Unreal Engine migration from version 4.26 to version 5.5
Nanite enabled for entire Town 10
Lumen powers new realistic illumination
Improved lighting with new post-process configuration
Physics migrated from PhysX to Chaos
Remodeled Town 10:
New buildings
Road topology includes uneven surface, potholes, speed bumps
Remodeled 13 vehicles with more detail:
Nissan Patrol
Dodge Charger
Dodge Charger Police
Ford Crown Taxi
Lincoln MKZ
Mini Cooper
Firetruck
CarlaCola
Ambulance
Mercedes Sprinter
Mitsubishi Fusorosa bus
Mining earth mover (provided by Synkrotron)
Rework of build system to use cmake
Native server support for ROS2 (without CARLA-ROS bridge)
Refactor of semantic segmentation and instance segmentation sensors
Semantic segmentation can now be visualized in UE editor for debugging
Only supports meshes with Nanite enabled
Included support to data-driven realistic traffic generation powered by InvertedAI
Updated Python API scripts with extra examples in the PythonAPI folder:
examples/invertedai_traffic.py
examples/interpolate_camera.py
examples/vehicle_doors_demo.py
examples/vehicle_lights_demo.py
examples/visualize_radar.py
examples/ros2_native.py
util/tools/generate_video_from_frames.py
util/apply_texture.py
util/change_map_layer.py
util/manage_environment_objects.py
util/manage_traffic_light.py
util/recorder_comparer.py
util/show_crosswalks.py
util/show_junctions.py
util/show_topology.py
util/spectator_transform.py
Motion blur disabled below 1080p resolution to avoid artefacts
Python API now supports Python 3.8, 3.9, 3.10, 3.11 and 3.12
Python API support dropped for Python versions 3.7 and lower
Added support for Scenic 3.0
RSS functionality removed from docs
Removed Light Manager from API and docs
Added Mine01 off-road mining map from Synkrotron
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