Malt not initializing when being used in other scenes. #199
aVersionOfReality
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I think this should be fixed in the latest release. The render view only shows the Malt render for some reason, but if you save the render or swap the slots back and forth you get the composited result. |
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I'm not sure if I should be reporting this as a bug, or if there's something that can be done about it.
I have a scene that uses Cycles mainly, but then has 2 secondary Malt scenes for different layers of Line Art. All of them are composited together in the Cycles scene layer. The problem is that if I open the file and just hit f12 render, the Malt layers render black and the Malt window never opens. I have to go into the other scenes and start a viewport render in each. Then I can flip back to the Cycles scene and do the full render.
Is there a way to fix this? I am using the stable build from Dec10.
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