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Description:
This is the fourth level of the game, centered around the theme of alphabets. The story continues with Divya, who, after learning about alphabets at school, dreams about finding and organizing letters to form words.
Core Mechanic:
The player is provided with three words at the start of the level, along with their respective containers for storing the letters of each word. The objective is to find the hidden alphabets and place them in the correct container in the correct order. If the order is incorrect, the alphabets return to their original positions. Alphabets are initially covered and can only be revealed by approaching them and pressing a certain key, which shows the letter for one second before covering it again. The player needs to remember the positions of the letters to successfully complete the level. Only one letter can be taken to the container at a time. Upon completing each word, the exit door opens, allowing the player to proceed.
Requirements:
Assets:
Textures and models for the room, containers, and hidden letters.
Sound effects for revealing letters, placing letters, and task completion.
Background music that complements the theme of alphabet learning.
Level Design:
Layout of the room with hidden letters and containers for each word.
Design of the exit door.
Implementation of the letter reveal and placement mechanics.
Scripting:
Code for revealing letters when the player approaches and presses the key.
Code for tracking the order of letters placed in containers.
Code for resetting letters if placed in the wrong order.
Code for unlocking the exit door upon word completion.
Acceptance Criteria:
The level must be fully playable, with the player able to find, reveal, and place letters in the correct containers in order.
All assets must be integrated and functioning correctly.
The letter reveal and placement mechanism should work smoothly, ensuring the correct order is maintained.
The exit door should only open after each word is completed correctly.
Feel free to make creative changes and enhancements to the level design, art, and sound to ensure it aligns well with the overall game experience and provides an engaging and enjoyable challenge for the players. Your creativity and unique ideas are encouraged to make the level even more captivating.
The text was updated successfully, but these errors were encountered:
Description:
This is the fourth level of the game, centered around the theme of alphabets. The story continues with Divya, who, after learning about alphabets at school, dreams about finding and organizing letters to form words.
Core Mechanic:
The player is provided with three words at the start of the level, along with their respective containers for storing the letters of each word. The objective is to find the hidden alphabets and place them in the correct container in the correct order. If the order is incorrect, the alphabets return to their original positions. Alphabets are initially covered and can only be revealed by approaching them and pressing a certain key, which shows the letter for one second before covering it again. The player needs to remember the positions of the letters to successfully complete the level. Only one letter can be taken to the container at a time. Upon completing each word, the exit door opens, allowing the player to proceed.
Requirements:
Acceptance Criteria:
Feel free to make creative changes and enhancements to the level design, art, and sound to ensure it aligns well with the overall game experience and provides an engaging and enjoyable challenge for the players. Your creativity and unique ideas are encouraged to make the level even more captivating.
The text was updated successfully, but these errors were encountered: