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main.lua
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-- include utility classes
local bgm = require "utils.music"
-- include asset scripts
local fonts = require "assets.fonts"
-- register bump callbacks
local bump = require "lib.bump" --require the library first time
local bumpCallbacks = require "utils.bump" --so we can override callbacks
-- global libs
Gamestate = require("lib.hump.gamestate")
Class = require("lib.hump.class")
Camera = require("lib.hump.camera")
Gui = require("lib.quickie")
--other libraries
require("lib.AnAL")
--my classes
require("settings")
require("classes.doge")
require("classes.tile")
require("classes.map")
--gamestates
require("states.menu")
require("states.game")
require("states.pause")
require("states.end")
require("states.about")
require("states.howto")
function love.load()
math.randomseed(os.time())
settings = Settings()
--gui defaults?
Gui.group.default.size[1] = 150
Gui.group.default.spacing = 5
--set default font
love.graphics.setFont(fonts.default);
--register callbacks and run a gamestate!
Gamestate.registerEvents()
Gamestate.switch(stMenu)
end
function love.update(dt)
--music
s = bgm.source
if(not s:isPlaying() and not s:isPaused()) then
bgm:play()
end --keep the music shuffling]]
end
function love.keypressed(key, unicode)
Gui.keyboard.pressed(key)
end
function tileSet(tileSprites)
local result = love.image.newImageData(#tileSprites*tileSprites[1]:getWidth(),tileSprites[1]:getHeight())
for i, sprite in ipairs(tileSprites) do
result:paste(
sprite:getData(),
(i-1)*sprite:getWidth(),0,
0,0,sprite:getWidth(),sprite:getHeight()
)
end
result = love.graphics.newImage(result)
result:setFilter('linear', 'linear')
return result
end
function flatSprite(r, g, b, w, h)
w = w*3
h = h*3
local result = love.image.newImageData(w, h)
for i=0, h-1 do
for j=0, w-1 do
result:setPixel(j, i, {r, g, b})
end
end
result = love.graphics.newImage(result)
result:setFilter('linear', 'linear')
return result
end