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Servers.hpp
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/******************************************************************************
** (C) Chris Oldwood
**
** MODULE: SERVERS.HPP
** COMPONENT: The Application
** DESCRIPTION: The CServers class declaration.
**
*******************************************************************************
*/
// Check for previous inclusion
#ifndef SERVERS_HPP
#define SERVERS_HPP
#if _MSC_VER > 1000
#pragma once
#endif
#include <MDBL/Table.hpp>
/******************************************************************************
**
** The table used to store the server list.
**
*******************************************************************************
*/
class CServers : public CTable
{
public:
//
// Constructors/Destructor.
//
CServers();
~CServers();
//
// Column indices.
//
enum
{
ID,
IP_KEY,
IP_ADDRESS,
IP_PORT,
HOST_NAME,
MAP_TITLE,
MAP_NAME,
GAME_TYPE,
MOD_NAME,
NUM_PLAYERS,
MAX_PLAYERS,
PING_TIME,
LAST_ERROR,
FAV_ID,
NUM_COLUMNS,
};
//
// Column lengths.
//
enum
{
IP_KEY_LEN = 30,
IP_ADDRESS_LEN = 20,
HOST_NAME_LEN = MAX_PATH,
MAP_TITLE_LEN = MAX_PATH,
MAP_NAME_LEN = MAX_PATH,
GAME_TYPE_LEN = MAX_PATH,
MOD_NAME_LEN = MAX_PATH,
};
//
// Methods (overriden).
//
virtual CRow& CreateRow();
//
// Status codes.
//
enum
{
ERROR_NONE,
ERROR_FAILED,
ERROR_TIMED_OUT,
};
};
/******************************************************************************
**
** Implementation of inline functions.
**
*******************************************************************************
*/
#endif // SERVERS_HPP