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some txth don't really play...? [Psychonauts 2 (Windows)] #8

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modusc896d352 opened this issue Nov 9, 2021 · 2 comments
Open

some txth don't really play...? [Psychonauts 2 (Windows)] #8

modusc896d352 opened this issue Nov 9, 2021 · 2 comments

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@modusc896d352
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modusc896d352 commented Nov 9, 2021

OK, so i came across some unplayable txtp. actually, not much of them really but they kinda stood out for just how unplayable they are with vgmstream so... yeah.
here are the relevant files i guess.
[psychonauts_2][windows_10]borked_txtp.7z

and here are the settings i used for creating the txtp. at least, the ones that i thought mattered anyway.
wwiser_gui_settings

oh, almost forgot. here are the relevant json/xml files.
[psychonauts_2][windows_10]forgotten_json_xml_files.7z

@bnnm
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bnnm commented Nov 11, 2021

This isn't really a bug in wwiser, but a vgmstream limitation.

Those wwise events create lots of random groups that generally reuse the same audio but applies extra config.

In Wwise those sounds would be reused (meaning it opens unique files once), but vgmstream is simpler and every entry is considered a new file. There is an OS limit on max open files, that makes it fail opening new files along the way.

I haven't figured out how to handle this yet.

@modusc896d352
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oh. right.

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