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schema.graphql
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enum DownloadState {
NONE
DOWNLOADING
DOWNLOADED
DOWNLOAD_ERROR
}
type Gqltastate {
coordinators: [User!]!
players: [User!]!
matches: [Match!]!
}
type Map {
hash: String!
name: String!
difficulty: Int!
modifiers: [String!]!
}
type Match {
guid: UUID!
players: [User!]!
teams: [Team!]!
coordinators: [User!]!
currentMap: Map
scores: [Score!]!
}
enum PlayState {
WAITING
IN_GAME
}
type Query {
state: Gqltastate!
matchById(id: UUID!): Match
}
type Score {
ownerGuid: UUID!
score: Int!
scoreWithModifiers: Int!
maxScore: Int!
maxScoreWithModifiers: Int!
combo: Int!
playerHealth: Float!
accuracy: Float!
songPosition: Float!
notesMissed: Int!
badCuts: Int!
bombHits: Int!
wallHits: Int!
maxCombo: Int!
leftHandHits: Int!
leftHandMisses: Int!
leftHandBadCut: Int!
rightHandHits: Int!
rightHandMisses: Int!
rightHandBadCut: Int!
}
type Team {
guid: UUID!
name: String!
}
# A UUID is a unique 128-bit number, stored as 16 octets. UUIDs are parsed as
# Strings within GraphQL. UUIDs are used to assign unique identifiers to
# entities without requiring a central allocating authority.
#
# # References
#
# * [Wikipedia: Universally Unique Identifier](http://en.wikipedia.org/wiki/Universally_unique_identifier)
# * [RFC4122: A Universally Unique IDentifier (UUID) URN Namespace](http://tools.ietf.org/html/rfc4122)
scalar UUID
type User {
guid: UUID!
name: String!
userId: String!
playState: PlayState!
downloadState: DownloadState!
team: Team
modList: [String!]!
streamDelayMs: Int!
streamSyncStartMs: Int!
}