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Using OfflineAudioContext, it is not needed to wait for audio ended. But, if application use OfflineAudioContext, MediaRecorder cannot be used because of cannot creating MediaStreamAudioDestinationNode. Therefore, it is needed to create WebM or MP4 by getting binary image data from canvas and audio data from rendered buffer. This is hard ... 😅 💦
The text was updated successfully, but these errors were encountered:
Using
OfflineAudioContext
, it is not needed to wait for audio ended. But, if application useOfflineAudioContext
,MediaRecorder
cannot be used because of cannot creatingMediaStreamAudioDestinationNode
. Therefore, it is needed to create WebM or MP4 by getting binary image data from canvas and audio data from rendered buffer. This is hard ... 😅 💦The text was updated successfully, but these errors were encountered: