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conn_id_manager_test.go
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package quic
import (
"crypto/rand"
"testing"
"github.com/quic-go/quic-go/internal/protocol"
"github.com/quic-go/quic-go/internal/qerr"
"github.com/quic-go/quic-go/internal/wire"
"github.com/stretchr/testify/require"
)
func TestConnIDManagerInitialConnID(t *testing.T) {
m := newConnIDManager(protocol.ParseConnectionID([]byte{1, 2, 3, 4}), nil, nil, nil)
require.Equal(t, protocol.ParseConnectionID([]byte{1, 2, 3, 4}), m.Get())
require.Equal(t, protocol.ParseConnectionID([]byte{1, 2, 3, 4}), m.Get())
m.ChangeInitialConnID(protocol.ParseConnectionID([]byte{5, 6, 7, 8}))
require.Equal(t, protocol.ParseConnectionID([]byte{5, 6, 7, 8}), m.Get())
}
func TestConnIDManagerAddConnIDs(t *testing.T) {
m := newConnIDManager(
protocol.ParseConnectionID([]byte{1, 2, 3, 4}),
func(protocol.StatelessResetToken) {},
func(protocol.StatelessResetToken) {},
func(wire.Frame) {},
)
f1 := &wire.NewConnectionIDFrame{
SequenceNumber: 1,
ConnectionID: protocol.ParseConnectionID([]byte{0xde, 0xad, 0xbe, 0xef}),
StatelessResetToken: protocol.StatelessResetToken{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0xa, 0xb, 0xc, 0xd, 0xe},
}
f2 := &wire.NewConnectionIDFrame{
SequenceNumber: 2,
ConnectionID: protocol.ParseConnectionID([]byte{0xba, 0xad, 0xf0, 0x0d}),
StatelessResetToken: protocol.StatelessResetToken{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0xa, 0xb, 0xc, 0xd, 0xe},
}
require.NoError(t, m.Add(f2))
require.NoError(t, m.Add(f1)) // receiving reordered frames is fine
require.NoError(t, m.Add(f2)) // receiving a duplicate is fine
require.Equal(t, protocol.ParseConnectionID([]byte{1, 2, 3, 4}), m.Get())
m.updateConnectionID()
require.Equal(t, protocol.ParseConnectionID([]byte{0xde, 0xad, 0xbe, 0xef}), m.Get())
m.updateConnectionID()
require.Equal(t, protocol.ParseConnectionID([]byte{0xba, 0xad, 0xf0, 0x0d}), m.Get())
require.NoError(t, m.Add(f2)) // receiving a duplicate for the current connection ID is fine as well
require.Equal(t, protocol.ParseConnectionID([]byte{0xba, 0xad, 0xf0, 0x0d}), m.Get())
// receiving mismatching connection IDs is not fine
require.NoError(t, m.Add(&wire.NewConnectionIDFrame{
SequenceNumber: 3,
ConnectionID: protocol.ParseConnectionID([]byte{1, 2, 3, 4}), // mismatching connection ID
StatelessResetToken: protocol.StatelessResetToken{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0xa, 0xb, 0xc, 0xd, 0xe},
}))
require.EqualError(t, m.Add(&wire.NewConnectionIDFrame{
SequenceNumber: 3,
ConnectionID: protocol.ParseConnectionID([]byte{2, 3, 4, 5}), // mismatching connection ID
StatelessResetToken: protocol.StatelessResetToken{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0xa, 0xb, 0xc, 0xd, 0xe},
}), "received conflicting connection IDs for sequence number 3")
// receiving mismatching stateless reset tokens is not fine either
require.EqualError(t, m.Add(&wire.NewConnectionIDFrame{
SequenceNumber: 3,
ConnectionID: protocol.ParseConnectionID([]byte{1, 2, 3, 4}),
StatelessResetToken: protocol.StatelessResetToken{1, 2, 3, 4, 5, 6, 7, 8, 9, 0xa, 0xb, 0xc, 0xd, 0xe, 0},
}), "received conflicting stateless reset tokens for sequence number 3")
}
func TestConnIDManagerLimit(t *testing.T) {
m := newConnIDManager(
protocol.ParseConnectionID([]byte{1, 2, 3, 4}),
func(protocol.StatelessResetToken) {},
func(protocol.StatelessResetToken) {},
func(f wire.Frame) {},
)
for i := uint8(1); i < protocol.MaxActiveConnectionIDs; i++ {
require.NoError(t, m.Add(&wire.NewConnectionIDFrame{
SequenceNumber: uint64(i),
ConnectionID: protocol.ParseConnectionID([]byte{i, i, i, i}),
StatelessResetToken: protocol.StatelessResetToken{i, i, i, i, i, i, i, i, i, i, i, i, i, i, i, i},
}))
}
require.Equal(t, &qerr.TransportError{ErrorCode: qerr.ConnectionIDLimitError}, m.Add(&wire.NewConnectionIDFrame{
SequenceNumber: uint64(9999),
ConnectionID: protocol.ParseConnectionID([]byte{1, 2, 3, 4}),
StatelessResetToken: protocol.StatelessResetToken{1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16},
}))
}
func TestConnIDManagerRetiringConnectionIDs(t *testing.T) {
var frameQueue []wire.Frame
m := newConnIDManager(
protocol.ParseConnectionID([]byte{1, 2, 3, 4}),
func(protocol.StatelessResetToken) {},
func(protocol.StatelessResetToken) {},
func(f wire.Frame) { frameQueue = append(frameQueue, f) },
)
require.NoError(t, m.Add(&wire.NewConnectionIDFrame{
SequenceNumber: 10,
ConnectionID: protocol.ParseConnectionID([]byte{1, 2, 3, 4}),
}))
require.NoError(t, m.Add(&wire.NewConnectionIDFrame{
SequenceNumber: 13,
ConnectionID: protocol.ParseConnectionID([]byte{2, 3, 4, 5}),
}))
require.Empty(t, frameQueue)
require.NoError(t, m.Add(&wire.NewConnectionIDFrame{
RetirePriorTo: 14,
SequenceNumber: 17,
ConnectionID: protocol.ParseConnectionID([]byte{3, 4, 5, 6}),
}))
require.Equal(t, []wire.Frame{
&wire.RetireConnectionIDFrame{SequenceNumber: 10},
&wire.RetireConnectionIDFrame{SequenceNumber: 13},
&wire.RetireConnectionIDFrame{SequenceNumber: 0},
}, frameQueue)
require.Equal(t, protocol.ParseConnectionID([]byte{3, 4, 5, 6}), m.Get())
frameQueue = nil
// a reordered connection ID is immediately retired
require.NoError(t, m.Add(&wire.NewConnectionIDFrame{
SequenceNumber: 12,
ConnectionID: protocol.ParseConnectionID([]byte{5, 6, 7, 8}),
}))
require.Equal(t, []wire.Frame{&wire.RetireConnectionIDFrame{SequenceNumber: 12}}, frameQueue)
require.Equal(t, protocol.ParseConnectionID([]byte{3, 4, 5, 6}), m.Get())
}
func TestConnIDManagerHandshakeCompletion(t *testing.T) {
var frameQueue []wire.Frame
var addedTokens, removedTokens []protocol.StatelessResetToken
m := newConnIDManager(
protocol.ParseConnectionID([]byte{1, 2, 3, 4}),
func(token protocol.StatelessResetToken) { addedTokens = append(addedTokens, token) },
func(token protocol.StatelessResetToken) { removedTokens = append(removedTokens, token) },
func(f wire.Frame) { frameQueue = append(frameQueue, f) },
)
m.SetStatelessResetToken(protocol.StatelessResetToken{16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1})
require.Equal(t, []protocol.StatelessResetToken{{16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1}}, addedTokens)
require.Empty(t, removedTokens)
require.NoError(t, m.Add(&wire.NewConnectionIDFrame{
SequenceNumber: 1,
ConnectionID: protocol.ParseConnectionID([]byte{4, 3, 2, 1}),
StatelessResetToken: protocol.StatelessResetToken{16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1},
}))
require.Equal(t, protocol.ParseConnectionID([]byte{1, 2, 3, 4}), m.Get())
m.SetHandshakeComplete()
require.Equal(t, protocol.ParseConnectionID([]byte{4, 3, 2, 1}), m.Get())
require.Equal(t, []wire.Frame{&wire.RetireConnectionIDFrame{SequenceNumber: 0}}, frameQueue)
require.Equal(t, []protocol.StatelessResetToken{{16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1}}, removedTokens)
}
func TestConnIDManagerConnIDRotation(t *testing.T) {
var frameQueue []wire.Frame
m := newConnIDManager(
protocol.ParseConnectionID([]byte{1, 2, 3, 4}),
func(protocol.StatelessResetToken) {},
func(protocol.StatelessResetToken) {},
func(f wire.Frame) { frameQueue = append(frameQueue, f) },
)
// the first connection ID is used as soon as the handshake is complete
m.SetHandshakeComplete()
require.NoError(t, m.Add(&wire.NewConnectionIDFrame{
SequenceNumber: 1,
ConnectionID: protocol.ParseConnectionID([]byte{4, 3, 2, 1}),
StatelessResetToken: protocol.StatelessResetToken{16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1},
}))
require.Equal(t, protocol.ParseConnectionID([]byte{4, 3, 2, 1}), m.Get())
frameQueue = nil
// Note that we're missing the connection ID with sequence number 2.
// It will be received later.
var queuedConnIDs []protocol.ConnectionID
for i := 0; i < protocol.MaxActiveConnectionIDs-1; i++ {
b := make([]byte, 4)
rand.Read(b)
connID := protocol.ParseConnectionID(b)
queuedConnIDs = append(queuedConnIDs, connID)
require.NoError(t, m.Add(&wire.NewConnectionIDFrame{
SequenceNumber: uint64(3 + i),
ConnectionID: connID,
StatelessResetToken: protocol.StatelessResetToken{16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1},
}))
}
var counter int
for {
require.Empty(t, frameQueue)
m.SentPacket()
counter++
if m.Get() != protocol.ParseConnectionID([]byte{4, 3, 2, 1}) {
require.Equal(t, queuedConnIDs[0], m.Get())
require.Equal(t, []wire.Frame{&wire.RetireConnectionIDFrame{SequenceNumber: 1}}, frameQueue)
break
}
}
require.GreaterOrEqual(t, counter, protocol.PacketsPerConnectionID/2)
require.LessOrEqual(t, counter, protocol.PacketsPerConnectionID*3/2)
frameQueue = nil
// now receive connection ID 2
require.NoError(t, m.Add(&wire.NewConnectionIDFrame{
SequenceNumber: 2,
ConnectionID: protocol.ParseConnectionID([]byte{2, 3, 4, 5}),
}))
require.Equal(t, []wire.Frame{&wire.RetireConnectionIDFrame{SequenceNumber: 2}}, frameQueue)
}
func TestConnIDManagerPathMigration(t *testing.T) {
var frameQueue []wire.Frame
m := newConnIDManager(
protocol.ParseConnectionID([]byte{1, 2, 3, 4}),
func(protocol.StatelessResetToken) {},
func(protocol.StatelessResetToken) {},
func(f wire.Frame) { frameQueue = append(frameQueue, f) },
)
// no connection ID available yet
_, ok := m.GetConnIDForPath(1)
require.False(t, ok)
// add a connection ID
require.NoError(t, m.Add(&wire.NewConnectionIDFrame{
SequenceNumber: 1,
ConnectionID: protocol.ParseConnectionID([]byte{4, 3, 2, 1}),
StatelessResetToken: protocol.StatelessResetToken{16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1},
}))
require.NoError(t, m.Add(&wire.NewConnectionIDFrame{
SequenceNumber: 2,
ConnectionID: protocol.ParseConnectionID([]byte{5, 4, 3, 2}),
StatelessResetToken: protocol.StatelessResetToken{16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1},
}))
connID, ok := m.GetConnIDForPath(1)
require.True(t, ok)
require.Equal(t, protocol.ParseConnectionID([]byte{4, 3, 2, 1}), connID)
connID, ok = m.GetConnIDForPath(2)
require.True(t, ok)
require.Equal(t, protocol.ParseConnectionID([]byte{5, 4, 3, 2}), connID)
// asking for the connection for path 1 again returns the same connection ID
connID, ok = m.GetConnIDForPath(1)
require.True(t, ok)
require.Equal(t, protocol.ParseConnectionID([]byte{4, 3, 2, 1}), connID)
// if the connection ID is retired, the path will use another connection ID
require.NoError(t, m.Add(&wire.NewConnectionIDFrame{
SequenceNumber: 3,
RetirePriorTo: 2,
ConnectionID: protocol.ParseConnectionID([]byte{6, 5, 4, 3}),
StatelessResetToken: protocol.StatelessResetToken{16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1},
}))
require.Len(t, frameQueue, 2)
frameQueue = nil
require.Equal(t, protocol.ParseConnectionID([]byte{6, 5, 4, 3}), m.Get())
// the connection ID is not used for new paths
_, ok = m.GetConnIDForPath(3)
require.False(t, ok)
// Manually retiring the connection ID does nothing.
// Path 1 doesn't have a connection ID anymore.
m.RetireConnIDForPath(1)
require.Empty(t, frameQueue)
_, ok = m.GetConnIDForPath(1)
require.False(t, ok)
// only after a new connection ID is added, it will be used for path 1
require.NoError(t, m.Add(&wire.NewConnectionIDFrame{
SequenceNumber: 4,
ConnectionID: protocol.ParseConnectionID([]byte{7, 6, 5, 4}),
StatelessResetToken: protocol.StatelessResetToken{16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1},
}))
connID, ok = m.GetConnIDForPath(1)
require.True(t, ok)
require.Equal(t, protocol.ParseConnectionID([]byte{7, 6, 5, 4}), connID)
// a RETIRE_CONNECTION_ID frame for path 1 is queued when retiring the connection ID
m.RetireConnIDForPath(1)
require.Equal(t, []wire.Frame{&wire.RetireConnectionIDFrame{SequenceNumber: 4}}, frameQueue)
}
func TestConnIDManagerZeroLengthConnectionID(t *testing.T) {
m := newConnIDManager(
protocol.ConnectionID{},
func(protocol.StatelessResetToken) {},
func(protocol.StatelessResetToken) {},
func(f wire.Frame) {},
)
require.Equal(t, protocol.ConnectionID{}, m.Get())
for i := 0; i < 5*protocol.PacketsPerConnectionID; i++ {
m.SentPacket()
require.Equal(t, protocol.ConnectionID{}, m.Get())
}
// for path probing, we don't need to change the connection ID
for id := pathID(1); id < 10; id++ {
connID, ok := m.GetConnIDForPath(id)
require.True(t, ok)
require.Equal(t, protocol.ConnectionID{}, connID)
}
// retiring a connection ID for a path is also a no-op
for id := pathID(1); id < 20; id++ {
m.RetireConnIDForPath(id)
}
require.ErrorIs(t, m.Add(&wire.NewConnectionIDFrame{
SequenceNumber: 1,
ConnectionID: protocol.ConnectionID{},
StatelessResetToken: protocol.StatelessResetToken{16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1},
}), &qerr.TransportError{ErrorCode: qerr.ProtocolViolation})
}
func TestConnIDManagerClose(t *testing.T) {
var addedTokens, removedTokens []protocol.StatelessResetToken
m := newConnIDManager(
protocol.ParseConnectionID([]byte{1, 2, 3, 4}),
func(token protocol.StatelessResetToken) { addedTokens = append(addedTokens, token) },
func(token protocol.StatelessResetToken) { removedTokens = append(removedTokens, token) },
func(f wire.Frame) {},
)
m.SetStatelessResetToken(protocol.StatelessResetToken{16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1})
require.Equal(t, []protocol.StatelessResetToken{{16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1}}, addedTokens)
require.Empty(t, removedTokens)
m.Close()
require.Equal(t, []protocol.StatelessResetToken{{16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1}}, removedTokens)
require.Panics(t, func() { m.Get() })
require.Panics(t, func() { m.SetStatelessResetToken(protocol.StatelessResetToken{}) })
}