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CMakeLists.txt
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# CMakeList.txt : Top-level CMake project file, do global configuration
# and include sub-projects here.
#
cmake_minimum_required (VERSION 3.10)
# Enable Hot Reload for MSVC compilers if supported.
if (POLICY CMP0141)
cmake_policy(SET CMP0141 NEW)
set(CMAKE_MSVC_DEBUG_INFORMATION_FORMAT "$<IF:$<AND:$<C_COMPILER_ID:MSVC>,$<CXX_COMPILER_ID:MSVC>>,$<$<CONFIG:Debug,RelWithDebInfo>:EditAndContinue>,$<$<CONFIG:Debug,RelWithDebInfo>:ProgramDatabase>>")
endif()
project("OpenGL3D")
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
find_package(Git QUIET)
if(GIT_FOUND AND EXISTS "${PROJECT_SOURCE_DIR}/.git")
# Update submodules as needed
option(GIT_SUBMODULE "Check submodules during build" ON)
if(GIT_SUBMODULE)
message(STATUS "Submodule update")
execute_process(COMMAND ${GIT_EXECUTABLE} submodule update --init --recursive
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
RESULT_VARIABLE GIT_SUBMOD_RESULT)
if(NOT GIT_SUBMOD_RESULT EQUAL "0")
message(FATAL_ERROR "git submodule update --init --recursive failed with ${GIT_SUBMOD_RESULT}, please checkout submodules")
endif()
endif()
endif()
if(NOT EXISTS "${PROJECT_SOURCE_DIR}/dependencies/glfw/CMakeLists.txt")
message(FATAL_ERROR "The submodules were not downloaded! GIT_SUBMODULE was turned off or failed. Please update submodules and try again.")
endif()
find_package(OpenGL REQUIRED)
add_subdirectory(dependencies/glfw EXCLUDE_FROM_ALL)
add_executable (${PROJECT_NAME}
src/main.cpp
src/config.hpp
src/config.cpp
src/triangle_mesh.cpp
src/Material.cpp
)
# Link glad
target_sources(${PROJECT_NAME} PRIVATE "dependencies/glad/glad.c")
target_include_directories(${PROJECT_NAME} PRIVATE
${PROJECT_SOURCE_DIR}/dependencies
${PROJECT_SOURCE_DIR}/dependencies/glfw/include
${PROJECT_SOURCE_DIR}/dependencies/glm
)
target_link_directories(${PROJECT_NAME} PRIVATE ${PROJECT_SOURCE_DIR}/dependencies/glfw)
target_link_libraries(${PROJECT_NAME} glfw OpenGL::GL)
# Copy shaders to build directory
add_custom_command(
TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory shader
COMMAND ${CMAKE_COMMAND} -E copy_directory
${PROJECT_SOURCE_DIR}/src/shader
$<TARGET_FILE_DIR:${PROJECT_NAME}>/shader
)
# Copy assets to build directory
if (IS_DIRECTORY "${PROJECT_SOURCE_DIR}/assets")
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory "assets"
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${PROJECT_SOURCE_DIR}/assets"
$<TARGET_FILE_DIR:${PROJECT_NAME}>/assets)
endif()