A library for libgdx, an open-source game development application framework written in java.
Draws simple shapes like libgdx's ShapeRenderer does, but uses a Batch to perform the drawing. This means it can be used in between Batch#begin()
and Batch#end()
without needing to flush the Batch.
Comes with overloaded methods to draw lines, paths, ellipses, regular polygons and rectangles.
Just needs to be provided with a Batch (SpriteBatch or PolygonSpriteBatch will work) and a TextureRegion.
To use this in your gradle project, add the following to your root build.gradle file:
allprojects {
repositories {
...
maven { url 'https://jitpack.io' }
}
}
And in your core project add the dependency:
dependencies {
implementation 'space.earlygrey:shapedrawer:master-SNAPSHOT'
}
See the jitpack website for more info.
To create a ShapeDrawer instance you just need a Batch and a TextureRegion. Typically this is a single white pixel so that you can easily colour it, and is best packed into an atlas with your other textures.
To instantiate a ShapeDrawer, use:
ShapeDrawer drawer = new ShapeDrawer(batch, region);
And to use it, simply call its drawing methods in between Batch#begin()
and Batch#end()
. Something like this:
batch.begin();
drawer.line(0, 0, 100, 100);
batch.end();
That's it!
Check the wiki for more info, including:
Test application uses the Commodore 64 UI Skin created by Raymond "Raeleus" Buckley under the CC BY license. Check out the others!