Get mask of what is behind a mesh? (GrabPass) #475
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aVersionOfReality
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I'm not sure about what EEVEE Goo does exactly, are there docs anywhere? That Unity Grab Pass looks a lot like this: #238 (comment) |
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The Goo build of Eevee has a Screenspace info node that is capable of providing a mask of what is behind a mesh. In Unity, this is apparently called a Grab Pass.
This can be used for all sorts of useful tricks. Here is an example of it being used to make fake cast shadows for hair based off a proxy mesh: https://twitter.com/festivizing/status/1617389991432458240
Does Malt have this? Or the option to create it? We do not necessarily need it for shadows, but it could be useful for all sorts of other things where we want to use geometry to define a mask.
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