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mattertest.js
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function project(){
document.getElementById('renderport').style.padding = "10px";
document.getElementById('ftr').style.position = 'relative' ;
// module aliases
var Engine = Matter.Engine,
Events = Matter.Events,
Render = Matter.Render,
Runner = Matter.Runner,
Body = Matter.Body,
Composite = Matter.Composite,
Composites = Matter.Composites,
Constraint = Matter.Constraint,
MouseConstraint = Matter.MouseConstraint,
Mouse = Matter.Mouse,
World = Matter.World,
Bodies = Matter.Bodies,
Vector = Matter.Vector;
// create an engine
var engine = Engine.create();
// create a renderer
var render = Render.create({
element: document.getElementById('renderport'),
engine: engine,
options: {
width: 1200,
height: 500,
//showVelocity: true,
//showCollisions: true,
background : '#0f0f13'
}
});
//calculating horizontal and vertical velocity
var angle = $("#angl").val();
angle=angle*(Math.PI)/180;
var v= $("#vel").val();
vx=v*(Math.cos(angle));
vy=-v*(Math.sin(angle));
var coeffrst =$('#rst').val();
// create two bodies and a ground
// var boxA = Bodies.rectangle(200, 600, 40, 40);
//var ball1=Bodies.circle(50,440,30,{isStatic:true});
var ball = Bodies.circle(50,440, 30 , {friction: 0, frictionAir:0, restitution: coeffrst, inverseInertia: 0 });
var ground = Bodies.rectangle(400, 500, 2000, 60, {friction: 0, isStatic: true });
engine.world.gravity.y = 1;
Matter.Body.setVelocity(ball, {x:vx , y:vy});
// add all of the bodies to the world
World.add(engine.world, [ground, ball]);
//add trail
var trail = [];
Events.on(render, 'afterRender', function() {
trail.unshift({
position: Vector.clone(ball.position),
speed: ball.speed
});
Render.startViewTransform(render);
render.context.globalAlpha = 0.7;
for (var i = 0; i < trail.length; i += 1) {
var point = trail[i].position,
speed = trail[i].speed;
var hue = 250 + Math.round((1 - Math.min(1, speed / 10)) * 170);
render.context.fillStyle = 'hsl(' + hue + ', 100%, 55%)';
render.context.fillRect(point.x, point.y, 2, 2);
}
render.context.globalAlpha = 1;
Render.endViewTransform(render);
if (trail.length > 2000) {
trail.pop();
}
});
// add mouse control
var mouse = Mouse.create(render.canvas),
mouseConstraint = MouseConstraint.create(engine, {
mouse: mouse,
constraint: {
stiffness: 0.2,
render: {
visible: false
}
}
});
World.add(engine.world, mouseConstraint);
render.mouse = mouse;
// run the engine
Engine.run(engine);
// run the renderer
Render.run(render);
}