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GameTypes.cpp
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/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of Penumbra Overture.
*
* Penumbra Overture is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Penumbra Overture is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Penumbra Overture. If not, see <http://www.gnu.org/licenses/>.
*/
#include "GameTypes.h"
#include "GameEntity.h"
//////////////////////////////////////////////////////////////////////////
// CONSTRUCTORS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cGameCollideScript::cGameCollideScript()
{
msFuncName[0]=""; msFuncName[1]=""; msFuncName[2]="";
mbCollides = false;
mbDeleteMe = false;
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// SERIALIZE
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
kBeginSerializeBase(cGameTimer)
kSerializeVar(msName,eSerializeType_String)
kSerializeVar(msCallback,eSerializeType_String)
kSerializeVar(mbGlobal,eSerializeType_Bool)
kSerializeVar(mfTime,eSerializeType_Float32)
kSerializeVar(mbDeleteMe,eSerializeType_Bool)
kSerializeVar(mbPaused,eSerializeType_Bool)
kEndSerialize()
//-----------------------------------------------------------------------
kBeginSerializeBase(cSaveGame_cGameCollideScript)
kSerializeVarArray(msFuncName,eSerializeType_String,3)
kSerializeVar(msEntity, eSerializeType_String)
kSerializeVar(mbCollides, eSerializeType_Bool)
kEndSerialize()
//-----------------------------------------------------------------------
void cSaveGame_cGameCollideScript::LoadFrom(cGameCollideScript *apScript)
{
msEntity = apScript->mpEntity->GetName();
mbCollides = apScript->mbCollides;
for(int i=0;i<3;++i) msFuncName[i] = apScript->msFuncName[i];
}
//-----------------------------------------------------------------------
void cSaveGame_cGameCollideScript::SaveTo(cGameCollideScript *apScript)
{
apScript->mbCollides = mbCollides;
for(int i=0;i<3;++i) apScript->msFuncName[i] = msFuncName[i];
}
//-----------------------------------------------------------------------