Improve Shadow Quality? #554
aVersionOfReality
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Oh I'm silly. Its the regular old shadow terminator problem. If I change the Offset on the toon shader, it gets covered up. Here's without and with offset of .2. This same problem happens in eevee and cycles. |
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I'm trying to figure out how to get the cleanest cast shadows that I can. I have a toon shader, and am using the ID pass to get lines on the edges of the shading.
With default settings, it looks okay on the shadow cast by Suzanne, but the self shadows on the skirt are too blurred.
If I crank the cascades up to 32 (seems to be the max) then it looks better, but still not great, and triples the render time.
If I up the Sun resolution to 4096 as well that helps a bit more. The cast shadows are now fine, but the self shadow still isn't wonderful. And this takes it from 5gb VRAM to 11gb!
Is there something I'm missing to improve the self shadows? I was sure I had better results than this in the past. I tried Grid Size but it doesn't seem to help with shadows at all.
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