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synchlist.h
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// synchlist.h
// Data structures for synchronized access to a list.
//
// Implemented by surrounding the List abstraction
// with synchronization routines.
//
// Copyright (c) 1992-1993 The Regents of the University of California.
// All rights reserved. See copyright.h for copyright notice and limitation
// of liability and disclaimer of warranty provisions.
#ifndef SYNCHLIST_H
#define SYNCHLIST_H
#include "copyright.h"
#include "list.h"
#include "synch.h"
// The following class defines a "synchronized list" -- a list for which:
// these constraints hold:
// 1. Threads trying to remove an item from a list will
// wait until the list has an element on it.
// 2. One thread at a time can access list data structures
class SynchList {
public:
SynchList(); // initialize a synchronized list
~SynchList(); // de-allocate a synchronized list
void Append(void *item); // append item to the end of the list,
// and wake up any thread waiting in remove
void *Remove(); // remove the first item from the front of
// the list, waiting if the list is empty
// apply function to every item in the list
void Mapcar(VoidFunctionPtr func);
private:
List *list; // the unsynchronized list
Lock *lock; // enforce mutual exclusive access to the list
Condition *listEmpty; // wait in Remove if the list is empty
};
#endif // SYNCHLIST_H