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If you change it to NOP 6 bytes (TEST, JZ, XOR) starting at offset D2WIN+0x18A5D (1.13c) then you keep the Sleep(20) call and CPU usage looks like this:
The text was updated successfully, but these errors were encountered:
The current sleep fix for D2Win (https://github.com/bayaraa/d2gl/blob/master/d2gl/src/d2/common.cpp#L175) doesn't appear to work as expected. CPU usage is high both with and without that patch and it looks something like this:
(This is "% Processor Time" in Perfmon)
If you change it to NOP 6 bytes (TEST, JZ, XOR) starting at offset
D2WIN+0x18A5D
(1.13c) then you keep theSleep(20)
call and CPU usage looks like this:The text was updated successfully, but these errors were encountered: