - title: Space Invaders +04:27:46.256 [FXGL Background Thread 3 ] DEBUG Engine - urlGithub: https://github.com/AlmasB/FXGL +04:27:46.256 [FXGL Background Thread 3 ] DEBUG Engine - urlLeaderboard: http://fxgl-top.herokuapp.com/ +04:27:46.256 [FXGL Background Thread 3 ] DEBUG Engine - urlPOM: https://raw.githubusercontent.com/AlmasB/FXGL/release/README.md +04:27:46.256 [FXGL Background Thread 3 ] DEBUG Engine - userAppClass: class game.spaceinvaders.SpaceInvadersApplication +04:27:46.256 [FXGL Background Thread 3 ] DEBUG Engine - version: 0.2 +04:27:46.256 [FXGL Background Thread 3 ] DEBUG Engine - versionCheckDays: 7 +04:27:46.256 [FXGL Background Thread 3 ] DEBUG Engine - width: 800 +04:27:46.256 [FXGL Background Thread 3 ] DEBUG Engine - Logging services +04:27:46.257 [FXGL Background Thread 3 ] DEBUG Engine - class com.almasb.fxgl.app.services.FXGLAssetLoaderService +04:27:46.257 [FXGL Background Thread 3 ] DEBUG Engine - class com.almasb.fxgl.app.FXGLApplication$GameApplicationService +04:27:46.257 [FXGL Background Thread 3 ] DEBUG Engine - class com.almasb.fxgl.app.services.FXGLDialogService +04:27:46.257 [FXGL Background Thread 3 ] DEBUG Engine - class com.almasb.fxgl.app.services.IOTaskExecutorService +04:27:46.257 [FXGL Background Thread 3 ] DEBUG Engine - class com.almasb.fxgl.io.FileSystemService +04:27:46.257 [FXGL Background Thread 3 ] DEBUG Engine - class com.almasb.fxgl.localization.LocalizationService +04:27:46.257 [FXGL Background Thread 3 ] DEBUG Engine - class com.almasb.fxgl.app.services.SystemBundleService +04:27:46.257 [FXGL Background Thread 3 ] DEBUG Engine - class com.almasb.fxgl.profile.SaveLoadService +04:27:46.257 [FXGL Background Thread 3 ] DEBUG Engine - class com.almasb.fxgl.ui.FXGLUIFactoryServiceProvider +04:27:46.257 [FXGL Background Thread 3 ] DEBUG Engine - class com.almasb.fxgl.ui.FXGLDialogFactoryServiceProvider +04:27:46.257 [FXGL Background Thread 3 ] DEBUG Engine - class com.almasb.fxgl.audio.AudioPlayer +04:27:46.257 [FXGL Background Thread 3 ] DEBUG Engine - class com.almasb.fxgl.notification.impl.NotificationServiceProvider +04:27:46.257 [FXGL Background Thread 3 ] DEBUG Engine - class com.almasb.fxgl.achievement.AchievementService +04:27:46.257 [FXGL Background Thread 3 ] DEBUG Engine - class com.almasb.fxgl.cutscene.CutsceneService +04:27:46.257 [FXGL Background Thread 3 ] DEBUG Engine - class com.almasb.fxgl.minigames.MiniGameService +04:27:46.257 [FXGL Background Thread 3 ] DEBUG Engine - class com.almasb.fxgl.net.NetService +04:27:46.257 [FXGL Background Thread 3 ] DEBUG Engine - class com.almasb.fxgl.app.services.UpdaterService +04:27:46.258 [FXGL Background Thread 3 ] DEBUG Engine - class com.almasb.fxgl.dev.DevService +04:27:48.380 [JavaFX Application Thread] DEBUG Menu - fireNewGame() +04:27:48.380 [JavaFX Application Thread] DEBUG GameApplicationServi - Starting new game +04:27:48.384 [JavaFX Application Thread] DEBUG PrimaryStageWindow - Pop state: FXGLDefaultMenu +04:27:48.388 [JavaFX Application Thread] DEBUG Input - Clearing active input actions +04:27:48.390 [JavaFX Application Thread] DEBUG GameApplicationServi - Removing overlay from FXGLDefaultMenu and adding to FXGLMainMenuDummyScene +04:27:48.390 [JavaFX Application Thread] DEBUG PrimaryStageWindow - FXGLMainMenuDummyScene <- FXGLDefaultMenu +04:27:48.402 [JavaFX Application Thread] DEBUG Input - Clearing active input actions +04:27:48.431 [JavaFX Application Thread] DEBUG GameApplicationServi - Removing overlay from FXGLMainMenuDummyScene and adding to FXGLLoadingScene +04:27:48.431 [JavaFX Application Thread] DEBUG PrimaryStageWindow - FXGLMainMenuDummyScene -> FXGLLoadingScene +04:27:48.431 [JavaFX Application Thread] DEBUG GameApplicationServi - Clearing previous game +04:27:48.431 [JavaFX Application Thread] DEBUG GameScene - Clearing game scene +04:27:48.431 [JavaFX Application Thread] DEBUG GameWorld - Clearing game world +04:27:48.431 [JavaFX Application Thread] DEBUG PhysicsWorld - Clearing physics world +04:27:48.449 [FXGL Background Thread 2 ] DEBUG FXGLApplication - Initializing game +04:27:49.369 [FXGL Background Thread 2 ] INFO FXGLApplication - Game initialization took: 0,920 sec +04:27:49.380 [JavaFX Application Thread] DEBUG Input - Clearing active input actions +04:27:49.405 [JavaFX Application Thread] DEBUG GameApplicationServi - Removing overlay from FXGLLoadingScene and adding to GameScene +04:27:49.406 [JavaFX Application Thread] DEBUG PrimaryStageWindow - FXGLLoadingScene -> GameScene +04:27:52.096 [JavaFX Application Thread] DEBUG FXGLAssetLoaderServi - Loading from file system: file:/home/chop/Documentos/SpaceInvaders/target/classes/assets/textures/explosion.png +04:27:55.520 [JavaFX Application Thread] DEBUG PrimaryStageWindow - Push state: DialogSubScene +04:27:55.521 [JavaFX Application Thread] DEBUG Input - Clearing active input actions +04:27:55.521 [JavaFX Application Thread] DEBUG GameApplicationServi - Removing overlay from GameScene and adding to DialogSubScene +04:27:55.521 [JavaFX Application Thread] DEBUG PrimaryStageWindow - GameScene -> DialogSubScene +04:27:56.849 [JavaFX Application Thread] DEBUG PrimaryStageWindow - Pop state: DialogSubScene +04:27:56.849 [JavaFX Application Thread] DEBUG Input - Clearing active input actions +04:27:56.850 [JavaFX Application Thread] DEBUG GameApplicationServi - Removing overlay from DialogSubScene and adding to GameScene +04:27:56.850 [JavaFX Application Thread] DEBUG PrimaryStageWindow - GameScene <- DialogSubScene +04:27:56.850 [JavaFX Application Thread] DEBUG Input - Clearing active input actions +04:27:56.901 [JavaFX Application Thread] DEBUG GameApplicationServi - Removing overlay from GameScene and adding to FXGLMainMenuDummyScene +04:27:56.903 [JavaFX Application Thread] DEBUG PrimaryStageWindow - GameScene -> FXGLMainMenuDummyScene +04:27:56.903 [JavaFX Application Thread] DEBUG PrimaryStageWindow - Push state: FXGLDefaultMenu +04:27:56.903 [JavaFX Application Thread] DEBUG Input - Clearing active input actions +04:27:56.913 [JavaFX Application Thread] DEBUG GameApplicationServi - Removing overlay from FXGLMainMenuDummyScene and adding to FXGLDefaultMenu +04:27:56.913 [JavaFX Application Thread] DEBUG PrimaryStageWindow - FXGLMainMenuDummyScene -> FXGLDefaultMenu +04:27:57.862 [JavaFX Application Thread] DEBUG Menu - fireNewGame() +04:27:57.862 [JavaFX Application Thread] DEBUG GameApplicationServi - Starting new game +04:27:57.863 [JavaFX Application Thread] DEBUG PrimaryStageWindow - Pop state: FXGLDefaultMenu +04:27:57.863 [JavaFX Application Thread] DEBUG Input - Clearing active input actions +04:27:57.864 [JavaFX Application Thread] DEBUG GameApplicationServi - Removing overlay from FXGLDefaultMenu and adding to FXGLMainMenuDummyScene +04:27:57.864 [JavaFX Application Thread] DEBUG PrimaryStageWindow - FXGLMainMenuDummyScene <- FXGLDefaultMenu +04:27:57.864 [JavaFX Application Thread] DEBUG Input - Clearing active input actions +04:27:57.873 [JavaFX Application Thread] DEBUG GameApplicationServi - Removing overlay from FXGLMainMenuDummyScene and adding to FXGLLoadingScene +04:27:57.873 [JavaFX Application Thread] DEBUG PrimaryStageWindow - FXGLMainMenuDummyScene -> FXGLLoadingScene +04:27:57.873 [JavaFX Application Thread] DEBUG GameApplicationServi - Clearing previous game +04:27:57.874 [JavaFX Application Thread] DEBUG GameScene - Clearing game scene +04:27:57.874 [JavaFX Application Thread] DEBUG GameWorld - Clearing game world +04:27:57.877 [JavaFX Application Thread] DEBUG PhysicsWorld - Clearing physics world +04:27:57.899 [FXGL Background Thread 2 ] DEBUG FXGLApplication - Initializing game +04:27:58.204 [FXGL Background Thread 2 ] INFO FXGLApplication - Game initialization took: 0,305 sec +04:27:58.208 [JavaFX Application Thread] DEBUG Input - Clearing active input actions +04:27:58.225 [JavaFX Application Thread] DEBUG GameApplicationServi - Removing overlay from FXGLLoadingScene and adding to GameScene +04:27:58.225 [JavaFX Application Thread] DEBUG PrimaryStageWindow - FXGLLoadingScene -> GameScene +04:28:21.765 [JavaFX Application Thread] DEBUG PrimaryStageWindow - Push state: FXGLDefaultMenu +04:28:21.765 [JavaFX Application Thread] DEBUG Input - Clearing active input actions +04:28:21.769 [JavaFX Application Thread] DEBUG GameApplicationServi - Removing overlay from GameScene and adding to FXGLDefaultMenu +04:28:21.770 [JavaFX Application Thread] DEBUG PrimaryStageWindow - GameScene -> FXGLDefaultMenu +04:28:23.432 [JavaFX Application Thread] DEBUG Menu - fireExitToMainMenu() +04:28:23.442 [JavaFX Application Thread] DEBUG PrimaryStageWindow - Push state: DialogSubScene +04:28:23.442 [JavaFX Application Thread] DEBUG Input - Clearing active input actions +04:28:23.442 [JavaFX Application Thread] DEBUG GameApplicationServi - Removing overlay from FXGLDefaultMenu and adding to DialogSubScene +04:28:23.443 [JavaFX Application Thread] DEBUG PrimaryStageWindow - FXGLDefaultMenu -> DialogSubScene +04:28:24.208 [JavaFX Application Thread] DEBUG PrimaryStageWindow - Pop state: DialogSubScene +04:28:24.208 [JavaFX Application Thread] DEBUG Input - Clearing active input actions +04:28:24.208 [JavaFX Application Thread] DEBUG GameApplicationServi - Removing overlay from DialogSubScene and adding to FXGLDefaultMenu +04:28:24.209 [JavaFX Application Thread] DEBUG PrimaryStageWindow - FXGLDefaultMenu <- DialogSubScene +04:28:24.209 [JavaFX Application Thread] DEBUG PrimaryStageWindow - Pop state: FXGLDefaultMenu +04:28:24.209 [JavaFX Application Thread] DEBUG Input - Clearing active input actions +04:28:24.209 [JavaFX Application Thread] DEBUG GameApplicationServi - Removing overlay from FXGLDefaultMenu and adding to GameScene +04:28:24.209 [JavaFX Application Thread] DEBUG PrimaryStageWindow - GameScene <- FXGLDefaultMenu +04:28:24.209 [JavaFX Application Thread] DEBUG Input - Clearing active input actions +04:28:24.215 [JavaFX Application Thread] DEBUG GameApplicationServi - Removing overlay from GameScene and adding to FXGLMainMenuDummyScene +04:28:24.215 [JavaFX Application Thread] DEBUG PrimaryStageWindow - GameScene -> FXGLMainMenuDummyScene +04:28:24.215 [JavaFX Application Thread] DEBUG PrimaryStageWindow - Push state: FXGLDefaultMenu +04:28:24.216 [JavaFX Application Thread] DEBUG Input - Clearing active input actions +04:28:24.217 [JavaFX Application Thread] DEBUG GameApplicationServi - Removing overlay from FXGLMainMenuDummyScene and adding to FXGLDefaultMenu +04:28:24.217 [JavaFX Application Thread] DEBUG PrimaryStageWindow - FXGLMainMenuDummyScene -> FXGLDefaultMenu +04:28:25.570 [JavaFX Application Thread] DEBUG FXGLApplication - Exiting FXGL +04:28:25.570 [JavaFX Application Thread] DEBUG LoopRunner - Stopping loop +04:28:25.570 [JavaFX Application Thread] DEBUG SystemBundleService - Saving FXGL system data +04:28:25.576 [JavaFX Application Thread] DEBUG FileSystemAccess - Writing to: /home/chop/Documentos/SpaceInvaders/system/fxgl.bundle +04:28:25.583 [JavaFX Application Thread] DEBUG Async - Shutting down background threads +04:28:25.589 [JavaFX Application Thread] DEBUG PrimaryStageWindow - Closing main window +04:28:25.592 [JavaFX Application Thread] DEBUG Logger - Closing Logger diff --git a/logs/FXGL-28-nov-2023-06.49.13.log b/logs/FXGL-28-nov-2023-06.49.13.log deleted file mode 100644 index d62c553..0000000 --- a/logs/FXGL-28-nov-2023-06.49.13.log +++ /dev/null @@ -1,279 +0,0 @@ -06:49:09.300 [main ] DEBUG Logger - Configured Logger -06:49:09.316 [main ] DEBUG GameApplication - Logging settings -Title: Space Invaders -Version: 0.2 -Width: 800 -Height: 600 -Fullscreen: false -Intro: false -Profiling: false -Single step:false -App Mode: DEVELOPER -Menu Key: ESCAPE -Stage Style: DECORATED -Scene Factory: class com.almasb.fxgl.app.scene.SceneFactory - -06:49:09.597 [JavaFX Application Thread] DEBUG FXGLApplication - Initializing FXGL -06:49:09.601 [JavaFX Application Thread] INFO Engine - FXGL-17.2 (20.08.2022 16.50) on WINDOWS (J:20.0.1 FX:20) -06:49:09.601 [JavaFX Application Thread] DEBUG Engine - JRE Vendor Name: Oracle Corporation -06:49:09.601 [JavaFX Application Thread] DEBUG Engine - Running on OS: Windows 11 version 10.0 -06:49:09.601 [JavaFX Application Thread] DEBUG Engine - Architecture: amd64 -06:49:09.601 [JavaFX Application Thread] INFO Engine - Source code and latest versions at: https://github.com/AlmasB/FXGL -06:49:09.601 [JavaFX Application Thread] INFO Engine - Ask questions and discuss at: https://github.com/AlmasB/FXGL/discussions -06:49:09.601 [JavaFX Application Thread] INFO Engine - Join the FXGL chat at: https://gitter.im/AlmasB/FXGL -06:49:09.670 [JavaFX Application Thread] DEBUG PrimaryStageWindow - Creating a JavaFX scene -06:49:09.710 [JavaFX Application Thread] DEBUG PrimaryStageWindow - Target settings size: 800.0 x 600.0 -06:49:09.710 [JavaFX Application Thread] DEBUG PrimaryStageWindow - Scaled scene size: 800.0 x 600.0 -06:49:09.711 [JavaFX Application Thread] DEBUG PrimaryStageWindow - Scaled ratio: (1.0, 1.0) -06:49:09.712 [JavaFX Application Thread] DEBUG PrimaryStageWindow - Set initial scene to FXGLStartupScene -06:49:09.714 [JavaFX Application Thread] DEBUG PrimaryStageWindow - Opening main window -06:49:09.797 [JavaFX Application Thread] DEBUG PrimaryStageWindow - Window border size: (16.0, 39.0) -06:49:09.798 [JavaFX Application Thread] DEBUG PrimaryStageWindow - Scaled size: 800.0 x 600.0 -06:49:09.798 [JavaFX Application Thread] DEBUG PrimaryStageWindow - Scaled ratio: (1.0, 1.0) -06:49:09.798 [JavaFX Application Thread] DEBUG PrimaryStageWindow - Scene size: 800.0 x 600.0 -06:49:09.798 [JavaFX Application Thread] DEBUG PrimaryStageWindow - Stage size: 816.0 x 639.0 -06:49:09.805 [FXGL Background Thread 1 ] DEBUG Engine - Initializing environment variables -06:49:09.842 [FXGL Background Thread 1 ] DEBUG FXGLAssetLoaderServi - User app class for loading assets: class game.spaceinvaders.SpaceInvadersApplication -06:49:09.842 [FXGL Background Thread 1 ] DEBUG GameApplicationServi - Applying CSS: fxgl_dark.css -06:49:09.843 [FXGL Background Thread 1 ] DEBUG FXGLAssetLoaderServi - Loading from file system: jar:file:///C:/Users/xdan1/.m2/repository/com/github/almasb/fxgl/17.2/fxgl-17.2.jar!/fxglassets/ui/css/fxgl_dark.css -06:49:09.876 [FXGL Background Thread 1 ] DEBUG GameApplicationServi - Initializing application scenes -06:49:09.902 [FXGL Background Thread 1 ] DEBUG GameWorld - Game world initialized -06:49:09.954 [FXGL Background Thread 1 ] DEBUG PhysicsWorld - Physics world initialized: appHeight=600, physics.ppm=50,0 -06:49:09.954 [FXGL Background Thread 1 ] DEBUG PhysicsWorld - Using strategy: BRUTE_FORCE -06:49:09.958 [FXGL Background Thread 1 ] DEBUG GameScene - Game scene initialized: 800x600 -06:49:09.967 [FXGL Background Thread 1 ] DEBUG FXGL.DefaultMenu - createMenuBodyMainMenu() -06:49:09.976 [FXGL Background Thread 1 ] DEBUG FXGL.DefaultMenu - createOptionsMenu() -06:49:09.984 [FXGL Background Thread 1 ] DEBUG FXGLAssetLoaderServi - Loading from file system: jar:file:///C:/Users/xdan1/.m2/repository/com/github/almasb/fxgl/17.2/fxgl-17.2.jar!/fxglassets/textures/particles/smoke.png -06:49:10.045 [FXGL Background Thread 1 ] DEBUG FXGLAssetLoaderServi - Loading from file system: jar:file:///C:/Users/xdan1/.m2/repository/com/github/almasb/fxgl/17.2/fxgl-17.2.jar!/fxglassets/textures/particles/trace_horizontal.png -06:49:10.065 [FXGL Background Thread 1 ] DEBUG FXGL.DefaultMenu - createMenuBodyGameMenu() -06:49:10.066 [FXGL Background Thread 1 ] DEBUG FXGL.DefaultMenu - createOptionsMenu() -06:49:10.075 [FXGL Background Thread 1 ] DEBUG GameApplicationServi - Application scenes initialized -06:49:10.082 [FXGL Background Thread 1 ] DEBUG SystemBundleService - Loading FXGL system data -06:49:10.085 [FXGL Background Thread 1 ] DEBUG FileSystemAccess - Reading from: C:\Users\xdan1\OneDrive\Documentos\IdeaProjects\SpaceInvaders\system\fxgl.bundle -06:49:10.093 [FXGL Background Thread 1 ] DEBUG SystemBundleService - Bundle FXGL: {} -06:49:10.093 [FXGL Background Thread 1 ] DEBUG UpdaterService - Checking for updates -06:49:10.096 [FXGL Background Thread 4 ] DEBUG FXGLApplication - Loading fonts -06:49:10.096 [FXGL Background Thread 4 ] DEBUG FXGLAssetLoaderServi - Loading from file system: jar:file:///C:/Users/xdan1/.m2/repository/com/github/almasb/fxgl/17.2/fxgl-17.2.jar!/fxglassets/ui/fonts/VarelaRound-Regular.ttf -06:49:10.096 [FXGL Background Thread 1 ] DEBUG FXGLApplication - Loading default localization -06:49:10.097 [FXGL Background Thread 1 ] DEBUG FXGLAssetLoaderServi - Loading from file system: jar:file:///C:/Users/xdan1/.m2/repository/com/github/almasb/fxgl/17.2/fxgl-17.2.jar!/fxglassets/languages/english.lang -06:49:10.110 [FXGL Background Thread 1 ] INFO FXGLApplication - FXGL initialization took: 0,305 sec -06:49:10.121 [JavaFX Application Thread] DEBUG Input - Registered new binding: action0 - LMB -06:49:10.121 [JavaFX Application Thread] DEBUG Input - Registered new binding: action1 - RMB -06:49:10.126 [JavaFX Application Thread] DEBUG Input - Registered new binding: action2 - D -06:49:10.126 [JavaFX Application Thread] DEBUG Input - Registered new binding: action3 - A -06:49:10.126 [JavaFX Application Thread] DEBUG Input - Registered new binding: action4 - W -06:49:10.127 [JavaFX Application Thread] DEBUG Input - Registered new binding: action5 - S -06:49:10.127 [JavaFX Application Thread] DEBUG Input - Registered new binding: action6 - Space -06:49:10.127 [JavaFX Application Thread] DEBUG Input - Registered new binding: Pause - Esc -06:49:10.127 [JavaFX Application Thread] DEBUG FXGLAssetLoaderServi - Loading from file system: file:/C:/Users/xdan1/OneDrive/Documentos/IdeaProjects/SpaceInvaders/target/classes/assets/textures/icons/logo.png -06:49:10.132 [FXGL Background Thread 4 ] DEBUG FXGLAssetLoaderServi - Loading from file system: jar:file:///C:/Users/xdan1/.m2/repository/com/github/almasb/fxgl/17.2/fxgl-17.2.jar!/fxglassets/ui/fonts/Abel-Regular.ttf -06:49:10.137 [JavaFX Application Thread] DEBUG FXGLAssetLoaderServi - Loading from file system: jar:file:///C:/Users/xdan1/.m2/repository/com/github/almasb/fxgl/17.2/fxgl-17.2.jar!/fxglassets/textures/fxgl_default_cursor.png -06:49:10.140 [FXGL Background Thread 4 ] DEBUG FXGLAssetLoaderServi - Loading from file system: jar:file:///C:/Users/xdan1/.m2/repository/com/github/almasb/fxgl/17.2/fxgl-17.2.jar!/fxglassets/ui/fonts/TerminalLandMono-Regular.otf -06:49:10.140 [JavaFX Application Thread] DEBUG Input - Registered new binding: Screenshot - CTRL+8 -06:49:10.140 [JavaFX Application Thread] DEBUG Input - Registered new binding: System info dump - CTRL+9 -06:49:10.140 [JavaFX Application Thread] DEBUG Input - Registered new binding: Restart - CTRL+R -06:49:10.141 [JavaFX Application Thread] DEBUG Input - Registered new binding: Toggle Debug Camera - CTRL+7 -06:49:10.142 [JavaFX Application Thread] DEBUG LoopRunner - Starting loop -06:49:10.142 [JavaFX Application Thread] DEBUG LoopRunner - Initializing JavaFX AnimationTimerLoop -06:49:10.144 [JavaFX Application Thread] DEBUG Input - Clearing active input actions -06:49:10.146 [FXGL Background Thread 4 ] DEBUG FXGLAssetLoaderServi - Loading from file system: jar:file:///C:/Users/xdan1/.m2/repository/com/github/almasb/fxgl/17.2/fxgl-17.2.jar!/fxglassets/ui/fonts/Courier-Prime.ttf -06:49:10.150 [JavaFX Application Thread] DEBUG GameApplicationServi - Removing overlay from FXGLStartupScene and adding to FXGLMainMenuDummyScene -06:49:10.151 [JavaFX Application Thread] DEBUG PrimaryStageWindow - FXGLStartupScene -> FXGLMainMenuDummyScene -06:49:10.151 [JavaFX Application Thread] DEBUG PrimaryStageWindow - Push state: FXGLDefaultMenu -06:49:10.156 [JavaFX Application Thread] DEBUG Input - Clearing active input actions -06:49:10.161 [JavaFX Application Thread] DEBUG GameApplicationServi - Removing overlay from FXGLMainMenuDummyScene and adding to FXGLDefaultMenu -06:49:10.161 [JavaFX Application Thread] DEBUG PrimaryStageWindow - FXGLMainMenuDummyScene -> FXGLDefaultMenu -06:49:10.213 [JavaFX Application Thread] DEBUG FXGLApplication - Registering font factories with UI factory -06:49:10.409 [FXGL Background Thread 2 ] INFO UpdaterService - Your current version: 17.2 -06:49:10.410 [FXGL Background Thread 2 ] INFO UpdaterService - Latest stable version: 17.3 -06:49:11.275 [JavaFX Application Thread] DEBUG Menu - fireNewGame() -06:49:11.275 [JavaFX Application Thread] DEBUG GameApplicationServi - Starting new game -06:49:11.277 [JavaFX Application Thread] DEBUG PrimaryStageWindow - Pop state: FXGLDefaultMenu -06:49:11.277 [JavaFX Application Thread] DEBUG Input - Clearing active input actions -06:49:11.278 [JavaFX Application Thread] DEBUG GameApplicationServi - Removing overlay from FXGLDefaultMenu and adding to FXGLMainMenuDummyScene -06:49:11.279 [JavaFX Application Thread] DEBUG PrimaryStageWindow - FXGLMainMenuDummyScene <- FXGLDefaultMenu -06:49:11.279 [JavaFX Application Thread] DEBUG Input - Clearing active input actions -06:49:11.286 [JavaFX Application Thread] DEBUG GameApplicationServi - Removing overlay from FXGLMainMenuDummyScene and adding to FXGLLoadingScene -06:49:11.286 [JavaFX Application Thread] DEBUG PrimaryStageWindow - FXGLMainMenuDummyScene -> FXGLLoadingScene -06:49:11.286 [JavaFX Application Thread] DEBUG GameApplicationServi - Clearing previous game -06:49:11.286 [JavaFX Application Thread] DEBUG GameScene - Clearing game scene -06:49:11.286 [JavaFX Application Thread] DEBUG GameWorld - Clearing game world -06:49:11.286 [JavaFX Application Thread] DEBUG PhysicsWorld - Clearing physics world -06:49:11.288 [FXGL Background Thread 2 ] DEBUG FXGLApplication - Initializing game -06:49:11.404 [FXGL Background Thread 2 ] INFO FXGLApplication - Game initialization took: 0,116 sec -06:49:11.404 [JavaFX Application Thread] DEBUG Input - Clearing active input actions -06:49:11.409 [JavaFX Application Thread] DEBUG GameApplicationServi - Removing overlay from FXGLLoadingScene and adding to GameScene -06:49:11.409 [JavaFX Application Thread] DEBUG PrimaryStageWindow - FXGLLoadingScene -> GameScene -06:49:12.225 [JavaFX Application Thread] DEBUG LoopRunner - Stopping loop -06:49:12.226 [JavaFX Application Thread] FATAL FXGLApplication - Uncaught Exception: -java.lang.IllegalAccessException: class com.almasb.fxgl.core.reflect.ReflectionUtils (in module com.almasb.fxgl.core) cannot access a member of class game.spaceinvaders.SpaceInvadersFactory (in module game.spaceinvaders) with modifiers "private" - at java.base/jdk.internal.reflect.Reflection.newIllegalAccessException(Reflection.java:394) - at java.base/java.lang.reflect.AccessibleObject.checkAccess(AccessibleObject.java:709) - at java.base/java.lang.reflect.Method.invoke(Method.java:569) - at com.almasb.fxgl.core@17.2/com.almasb.fxgl.core.reflect.ReflectionUtils.call(ReflectionUtils.java:104) - at com.almasb.fxgl.core@17.2/com.almasb.fxgl.core.reflect.ReflectionUtils.lambda$mapToFunction$3(ReflectionUtils.java:111) - at com.almasb.fxgl.entity@17.2/com.almasb.fxgl.entity.GameWorld$create$2.invoke(GameWorld.kt:430) - at com.almasb.fxgl.entity@17.2/com.almasb.fxgl.entity.GameWorld$create$2.invoke(GameWorld.kt:430) - at com.almasb.fxgl.core@17.2/com.almasb.fxgl.core.util.DSLKt.tryCatchRoot(DSL.kt:34) - at com.almasb.fxgl.entity@17.2/com.almasb.fxgl.entity.GameWorld.create(GameWorld.kt:430) - at com.almasb.fxgl.entity@17.2/com.almasb.fxgl.entity.GameWorld.spawn(GameWorld.kt:396) - at com.almasb.fxgl.entity@17.2/com.almasb.fxgl.entity.GameWorld.spawn(GameWorld.kt:384) - at com.almasb.fxgl.all@17.2/com.almasb.fxgl.dsl.FXGLForKtKt.spawn(FXGLForKt.kt:161) - at game.spaceinvaders/game.spaceinvaders.SpaceInvadersApplication.lambda$initPhysics$4(SpaceInvadersApplication.java:77) - at com.almasb.fxgl.all@17.2/com.almasb.fxgl.dsl.FXGL$Companion$onCollisionBegin$1.onCollisionBegin(FXGL.kt:655) - at com.almasb.fxgl.entity@17.2/com.almasb.fxgl.physics.CollisionPair.collisionBegin(CollisionPair.java:37) - at com.almasb.fxgl.entity@17.2/com.almasb.fxgl.physics.PhysicsWorld.collisionBeginFor(PhysicsWorld.java:453) - at com.almasb.fxgl.entity@17.2/com.almasb.fxgl.physics.PhysicsWorld.checkCollisionsInGroup(PhysicsWorld.java:405) - at com.almasb.fxgl.entity@17.2/com.almasb.fxgl.physics.PhysicsWorld.checkCollisions(PhysicsWorld.java:373) - at com.almasb.fxgl.entity@17.2/com.almasb.fxgl.physics.PhysicsWorld.onUpdate(PhysicsWorld.java:179) - at com.almasb.fxgl.all@17.2/com.almasb.fxgl.app.scene.GameScene.step(GameScene.kt:229) - at com.almasb.fxgl.all@17.2/com.almasb.fxgl.app.scene.GameScene.onUpdate(GameScene.kt:224) - at com.almasb.fxgl.scene@17.2/com.almasb.fxgl.scene.Scene.update(Scene.kt:105) - at com.almasb.fxgl.all@17.2/com.almasb.fxgl.app.MainWindow$update$1.invoke(MainWindow.kt:115) - at com.almasb.fxgl.all@17.2/com.almasb.fxgl.app.MainWindow$update$1.invoke(MainWindow.kt:115) - at com.almasb.fxgl.core@17.2/com.almasb.fxgl.core.fsm.StateMachine.runOnActiveStates(StateMachine.kt:69) - at com.almasb.fxgl.all@17.2/com.almasb.fxgl.app.MainWindow.update(MainWindow.kt:115) - at com.almasb.fxgl.all@17.2/com.almasb.fxgl.app.FXGLApplication$GameApplicationService.onUpdate(FXGLApplication.kt:426) - at com.almasb.fxgl.all@17.2/com.almasb.fxgl.app.Engine.loop(Engine.kt:134) - at com.almasb.fxgl.all@17.2/com.almasb.fxgl.app.Engine.access$loop(Engine.kt:24) - at com.almasb.fxgl.all@17.2/com.almasb.fxgl.app.Engine$loop$1.invoke(Engine.kt:28) - at com.almasb.fxgl.all@17.2/com.almasb.fxgl.app.Engine$loop$1.invoke(Engine.kt:28) - at com.almasb.fxgl.all@17.2/com.almasb.fxgl.app.LoopRunner.frame(LoopRunner.kt:103) - at com.almasb.fxgl.all@17.2/com.almasb.fxgl.app.LoopRunner.access$frame(LoopRunner.kt:23) - at com.almasb.fxgl.all@17.2/com.almasb.fxgl.app.LoopRunner$impl$2$1.onTick(LoopRunner.kt:57) - at com.almasb.fxgl.all@17.2/com.almasb.fxgl.app.AnimationTimerLoop$timer$1.handle(LoopRunner.kt:137) - at javafx.graphics@20/javafx.animation.AnimationTimer$AnimationTimerReceiver.lambda$handle$0(AnimationTimer.java:58) - at java.base/java.security.AccessController.doPrivileged(AccessController.java:400) - at javafx.graphics@20/javafx.animation.AnimationTimer$AnimationTimerReceiver.handle(AnimationTimer.java:57) - at javafx.graphics@20/com.sun.scenario.animation.AbstractPrimaryTimer.timePulseImpl(AbstractPrimaryTimer.java:356) - at javafx.graphics@20/com.sun.scenario.animation.AbstractPrimaryTimer$MainLoop.run(AbstractPrimaryTimer.java:266) - at javafx.graphics@20/com.sun.javafx.tk.quantum.QuantumToolkit.pulse(QuantumToolkit.java:588) - at javafx.graphics@20/com.sun.javafx.tk.quantum.QuantumToolkit.pulse(QuantumToolkit.java:572) - at javafx.graphics@20/com.sun.javafx.tk.quantum.QuantumToolkit.pulseFromQueue(QuantumToolkit.java:565) - at javafx.graphics@20/com.sun.javafx.tk.quantum.QuantumToolkit.lambda$runToolkit$11(QuantumToolkit.java:352) - at javafx.graphics@20/com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) - at javafx.graphics@20/com.sun.glass.ui.win.WinApplication._runLoop(Native Method) - at javafx.graphics@20/com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) - at java.base/java.lang.Thread.run(Thread.java:1623) - -06:49:12.227 [JavaFX Application Thread] FATAL FXGLApplication - Application will now exit -06:49:12.238 [JavaFX Application Thread] DEBUG PrimaryStageWindow - Push state: ErrorSubScene -06:49:12.238 [JavaFX Application Thread] DEBUG Input - Clearing active input actions -06:49:12.239 [JavaFX Application Thread] DEBUG GameApplicationServi - Removing overlay from GameScene and adding to ErrorSubScene -06:49:12.239 [JavaFX Application Thread] DEBUG PrimaryStageWindow - GameScene -> ErrorSubScene -06:49:13.095 [FXGL Background Thread 3 ] DEBUG Engine - Logging environment variables -06:49:13.095 [FXGL Background Thread 3 ] DEBUG Engine - achievements: [] -06:49:13.095 [FXGL Background Thread 3 ] DEBUG Engine - actualHeight: 600.0 -06:49:13.095 [FXGL Background Thread 3 ] DEBUG Engine - actualHeightProperty: ReadOnlyDoubleProperty [value: 600.0] -06:49:13.095 [FXGL Background Thread 3 ] DEBUG Engine - actualWidth: 800.0 -06:49:13.095 [FXGL Background Thread 3 ] DEBUG Engine - actualWidthProperty: ReadOnlyDoubleProperty [value: 800.0] -06:49:13.095 [FXGL Background Thread 3 ] DEBUG Engine - appIcon: icons/logo.png -06:49:13.095 [FXGL Background Thread 3 ] DEBUG Engine - applicationMode: DEVELOPER -06:49:13.095 [FXGL Background Thread 3 ] DEBUG Engine - cSSList: [fxgl_dark.css] -06:49:13.095 [FXGL Background Thread 3 ] DEBUG Engine - collisionDetectionStrategy: BRUTE_FORCE -06:49:13.095 [FXGL Background Thread 3 ] DEBUG Engine - configClass: Optional.empty -06:49:13.095 [FXGL Background Thread 3 ] DEBUG Engine - credits: [] -06:49:13.096 [FXGL Background Thread 3 ] DEBUG Engine - defaultCursor: CursorInfo(imageName=fxgl_default_cursor.png, hotspotX=7.0, hotspotY=6.0) -06:49:13.096 [FXGL Background Thread 3 ] DEBUG Engine - devBBoxColorProperty: ObjectProperty [value: 0xff0000ff] -06:49:13.096 [FXGL Background Thread 3 ] DEBUG Engine - devEnableDebugCameraProperty: BooleanProperty [value: false] -06:49:13.096 [FXGL Background Thread 3 ] DEBUG Engine - devSensorColorProperty: ObjectProperty [value: 0xffff00ff] -06:49:13.096 [FXGL Background Thread 3 ] DEBUG Engine - devShowBBoxProperty: BooleanProperty [value: false] -06:49:13.096 [FXGL Background Thread 3 ] DEBUG Engine - devShowPositionProperty: BooleanProperty [value: false] -06:49:13.096 [FXGL Background Thread 3 ] DEBUG Engine - enabledMenuItems: [] -06:49:13.096 [FXGL Background Thread 3 ] DEBUG Engine - engineServices: [class com.almasb.fxgl.app.services.FXGLAssetLoaderService, class com.almasb.fxgl.app.FXGLApplication$GameApplicationService, class com.almasb.fxgl.app.services.FXGLDialogService, class com.almasb.fxgl.app.services.IOTaskExecutorService, class com.almasb.fxgl.io.FileSystemService, class com.almasb.fxgl.localization.LocalizationService, class com.almasb.fxgl.app.services.SystemBundleService, class com.almasb.fxgl.profile.SaveLoadService, class com.almasb.fxgl.ui.FXGLUIFactoryServiceProvider, class com.almasb.fxgl.ui.FXGLDialogFactoryServiceProvider, class com.almasb.fxgl.audio.AudioPlayer, class com.almasb.fxgl.notification.impl.NotificationServiceProvider, class com.almasb.fxgl.achievement.AchievementService, class com.almasb.fxgl.cutscene.CutsceneService, class com.almasb.fxgl.minigames.MiniGameService, class com.almasb.fxgl.net.NetService, class com.almasb.fxgl.app.services.UpdaterService, class com.almasb.fxgl.dev.DevService] -06:49:13.096 [FXGL Background Thread 3 ] DEBUG Engine - fontGame: Abel-Regular.ttf -06:49:13.096 [FXGL Background Thread 3 ] DEBUG Engine - fontMono: TerminalLandMono-Regular.otf -06:49:13.096 [FXGL Background Thread 3 ] DEBUG Engine - fontText: Courier-Prime.ttf -06:49:13.096 [FXGL Background Thread 3 ] DEBUG Engine - fontUI: VarelaRound-Regular.ttf -06:49:13.096 [FXGL Background Thread 3 ] DEBUG Engine - fullScreen: BooleanProperty [value: false] -06:49:13.096 [FXGL Background Thread 3 ] DEBUG Engine - gameDifficulty: MEDIUM -06:49:13.096 [FXGL Background Thread 3 ] DEBUG Engine - gameDifficultyProperty: ObjectProperty [value: MEDIUM] -06:49:13.096 [FXGL Background Thread 3 ] DEBUG Engine - globalMusicVolume: 0.5 -06:49:13.096 [FXGL Background Thread 3 ] DEBUG Engine - globalMusicVolumeProperty: DoubleProperty [value: 0.5] -06:49:13.096 [FXGL Background Thread 3 ] DEBUG Engine - globalSoundVolume: 0.5 -06:49:13.096 [FXGL Background Thread 3 ] DEBUG Engine - globalSoundVolumeProperty: DoubleProperty [value: 0.5] -06:49:13.096 [FXGL Background Thread 3 ] DEBUG Engine - height: 600 -06:49:13.096 [FXGL Background Thread 3 ] DEBUG Engine - is3D: false -06:49:13.096 [FXGL Background Thread 3 ] DEBUG Engine - isAndroid: false -06:49:13.096 [FXGL Background Thread 3 ] DEBUG Engine - isBrowser: false -06:49:13.096 [FXGL Background Thread 3 ] DEBUG Engine - isClickFeedbackEnabled: false -06:49:13.096 [FXGL Background Thread 3 ] DEBUG Engine - isCloseConfirmation: false -06:49:13.096 [FXGL Background Thread 3 ] DEBUG Engine - isDesktop: true -06:49:13.097 [FXGL Background Thread 3 ] DEBUG Engine - isDeveloperMenuEnabled: false -06:49:13.097 [FXGL Background Thread 3 ] DEBUG Engine - isEmbedded: false -06:49:13.097 [FXGL Background Thread 3 ] DEBUG Engine - isEntityPreloadEnabled: true -06:49:13.097 [FXGL Background Thread 3 ] DEBUG Engine - isExperimentalTiledLargeMap: false -06:49:13.097 [FXGL Background Thread 3 ] DEBUG Engine - isFileSystemWriteAllowed: true -06:49:13.097 [FXGL Background Thread 3 ] DEBUG Engine - isFullScreenAllowed: false -06:49:13.097 [FXGL Background Thread 3 ] DEBUG Engine - isFullScreenFromStart: false -06:49:13.097 [FXGL Background Thread 3 ] DEBUG Engine - isGameMenuEnabled: true -06:49:13.097 [FXGL Background Thread 3 ] DEBUG Engine - isIOS: false -06:49:13.097 [FXGL Background Thread 3 ] DEBUG Engine - isIntroEnabled: false -06:49:13.097 [FXGL Background Thread 3 ] DEBUG Engine - isLinux: false -06:49:13.097 [FXGL Background Thread 3 ] DEBUG Engine - isMac: false -06:49:13.097 [FXGL Background Thread 3 ] DEBUG Engine - isMainMenuEnabled: true -06:49:13.097 [FXGL Background Thread 3 ] DEBUG Engine - isManualResizeEnabled: false -06:49:13.097 [FXGL Background Thread 3 ] DEBUG Engine - isMobile: false -06:49:13.097 [FXGL Background Thread 3 ] DEBUG Engine - isNative: false -06:49:13.097 [FXGL Background Thread 3 ] DEBUG Engine - isPauseMusicWhenMinimized: true -06:49:13.097 [FXGL Background Thread 3 ] DEBUG Engine - isPreserveResizeRatio: false -06:49:13.097 [FXGL Background Thread 3 ] DEBUG Engine - isProfilingEnabled: false -06:49:13.097 [FXGL Background Thread 3 ] DEBUG Engine - isScaleAffectedOnResize: true -06:49:13.097 [FXGL Background Thread 3 ] DEBUG Engine - isSingleStep: false -06:49:13.097 [FXGL Background Thread 3 ] DEBUG Engine - isUserProfileEnabled: false -06:49:13.097 [FXGL Background Thread 3 ] DEBUG Engine - isWindows: true -06:49:13.097 [FXGL Background Thread 3 ] DEBUG Engine - language: ObjectProperty [value: ENGLISH] -06:49:13.097 [FXGL Background Thread 3 ] DEBUG Engine - menuKey: ESCAPE -06:49:13.097 [FXGL Background Thread 3 ] DEBUG Engine - mouseSensitivity: 0.2 -06:49:13.097 [FXGL Background Thread 3 ] DEBUG Engine - notificationViewClass: class com.almasb.fxgl.notification.view.XboxNotificationView -06:49:13.097 [FXGL Background Thread 3 ] DEBUG Engine - pixelsPerMeter: 50.0 -06:49:13.097 [FXGL Background Thread 3 ] DEBUG Engine - platform: WINDOWS -06:49:13.097 [FXGL Background Thread 3 ] DEBUG Engine - prefHeightProperty: ReadOnlyDoubleProperty [value: 600.0] -06:49:13.097 [FXGL Background Thread 3 ] DEBUG Engine - prefWidthProperty: ReadOnlyDoubleProperty [value: 800.0] -06:49:13.097 [FXGL Background Thread 3 ] DEBUG Engine - profileDir: profiles/ -06:49:13.097 [FXGL Background Thread 3 ] DEBUG Engine - profileName: StringProperty [value: DEFAULT] -06:49:13.097 [FXGL Background Thread 3 ] DEBUG Engine - randomSeed: -1 -06:49:13.097 [FXGL Background Thread 3 ] DEBUG Engine - runtimeInfo: RuntimeInfo(platform=WINDOWS, version=17.2, build=20.08.2022 16.50) -06:49:13.097 [FXGL Background Thread 3 ] DEBUG Engine - saveFileExt: sav -06:49:13.097 [FXGL Background Thread 3 ] DEBUG Engine - scaledHeightProp$fxgl: DoubleProperty [bound, value: 600.0] -06:49:13.098 [FXGL Background Thread 3 ] DEBUG Engine - scaledWidthProp$fxgl: DoubleProperty [bound, value: 800.0] -06:49:13.098 [FXGL Background Thread 3 ] DEBUG Engine - sceneFactory: com.almasb.fxgl.app.scene.SceneFactory@1143bad2 -06:49:13.098 [FXGL Background Thread 3 ] DEBUG Engine - secondsIn24h: 60 -06:49:13.098 [FXGL Background Thread 3 ] DEBUG Engine - soundMenuBack: menu/back.wav -06:49:13.098 [FXGL Background Thread 3 ] DEBUG Engine - soundMenuPress: menu/press.wav -06:49:13.098 [FXGL Background Thread 3 ] DEBUG Engine - soundMenuSelect: menu/select.wav -06:49:13.098 [FXGL Background Thread 3 ] DEBUG Engine - soundNotification: core/notification.wav -06:49:13.098 [FXGL Background Thread 3 ] DEBUG Engine - stageStyle: DECORATED -06:49:13.098 [FXGL Background Thread 3 ] DEBUG Engine - supportedLanguages: [ENGLISH, FRENCH, GERMAN, HUNGARIAN, RUSSIAN] -06:49:13.098 [FXGL Background Thread 3 ] DEBUG Engine - ticksPerSecond: -1 -06:49:13.098 [FXGL Background Thread 3 ] DEBUG Engine - title: Space Invaders -06:49:13.098 [FXGL Background Thread 3 ] DEBUG Engine - urlGithub: https://github.com/AlmasB/FXGL -06:49:13.098 [FXGL Background Thread 3 ] DEBUG Engine - urlLeaderboard: http://fxgl-top.herokuapp.com/ -06:49:13.098 [FXGL Background Thread 3 ] DEBUG Engine - urlPOM: https://raw.githubusercontent.com/AlmasB/FXGL/release/README.md -06:49:13.098 [FXGL Background Thread 3 ] DEBUG Engine - userAppClass: class game.spaceinvaders.SpaceInvadersApplication -06:49:13.098 [FXGL Background Thread 3 ] DEBUG Engine - version: 0.2 -06:49:13.098 [FXGL Background Thread 3 ] DEBUG Engine - versionCheckDays: 7 -06:49:13.098 [FXGL Background Thread 3 ] DEBUG Engine - width: 800 -06:49:13.098 [FXGL Background Thread 3 ] DEBUG Engine - Logging services -06:49:13.098 [FXGL Background Thread 3 ] DEBUG Engine - class com.almasb.fxgl.app.services.FXGLAssetLoaderService -06:49:13.098 [FXGL Background Thread 3 ] DEBUG Engine - class com.almasb.fxgl.app.FXGLApplication$GameApplicationService -06:49:13.098 [FXGL Background Thread 3 ] DEBUG Engine - class com.almasb.fxgl.app.services.FXGLDialogService -06:49:13.098 [FXGL Background Thread 3 ] DEBUG Engine - class com.almasb.fxgl.app.services.IOTaskExecutorService -06:49:13.098 [FXGL Background Thread 3 ] DEBUG Engine - class com.almasb.fxgl.io.FileSystemService -06:49:13.098 [FXGL Background Thread 3 ] DEBUG Engine - class com.almasb.fxgl.localization.LocalizationService -06:49:13.098 [FXGL Background Thread 3 ] DEBUG Engine - class com.almasb.fxgl.app.services.SystemBundleService -06:49:13.098 [FXGL Background Thread 3 ] DEBUG Engine - class com.almasb.fxgl.profile.SaveLoadService -06:49:13.098 [FXGL Background Thread 3 ] DEBUG Engine - class com.almasb.fxgl.ui.FXGLUIFactoryServiceProvider -06:49:13.098 [FXGL Background Thread 3 ] DEBUG Engine - class com.almasb.fxgl.ui.FXGLDialogFactoryServiceProvider -06:49:13.098 [FXGL Background Thread 3 ] DEBUG Engine - class com.almasb.fxgl.audio.AudioPlayer -06:49:13.098 [FXGL Background Thread 3 ] DEBUG Engine - class com.almasb.fxgl.notification.impl.NotificationServiceProvider -06:49:13.098 [FXGL Background Thread 3 ] DEBUG Engine - class com.almasb.fxgl.achievement.AchievementService -06:49:13.098 [FXGL Background Thread 3 ] DEBUG Engine - class com.almasb.fxgl.cutscene.CutsceneService -06:49:13.098 [FXGL Background Thread 3 ] DEBUG Engine - class com.almasb.fxgl.minigames.MiniGameService -06:49:13.098 [FXGL Background Thread 3 ] DEBUG Engine - class com.almasb.fxgl.net.NetService -06:49:13.098 [FXGL Background Thread 3 ] DEBUG Engine - class com.almasb.fxgl.app.services.UpdaterService -06:49:13.098 [FXGL Background Thread 3 ] DEBUG Engine - class com.almasb.fxgl.dev.DevService -06:49:13.812 [JavaFX Application Thread] DEBUG FXGLApplication - Exiting FXGL -06:49:13.812 [JavaFX Application Thread] DEBUG Async - Shutting down background threads -06:49:13.812 [JavaFX Application Thread] DEBUG PrimaryStageWindow - Closing main window -06:49:13.822 [JavaFX Application Thread] DEBUG Logger - Closing Logger diff --git a/target/classes/META-INF/MANIFEST.MF b/target/classes/META-INF/MANIFEST.MF new file mode 100644 index 0000000..09825ba --- /dev/null +++ b/target/classes/META-INF/MANIFEST.MF @@ -0,0 +1,3 @@ +Manifest-Version: 1.0 +Main-Class: game.spaceinvaders.SpaceInvadersApplication + diff --git a/target/classes/assets/textures/explosion.png b/target/classes/assets/textures/explosion.png new file mode 100644 index 0000000..27412d8 Binary files /dev/null and b/target/classes/assets/textures/explosion.png differ diff --git a/target/classes/assets/textures/icons/logo.png b/target/classes/assets/textures/icons/logo.png new file mode 100644 index 0000000..8f6d341 Binary files /dev/null and b/target/classes/assets/textures/icons/logo.png differ diff --git a/target/classes/game/spaceinvaders/EntityType.class b/target/classes/game/spaceinvaders/EntityType.class new file mode 100644 index 0000000..a08194c Binary files /dev/null and b/target/classes/game/spaceinvaders/EntityType.class differ diff --git a/target/classes/game/spaceinvaders/GameUI.class b/target/classes/game/spaceinvaders/GameUI.class new file mode 100644 index 0000000..abb25d5 Binary files /dev/null and b/target/classes/game/spaceinvaders/GameUI.class differ diff --git a/target/classes/game/spaceinvaders/Player.class b/target/classes/game/spaceinvaders/Player.class new file mode 100644 index 0000000..74a3bff Binary files /dev/null and b/target/classes/game/spaceinvaders/Player.class differ diff --git a/target/classes/game/spaceinvaders/SpaceInvadersApplication.class b/target/classes/game/spaceinvaders/SpaceInvadersApplication.class new file mode 100644 index 0000000..7ac64e9 Binary files /dev/null and b/target/classes/game/spaceinvaders/SpaceInvadersApplication.class differ diff --git a/target/classes/game/spaceinvaders/SpaceInvadersFactory.class b/target/classes/game/spaceinvaders/SpaceInvadersFactory.class new file mode 100644 index 0000000..dd53669 Binary files /dev/null and b/target/classes/game/spaceinvaders/SpaceInvadersFactory.class differ diff --git a/target/classes/game/spaceinvaders/Time.class b/target/classes/game/spaceinvaders/Time.class new file mode 100644 index 0000000..307c248 Binary files /dev/null and b/target/classes/game/spaceinvaders/Time.class differ diff --git a/target/classes/game/spaceinvaders/background.jpg b/target/classes/game/spaceinvaders/background.jpg new file mode 100644 index 0000000..10217e5 Binary files /dev/null and b/target/classes/game/spaceinvaders/background.jpg differ diff --git a/target/classes/game/spaceinvaders/especial-missile.png b/target/classes/game/spaceinvaders/especial-missile.png new file mode 100644 index 0000000..5073ec7 Binary files /dev/null and b/target/classes/game/spaceinvaders/especial-missile.png differ diff --git a/target/classes/game/spaceinvaders/explosion.png b/target/classes/game/spaceinvaders/explosion.png new file mode 100644 index 0000000..27412d8 Binary files /dev/null and b/target/classes/game/spaceinvaders/explosion.png differ diff --git a/target/classes/game/spaceinvaders/meteors.png b/target/classes/game/spaceinvaders/meteors.png new file mode 100644 index 0000000..c4be1f3 Binary files /dev/null and b/target/classes/game/spaceinvaders/meteors.png differ diff --git a/target/classes/game/spaceinvaders/missil.png b/target/classes/game/spaceinvaders/missil.png new file mode 100644 index 0000000..fc9548a Binary files /dev/null and b/target/classes/game/spaceinvaders/missil.png differ diff --git a/target/classes/game/spaceinvaders/ship.png b/target/classes/game/spaceinvaders/ship.png new file mode 100644 index 0000000..7a3885a Binary files /dev/null and b/target/classes/game/spaceinvaders/ship.png differ diff --git a/target/classes/module-info.class b/target/classes/module-info.class new file mode 100644 index 0000000..116dec6 Binary files /dev/null and b/target/classes/module-info.class differ