You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Commit 6ffe8f3 introduces a crash when encountering certain erratic monster names in a non-English (Chinese) locale.
After adding some traces, it appears that the length of the monster name exceeds 50 characters.
However, even after enlarging name_str to 128 characters, the crash persists due to illegal Unicode characters in the data contained within d2::hovered_monster_name.
Edit: After switching to non-HD font, the monster name is shown correctly.
The text was updated successfully, but these errors were encountered:
Commit 6ffe8f3 introduces a crash when encountering certain erratic monster names in a non-English (Chinese) locale.
After adding some traces, it appears that the length of the monster name exceeds 50 characters.
However, even after enlarging name_str to 128 characters, the crash persists due to illegal Unicode characters in the data contained within d2::hovered_monster_name.
Edit: After switching to non-HD font, the monster name is shown correctly.
The text was updated successfully, but these errors were encountered: