Replies: 5 comments 11 replies
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One thing I noticed while trying to follow along with the tutorial was that I got a bit confused when I saw the pictures of the nodes. I thought they would appear in the blender shade editor after I put in the codes, but then I realized you were using them as examples for how the codes worked in a similar way. It might help to make it clearer that those particular images are not apart of what you see on your screen while following the tutorial. Another thing I had trouble with was VSCodes file formats. I might have missed when it asked about installing them, or I just didn't? Maybe you could expand on that bit of the tutorial, with some picture examples. I'm still trying to figure out glsl so I might have more suggestions as I try out more from the tutorial. (I know it's short but I've had to take it kind of slow as I try to learn.) I hope this is helpful so far. |
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Very helpful. Thank you! Yep, I see how that can be confusing. I'll update the text to make clearer that the EEVEE nodes are just for reference. For VSCode, you should see a pop-up at the bottom right asking if you want to install the recommended extensions. I want to record a video-tutorial for all the setup. |
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Great article, really helpful! I noticed some things that made noise in my head while following the article. First, in the Recap code I noticed you initialized the uv_channel variable but didn’t assign a value to it. Is the default 0? Second, in the Variables code I noticed you wrote: The third one I got when writing and now I understand it xD I’m thankful for your time (: |
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Will the formally released MALT be code based? or node based? or both? |
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Does the article still exist, @pragma37? After the docs have been updated I can not find it anymore. It was very useful so it'd be a shame if it wasnt available anymore |
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I would love to hear your feedback and questions about the From Nodes to Code tutorial.
I intend to continue it and would like to know if you find it useful and what would you like to see improved.
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