This repository has been archived by the owner on Aug 4, 2024. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 3
/
Copy pathproject.godot
127 lines (94 loc) · 3.59 KB
/
project.godot
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="Vulnus"
config/description="Vulnus"
run/main_scene="res://scenes/Startup.tscn"
config/use_custom_user_dir=true
config/custom_user_dir_name="Vulnus"
boot_splash/show_image=false
boot_splash/image="res://assets/images/beatgamedev.png"
boot_splash/fullsize=false
boot_splash/use_filter=false
boot_splash/bg_color=Color( 0, 0, 0, 1 )
config/icon="res://assets/images/vulnus.png"
config/windows_native_icon="res://assets/images/vulnus.ico"
config/use_custom_user_dir.Android=false
[audio]
default_bus_layout="res://assets/audiobus.tres"
[autoload]
Global="*res://scripts/Global.cs"
[display]
window/size/width=1600
window/size/height=900
window/size/test_width=1600
window/size/test_height=900
window/vsync/use_vsync=false
window/tablet_driver=""
[editor]
script_templates_search_path="res://templates"
[editor_plugins]
enabled=PoolStringArray( )
[gdnative]
singletons=[ "res://addons/godot-openxr/config/godot_openxr.gdnlib" ]
singletons_disabled=[ "res://addons/godot-openxr/config/godot_openxr.gdnlib" ]
[global]
accum=false
[gui]
timers/tooltip_delay_sec=0.3
[input]
options={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":true,"meta":false,"command":true,"pressed":false,"scancode":79,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
skip={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
fullscreen={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777254,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":true,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
force_end={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":true,"meta":false,"command":true,"pressed":false,"scancode":82,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
[input_devices]
pointing/ios/touch_delay=0.0
buffering/agile_event_flushing=true
[layer_names]
3d_render/layer_1="Playarea"
3d_render/layer_2="HUD"
3d_render/layer_3="Notes"
3d_render/layer_4="Obstacles"
[locale]
locale_filter=[ 1, [ "en_GB", "en_US", "fr" ] ]
[mono]
profiler/enabled=true
project/assembly_name="Vulnus"
[physics]
common/physics_fps=120
common/enable_pause_aware_picking=true
3d/default_gravity_vector=Vector3( 0, 0, 0 )
[rendering]
quality/driver/fallback_to_gles2=true
threads/thread_model=2
vram_compression/import_etc=true
quality/filters/anisotropic_filter_level=2
environment/default_clear_color=Color( 0, 0.0941176, 0.188235, 1 )
quality/filters/msaa=1
quality/filters/use_debanding=true
environment/default_environment="res://assets/environments/Environment.tres"
quality/intended_usage/framebuffer_allocation.Quest=2
quality/depth/hdr.Quest=true