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buffer.go
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package cellbuf
import (
"strings"
"github.com/mattn/go-runewidth"
"github.com/rivo/uniseg"
)
// NewCell returns a new cell. This is a convenience function that initializes a
// new cell with the given content. The cell's width is determined by the
// content using [runewidth.RuneWidth].
func NewCell(r rune, comb ...rune) (c *Cell) {
c = new(Cell)
c.Rune = r
c.Comb = comb
c.Width = runewidth.StringWidth(string(append([]rune{r}, comb...)))
return
}
// NewCellString returns a new cell with the given string content. This is a
// convenience function that initializes a new cell with the given content. The
// cell's width is determined by the content using [wcwidth.StringWidth].
// This will only use the first combined rune in the string. If the string is
// empty, it will return an empty cell with a width of 0.
func NewCellString(s string) (c *Cell) {
c = new(Cell)
c.Width = runewidth.StringWidth(s)
for i, r := range s {
if i == 0 {
c.Rune = r
continue
}
c.Comb = append(c.Comb, r)
}
return
}
// NewGraphemeCell returns a new cell. This is a convenience function that
// initializes a new cell with the given content. The cell's width is determined
// by the content using [uniseg.FirstGraphemeClusterInString].
// This is used when the content is a grapheme cluster i.e. a sequence of runes
// that form a single visual unit.
// This will only return the first grapheme cluster in the string. If the
// string is empty, it will return an empty cell with a width of 0.
func NewGraphemeCell(s string) (c *Cell) {
g, _, w, _ := uniseg.FirstGraphemeClusterInString(s, -1)
return newGraphemeCell(g, w)
}
func newGraphemeCell(s string, w int) (c *Cell) {
c = new(Cell)
c.Width = w
for i, r := range s {
if i == 0 {
c.Rune = r
} else {
c.Comb = append(c.Comb, r)
}
}
return
}
// Line represents a line in the terminal.
// A nil cell represents an blank cell, a cell with a space character and a
// width of 1.
// If a cell has no content and a width of 0, it is a placeholder for a wide
// cell.
type Line []*Cell
// Width returns the width of the line.
func (l Line) Width() int {
return len(l)
}
// Len returns the length of the line.
func (l Line) Len() int {
return len(l)
}
// String returns the string representation of the line. Any trailing spaces
// are removed.
func (l Line) String() (s string) {
for _, c := range l {
if c == nil {
s += " "
} else if c.Empty() {
continue
} else {
s += c.String()
}
}
s = strings.TrimRight(s, " ")
return
}
// At returns the cell at the given x position.
// If the cell does not exist, it returns nil.
func (l Line) At(x int) *Cell {
if x < 0 || x >= len(l) {
return nil
}
c := l[x]
if c == nil {
newCell := BlankCell
return &newCell
}
return c
}
// Set sets the cell at the given x position. If a wide cell is given, it will
// set the cell and the following cells to [EmptyCell]. It returns true if the
// cell was set.
func (l Line) Set(x int, c *Cell) bool {
return l.set(x, c, true)
}
func (l Line) set(x int, c *Cell, clone bool) bool {
width := l.Width()
if x < 0 || x >= width {
return false
}
// When a wide cell is partially overwritten, we need
// to fill the rest of the cell with space cells to
// avoid rendering issues.
prev := l.At(x)
if prev != nil && prev.Width > 1 {
// Writing to the first wide cell
for j := 0; j < prev.Width && x+j < l.Width(); j++ {
l[x+j] = prev.Clone().Blank()
}
} else if prev != nil && prev.Width == 0 {
// Writing to wide cell placeholders
for j := 1; j < maxCellWidth && x-j >= 0; j++ {
wide := l.At(x - j)
if wide != nil && wide.Width > 1 && j < wide.Width {
for k := 0; k < wide.Width; k++ {
l[x-j+k] = wide.Clone().Blank()
}
break
}
}
}
if clone && c != nil {
// Clone the cell if not nil.
c = c.Clone()
}
if c != nil && x+c.Width > width {
// If the cell is too wide, we write blanks with the same style.
for i := 0; i < c.Width && x+i < width; i++ {
l[x+i] = c.Clone().Blank()
}
} else {
l[x] = c
// Mark wide cells with an empty cell zero width
// We set the wide cell down below
if c != nil && c.Width > 1 {
for j := 1; j < c.Width && x+j < l.Width(); j++ {
var wide Cell
l[x+j] = &wide
}
}
}
return true
}
// Buffer is a 2D grid of cells representing a screen or terminal.
type Buffer struct {
// Lines holds the lines of the buffer.
Lines []Line
}
// NewBuffer creates a new buffer with the given width and height.
// This is a convenience function that initializes a new buffer and resizes it.
func NewBuffer(width int, height int) *Buffer {
b := new(Buffer)
b.Resize(width, height)
return b
}
// String returns the string representation of the buffer.
func (b *Buffer) String() (s string) {
for i, l := range b.Lines {
s += l.String()
if i < len(b.Lines)-1 {
s += "\r\n"
}
}
return
}
// Line returns a pointer to the line at the given y position.
// If the line does not exist, it returns nil.
func (b *Buffer) Line(y int) Line {
if y < 0 || y >= len(b.Lines) {
return nil
}
return b.Lines[y]
}
// Cell implements Screen.
func (b *Buffer) Cell(x int, y int) *Cell {
if y < 0 || y >= len(b.Lines) {
return nil
}
return b.Lines[y].At(x)
}
// maxCellWidth is the maximum width a terminal cell can get.
const maxCellWidth = 4
// SetCell sets the cell at the given x, y position.
func (b *Buffer) SetCell(x, y int, c *Cell) bool {
return b.setCell(x, y, c, true)
}
// setCell sets the cell at the given x, y position. This will always clone and
// allocates a new cell if c is not nil.
func (b *Buffer) setCell(x, y int, c *Cell, clone bool) bool {
if y < 0 || y >= len(b.Lines) {
return false
}
return b.Lines[y].set(x, c, clone)
}
// Height implements Screen.
func (b *Buffer) Height() int {
return len(b.Lines)
}
// Width implements Screen.
func (b *Buffer) Width() int {
if len(b.Lines) == 0 {
return 0
}
return b.Lines[0].Width()
}
// Bounds returns the bounds of the buffer.
func (b *Buffer) Bounds() Rectangle {
return Rect(0, 0, b.Width(), b.Height())
}
// Resize resizes the buffer to the given width and height.
func (b *Buffer) Resize(width int, height int) {
if width == 0 || height == 0 {
b.Lines = nil
return
}
if width > b.Width() {
line := make(Line, width-b.Width())
for i := range b.Lines {
b.Lines[i] = append(b.Lines[i], line...)
}
} else if width < b.Width() {
for i := range b.Lines {
b.Lines[i] = b.Lines[i][:width]
}
}
if height > len(b.Lines) {
for i := len(b.Lines); i < height; i++ {
b.Lines = append(b.Lines, make(Line, width))
}
} else if height < len(b.Lines) {
b.Lines = b.Lines[:height]
}
}
// FillRect fills the buffer with the given cell and rectangle.
func (b *Buffer) FillRect(c *Cell, rect Rectangle) {
cellWidth := 1
if c != nil && c.Width > 1 {
cellWidth = c.Width
}
for y := rect.Min.Y; y < rect.Max.Y; y++ {
for x := rect.Min.X; x < rect.Max.X; x += cellWidth {
b.setCell(x, y, c, false) //nolint:errcheck
}
}
}
// Fill fills the buffer with the given cell and rectangle.
func (b *Buffer) Fill(c *Cell) {
b.FillRect(c, b.Bounds())
}
// Clear clears the buffer with space cells and rectangle.
func (b *Buffer) Clear() {
b.ClearRect(b.Bounds())
}
// ClearRect clears the buffer with space cells within the specified
// rectangles. Only cells within the rectangle's bounds are affected.
func (b *Buffer) ClearRect(rect Rectangle) {
b.FillRect(nil, rect)
}
// InsertLine inserts n lines at the given line position, with the given
// optional cell, within the specified rectangles. If no rectangles are
// specified, it inserts lines in the entire buffer. Only cells within the
// rectangle's horizontal bounds are affected. Lines are pushed out of the
// rectangle bounds and lost. This follows terminal [ansi.IL] behavior.
// It returns the pushed out lines.
func (b *Buffer) InsertLine(y, n int, c *Cell) {
b.InsertLineRect(y, n, c, b.Bounds())
}
// InsertLineRect inserts new lines at the given line position, with the
// given optional cell, within the rectangle bounds. Only cells within the
// rectangle's horizontal bounds are affected. Lines are pushed out of the
// rectangle bounds and lost. This follows terminal [ansi.IL] behavior.
func (b *Buffer) InsertLineRect(y, n int, c *Cell, rect Rectangle) {
if n <= 0 || y < rect.Min.Y || y >= rect.Max.Y || y >= b.Height() {
return
}
// Limit number of lines to insert to available space
if y+n > rect.Max.Y {
n = rect.Max.Y - y
}
// Move existing lines down within the bounds
for i := rect.Max.Y - 1; i >= y+n; i-- {
for x := rect.Min.X; x < rect.Max.X; x++ {
// We don't need to clone c here because we're just moving lines down.
b.setCell(x, i, b.Lines[i-n][x], false)
}
}
// Clear the newly inserted lines within bounds
for i := y; i < y+n; i++ {
for x := rect.Min.X; x < rect.Max.X; x++ {
b.setCell(x, i, c, true)
}
}
}
// DeleteLineRect deletes lines at the given line position, with the given
// optional cell, within the rectangle bounds. Only cells within the
// rectangle's bounds are affected. Lines are shifted up within the bounds and
// new blank lines are created at the bottom. This follows terminal [ansi.DL]
// behavior.
func (b *Buffer) DeleteLineRect(y, n int, c *Cell, rect Rectangle) {
if n <= 0 || y < rect.Min.Y || y >= rect.Max.Y || y >= b.Height() {
return
}
// Limit deletion count to available space in scroll region
if n > rect.Max.Y-y {
n = rect.Max.Y - y
}
// Shift cells up within the bounds
for dst := y; dst < rect.Max.Y-n; dst++ {
src := dst + n
for x := rect.Min.X; x < rect.Max.X; x++ {
// We don't need to clone c here because we're just moving cells up.
// b.lines[dst][x] = b.lines[src][x]
b.setCell(x, dst, b.Lines[src][x], false)
}
}
// Fill the bottom n lines with blank cells
for i := rect.Max.Y - n; i < rect.Max.Y; i++ {
for x := rect.Min.X; x < rect.Max.X; x++ {
b.setCell(x, i, c, true)
}
}
}
// DeleteLine deletes n lines at the given line position, with the given
// optional cell, within the specified rectangles. If no rectangles are
// specified, it deletes lines in the entire buffer.
func (b *Buffer) DeleteLine(y, n int, c *Cell) {
b.DeleteLineRect(y, n, c, b.Bounds())
}
// InsertCell inserts new cells at the given position, with the given optional
// cell, within the specified rectangles. If no rectangles are specified, it
// inserts cells in the entire buffer. This follows terminal [ansi.ICH]
// behavior.
func (b *Buffer) InsertCell(x, y, n int, c *Cell) {
b.InsertCellRect(x, y, n, c, b.Bounds())
}
// InsertCellRect inserts new cells at the given position, with the given
// optional cell, within the rectangle bounds. Only cells within the
// rectangle's bounds are affected, following terminal [ansi.ICH] behavior.
func (b *Buffer) InsertCellRect(x, y, n int, c *Cell, rect Rectangle) {
if n <= 0 || y < rect.Min.Y || y >= rect.Max.Y || y >= b.Height() ||
x < rect.Min.X || x >= rect.Max.X || x >= b.Width() {
return
}
// Limit number of cells to insert to available space
if x+n > rect.Max.X {
n = rect.Max.X - x
}
// Move existing cells within rectangle bounds to the right
for i := rect.Max.X - 1; i >= x+n && i-n >= rect.Min.X; i-- {
// We don't need to clone c here because we're just moving cells to the
// right.
// b.lines[y][i] = b.lines[y][i-n]
b.setCell(i, y, b.Lines[y][i-n], false)
}
// Clear the newly inserted cells within rectangle bounds
for i := x; i < x+n && i < rect.Max.X; i++ {
b.setCell(i, y, c, true)
}
}
// DeleteCell deletes cells at the given position, with the given optional
// cell, within the specified rectangles. If no rectangles are specified, it
// deletes cells in the entire buffer. This follows terminal [ansi.DCH]
// behavior.
func (b *Buffer) DeleteCell(x, y, n int, c *Cell) {
b.DeleteCellRect(x, y, n, c, b.Bounds())
}
// DeleteCellRect deletes cells at the given position, with the given
// optional cell, within the rectangle bounds. Only cells within the
// rectangle's bounds are affected, following terminal [ansi.DCH] behavior.
func (b *Buffer) DeleteCellRect(x, y, n int, c *Cell, rect Rectangle) {
if n <= 0 || y < rect.Min.Y || y >= rect.Max.Y || y >= b.Height() ||
x < rect.Min.X || x >= rect.Max.X || x >= b.Width() {
return
}
// Calculate how many positions we can actually delete
remainingCells := rect.Max.X - x
if n > remainingCells {
n = remainingCells
}
// Shift the remaining cells to the left
for i := x; i < rect.Max.X-n; i++ {
if i+n < rect.Max.X {
// We don't need to clone c here because we're just moving cells to
// the left.
// b.lines[y][i] = b.lines[y][i+n]
b.setCell(i, y, b.Lines[y][i+n], false)
}
}
// Fill the vacated positions with the given cell
for i := rect.Max.X - n; i < rect.Max.X; i++ {
b.setCell(i, y, c, true)
}
}