AO and Backfaces #567
aVersionOfReality
started this conversation in
General
Replies: 1 comment 1 reply
-
Actually, the issue was that normals were not being inverted for ambient occlusion. |
Beta Was this translation helpful? Give feedback.
1 reply
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
I am using some double sided meshes instead of backface culling. It seems that Malt is automatically inverting Normals on backfaces. And for Normals from Geometry Nodes, I invert them with Is Backfacing:
But I am having problems with Ambient Occlusion.
Here is a shirt model. The Normals on the collar section point inwards because it folds over, as seen on the left. On the right, it has been Solidified, so they all point in the correct direction.
And here is the AO. It is not happy on the backfaces.
My question is, is there something I can invert on Backfaces to get the AO behaving properly? I don't really understand how AO interacts with Normals.
In the case of this shirt, I can just invert the Normals on the collar. But that won't always be an option on more complex meshes.
Beta Was this translation helpful? Give feedback.
All reactions