Releases: beyond-all-reason/bar-lobby
Releases Β· beyond-all-reason/bar-lobby
0.7.2
- Multiplayer custom battle list
- Multiplayer custom battleroom (essential functionality only for now)
- Sticky battle tab (for when switching away from current online battle)
- Complete controls refactor that now use a handful of PrimeVue components
- Nicer handling for fatal errors
- Many other tweaks and bug fixes
0.6.5
- Fixed map images not showing for Linux
0.6.4
- Fixed 7za not having execute permissions for Linux
- Fixed game updater not internally storing the latest version immediately
0.6.3
- Added initial setup state which is only entered if no engine or game installation can be found
0.6.2
- Fixed bug with AI options in battle
0.6.1
- Releases now automated. .AppImage for Linux, portable and installer binaries for Windows
- App should auto update on launch if there are later releases published here using the .blockmap file which should be a delta from the previous release
- Offline battles now pretty functional:
- Supports adding and removing bots, drag and drop is used to move battle participants between teams
- Map preview component using Canvas API. Supports some basic start box layouts
- AI options and game options (modoptions) all configurable via settings modals, automatically parsed from the game files
- Context menu and tooltips
- Integrated download manager for engine, game and maps
- Many codebase improvements and API refactors to make development a bit smoother going forward
0.5.0
v0.2.0-alpha
- Login and registration functional and hooked up to live server
- General scaffold created with general notes on each view