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给定一个二维矩阵 matrix
,以下类型的多个请求:
- 计算其子矩形范围内元素的总和,该子矩阵的左上角为
(row1, col1)
,右下角为(row2, col2)
。
实现 NumMatrix
类:
NumMatrix(int[][] matrix)
给定整数矩阵matrix
进行初始化int sumRegion(int row1, int col1, int row2, int col2)
返回左上角(row1, col1)
、右下角(row2, col2)
的子矩阵的元素总和。
示例 1:
输入: ["NumMatrix","sumRegion","sumRegion","sumRegion"] [[[[3,0,1,4,2],[5,6,3,2,1],[1,2,0,1,5],[4,1,0,1,7],[1,0,3,0,5]]],[2,1,4,3],[1,1,2,2],[1,2,2,4]] 输出: [null, 8, 11, 12] 解释: NumMatrix numMatrix = new NumMatrix([[3,0,1,4,2],[5,6,3,2,1],[1,2,0,1,5],[4,1,0,1,7],[1,0,3,0,5]]]); numMatrix.sumRegion(2, 1, 4, 3); // return 8 (红色矩形框的元素总和) numMatrix.sumRegion(1, 1, 2, 2); // return 11 (绿色矩形框的元素总和) numMatrix.sumRegion(1, 2, 2, 4); // return 12 (蓝色矩形框的元素总和)
提示:
m == matrix.length
n == matrix[i].length
1 <= m, n <= 200
-105 <= matrix[i][j] <= 105
0 <= row1 <= row2 < m
0 <= col1 <= col2 < n
- 最多调用
104
次sumRegion
方法
注意:本题与主站 304 题相同: https://leetcode.cn/problems/range-sum-query-2d-immutable/
我们可以用一个二维数组
那么:
我们可以用前缀和数组
时间复杂度:
- 初始化的时间复杂度为
$O(m \times n)$ ,其中$m$ 和$n$ 分别是矩阵$matrix$ 的行数和列数。 - 每次计算子矩阵的元素和的时间复杂度为
$O(1)$ 。
空间复杂度
class NumMatrix:
def __init__(self, matrix: List[List[int]]):
self.s = [[0] * (len(matrix[0]) + 1) for _ in range(len(matrix) + 1)]
for i, row in enumerate(matrix, 1):
for j, x in enumerate(row, 1):
self.s[i][j] = (
self.s[i - 1][j] + self.s[i][j - 1] - self.s[i - 1][j - 1] + x
)
def sumRegion(self, row1: int, col1: int, row2: int, col2: int) -> int:
return (
self.s[row2 + 1][col2 + 1]
- self.s[row2 + 1][col1]
- self.s[row1][col2 + 1]
+ self.s[row1][col1]
)
# Your NumMatrix object will be instantiated and called as such:
# obj = NumMatrix(matrix)
# param_1 = obj.sumRegion(row1,col1,row2,col2)
class NumMatrix {
private int[][] s;
public NumMatrix(int[][] matrix) {
int m = matrix.length;
int n = matrix[0].length;
s = new int[m + 1][n + 1];
for (int i = 1; i <= m; ++i) {
for (int j = 1; j <= n; ++j) {
s[i][j] = s[i - 1][j] + s[i][j - 1] - s[i - 1][j - 1] + matrix[i - 1][j - 1];
}
}
}
public int sumRegion(int row1, int col1, int row2, int col2) {
return s[row2 + 1][col2 + 1] - s[row2 + 1][col1] - s[row1][col2 + 1] + s[row1][col1];
}
}
/**
* Your NumMatrix object will be instantiated and called as such:
* NumMatrix obj = new NumMatrix(matrix);
* int param_1 = obj.sumRegion(row1,col1,row2,col2);
*/
class NumMatrix {
public:
NumMatrix(vector<vector<int>>& matrix) {
int m = matrix.size();
int n = matrix[0].size();
s.resize(m + 1, vector<int>(n + 1, 0));
for (int i = 1; i <= m; ++i) {
for (int j = 1; j <= n; ++j) {
s[i][j] = s[i - 1][j] + s[i][j - 1] - s[i - 1][j - 1] + matrix[i - 1][j - 1];
}
}
}
int sumRegion(int row1, int col1, int row2, int col2) {
return s[row2 + 1][col2 + 1] - s[row2 + 1][col1] - s[row1][col2 + 1] + s[row1][col1];
}
private:
vector<vector<int>> s;
};
/**
* Your NumMatrix object will be instantiated and called as such:
* NumMatrix* obj = new NumMatrix(matrix);
* int param_1 = obj->sumRegion(row1,col1,row2,col2);
*/
type NumMatrix struct {
s [][]int
}
func Constructor(matrix [][]int) NumMatrix {
m, n := len(matrix), len(matrix[0])
s := make([][]int, m+1)
for i := 0; i < m+1; i++ {
s[i] = make([]int, n+1)
}
for i := 1; i <= m; i++ {
for j := 1; j <= n; j++ {
s[i][j] = s[i-1][j] + s[i][j-1] + -s[i-1][j-1] + matrix[i-1][j-1]
}
}
return NumMatrix{s}
}
func (this *NumMatrix) SumRegion(row1 int, col1 int, row2 int, col2 int) int {
return this.s[row2+1][col2+1] - this.s[row2+1][col1] - this.s[row1][col2+1] + this.s[row1][col1]
}
/**
* Your NumMatrix object will be instantiated and called as such:
* obj := Constructor(matrix);
* param_1 := obj.SumRegion(row1,col1,row2,col2);
*/
class NumMatrix {
s: number[][];
constructor(matrix: number[][]) {
const m = matrix.length;
const n = matrix[0].length;
this.s = new Array(m + 1).fill(0).map(() => new Array(n + 1).fill(0));
for (let i = 1; i <= m; i++) {
for (let j = 1; j <= n; j++) {
this.s[i][j] =
this.s[i - 1][j] +
this.s[i][j - 1] -
this.s[i - 1][j - 1] +
matrix[i - 1][j - 1];
}
}
}
sumRegion(row1: number, col1: number, row2: number, col2: number): number {
return (
this.s[row2 + 1][col2 + 1] -
this.s[row2 + 1][col1] -
this.s[row1][col2 + 1] +
this.s[row1][col1]
);
}
}
/**
* Your NumMatrix object will be instantiated and called as such:
* var obj = new NumMatrix(matrix)
* var param_1 = obj.sumRegion(row1,col1,row2,col2)
*/
class NumMatrix {
private var prefixSum: [[Int]]
init(_ matrix: [[Int]]) {
let m = matrix.count
let n = matrix[0].count
prefixSum = Array(repeating: Array(repeating: 0, count: n + 1), count: m + 1)
for i in 1...m {
for j in 1...n {
prefixSum[i][j] = prefixSum[i - 1][j] + prefixSum[i][j - 1] - prefixSum[i - 1][j - 1] + matrix[i - 1][j - 1]
}
}
}
func sumRegion(_ row1: Int, _ col1: Int, _ row2: Int, _ col2: Int) -> Int {
return prefixSum[row2 + 1][col2 + 1] - prefixSum[row2 + 1][col1] - prefixSum[row1][col2 + 1] + prefixSum[row1][col1]
}
}
/**
* Your NumMatrix object will be instantiated and called as such:
* let obj = NumMatrix(matrix);
* let param_1 = obj.sumRegion(row1,col1,row2,col2);
*/