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sdlObjects

A low-level game object framework for a 2D game engine written in C++.

This library implements interactive and renderable objects used in a 2D game engine. Manager classes used to load and manage these objects are also implemented.

Compiling

To compile the source code, it is recommended to use the Code::Blocks project included in this repository. This library has only been tested in Windows environments.

Dependencies

  • sdlUtility
  • Lua 5.2 binding library (lua52)
  • OpenGL 3.2 (glu32, opengl32)
  • SDL2 base and modules (SDL2, SDL2_image, SDL2_ttf)

Documentation

Documentation can be found in the GitHub pages for this project.