diff --git a/CHANGELOG.md b/CHANGELOG.md index 971b2dc..8611105 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -2,6 +2,12 @@ All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). +## 4.1 - 2023-07-06 + +### Changed + +- Updated bindings, updated initialization code, and added compatibility in .gdextensions for Godot 4.1 ([#56](https://github.com/asmaloney/GDExtensionTemplate/pull/56)) + ## 4.0.3 - 2023-05-22 ### Changed diff --git a/README.md b/README.md index 72576d8..ef5b5d6 100644 --- a/README.md +++ b/README.md @@ -4,7 +4,7 @@ This project is meant as a starting point for creating new C++/CMake-based Godot 4 extensions. The goal is to lower the barrier to entry to building a GDExtension using [CMake](https://cmake.org). -It is currently set up to work with the **[Godot 4.0.3](https://github.com/godotengine/godot/releases/tag/4.0.3-stable)** release (see [tags](https://github.com/asmaloney/GDExtensionTemplate/tags) for previous versions). +It is currently set up to work with the **[Godot 4.1](https://github.com/godotengine/godot/releases/tag/4.1-stable)** release (see [tags](https://github.com/asmaloney/GDExtensionTemplate/tags) for previous versions). Since the majority of C++ open source projects use CMake, I wanted to offer an alternative to the _scons_ system for building Godot extensions (if you use _scons_, check out Nathan Franke's [gdextension](https://github.com/nathanfranke/gdextension) template or Patrick's [GDExtensionSummator](https://github.com/paddy-exe/GDExtensionSummator) template).