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GameServer.hpp
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/******************************************************************************
** (C) Chris Oldwood
**
** MODULE: GAMESERVER.HPP
** COMPONENT: The Application
** DESCRIPTION: The CGameServer class declaration.
**
*******************************************************************************
*/
// Check for previous inclusion
#ifndef GAMESERVER_HPP
#define GAMESERVER_HPP
#if _MSC_VER > 1000
#pragma once
#endif
// Forward declarations.
class CQueryResponse;
/******************************************************************************
**
** A game server which is running a game.
**
*******************************************************************************
*/
class CGameServer
{
public:
//
// Constructors/Destructor.
//
CGameServer(const tchar* pszAddress, int nPort);
~CGameServer();
//
// Methods.
//
bool QueryInfo(CQueryResponse& oResponse);
bool QueryStatus(CQueryResponse& oResponse);
protected:
//
// Members.
//
CString m_strAddress;
int m_nPort;
//
// Constants.
//
static const char* QUERY_INFO;
static const char* QUERY_STATUS;
static const tchar* END_OF_RESPONSE;
static const tchar* FIELD_SEPS;
//
// Internal methods.
//
bool ExecQuery(const char* pszQuery, CQueryResponse& oResponse);
};
/******************************************************************************
**
** Implementation of inline functions.
**
*******************************************************************************
*/
#endif // GAMESERVER_HPP