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Copy pathcodelounge-pong.cpp
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codelounge-pong.cpp
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#include <iostream>
#include <cstdlib>
#include <time.h>
#include <conio.h>
using namespace std;
enum eDir {STOP=0, LEFT=1, UPLEFT=2, DOWNLEFT=3, RIGHT=4, UPRIGHT=5, DOWNRIGHT=6};
//Class for a ball object
class cBall{
private:
int x,y;
int originalX, originalY;
eDir direction;
public:
//Constructor for ball object
cBall(int posX, int posY){
//Some code
//Clue : for the moment, set all x and y values
//of the object as the parameters given
direction = STOP;
}
//Reset all values to original
void reset(){
//Some code
//Clue : Remember that we want the ball to move back to
// the original coordinates
direction = STOP;
}
//Change direction of the ball to given parameter
void changeDirection(eDir d){
//Some code
}
//Assign a random direction to object
void randomDirection(){
//Some code
//Clue : You can use the rand() function to pick from the enum
}
//Return x coordinate of ball
int getX(){
return x;
}
//Return y coordinate of ball
int getY(){
//Some code
}
//Return direction of ball
eDir getDirection(){
//Some code
}
//Change x and y coordinates depending on the direction
void move(){
switch(direction){
case STOP: break;
case LEFT: x--; break;
//Some code
default : break;
}
}
};
//Class for paddle object
class cPaddle{
private:
int x,y;
int originalX; int originalY;
public:
//Basic constructor for paddle object
cPaddle(){
x = y = 0;
}
//More advanced constructor for paddle object
cPaddle(int posX, int posY) : cPaddle(){
//Some code
//Clue : for the moment, set all x and y values
//of the object as the parameters given
}
//Reet all values to original
void reset() {
//Some code
//Clue : Remember that we want the paddle to move back to
// the original coordinates
}
//Return x coordinate of paddle
int getX(){
//Some code
}
//Return y coordinate of paddle
int getY(){
//Some code
}
//Change paddle coordinate to move paddle up
void moveUp(){
//Some code
}
//Change paddle coordinate to move paddle down
void moveDown(){
//Some code
}
};
//Main class to play game
class cGameManager{
private:
int width, height;
int score1, score2;
char up1, down1, up2, down2;
bool quit;
cBall * ball;
cPaddle *player1;
cPaddle *player2;
public:
//Constructor
cGameManager(int w, int h){
srand(time(NULL));
quit = false;
up1 = 'w'; up2 = 'i';
down1 = 's'; down2 = 'k';
score1 = score2 = 0;
width = w; height = h;
ball = new cBall(w/2, h/2);
player1 = new cPaddle(1, h/2 - 3);
player2 = new cPaddle(w-2, h/2 - 3);
}
//Destructor
~cGameManager(){
delete ball, player1, player2;
}
//Increase score for relevant player and reset object positions
void scoreUp(cPaddle * player){
if(player == player1){
//Some code
}
else if(player == player2){
//Some code
}
ball->reset();
player1->reset();
player2->reset();
}
//Draw game screen onto command line
void draw(){
system("clear"); //system("cls") on windows
//Draw top wall
for(int i = 0; i < width + 2; i++){
cout << "\xB2";
}
cout << endl;
//Draw middle of board
for(int i = 0; i < height; i++){
//Loop through each cell and see if wall, ball, paddle or empty space should be printed
for(int j = 0; j < width; j++){
int ballx = ball->getX();
int bally = ball->getY();
int player1x = player1->getX();
int player2x = player2->getX();
int player1y = player1->getY();
int player2y = player2->getY();
if(j==0){
cout << "\xB2";
}
if(ballx == j && bally == i){
cout << "O"; //ball
}
else if(player1x == j && player1y == i){
cout << "\xDB"; //player1
}
else if(player2x == j && player2y == i){
cout << "\xDB"; //player2
}
else if (player1x == j && player1y + 1 == i)
cout << "\xDB"; //player1
else if (player1x == j && player1y + 2 == i)
cout << "\xDB"; //player1
else if (player1x == j && player1y + 3 == i)
cout << "\xDB"; //player1
else if (player2x == j && player2y + 1 == i)
cout << "\xDB"; //player1
else if (player2x == j && player2y + 2 == i)
cout << "\xDB"; //player1
else if (player2x == j && player2y + 3 == i)
cout << "\xDB"; //player1
else{
cout << " ";
}
if(j == width-1){
cout << "\xB2";
}
}
cout << endl;
}
//Draw bottom wall
for (int i = 0; i < width + 2; i++){
cout << "\xB2";
}
cout << endl;
cout << "Score 1: " << score1 << endl << "Score 2: " << score2 << endl;
}
//Take input from player
void input(){
ball->move();
int ballx = ball->getX();
int bally = ball->getY();
int player1x = player1->getX();
int player2x = player2->getX();
int player1y = player1->getY();
int player2y = player2->getY();
//Check characters and do appropriate move
//Remember to do a check if the paddle has enough space to move!
if(_kbhit()){
char current = _getch();
if(current == up1){
//Some code
}
if(current == up2){
//Some code
}
if(current == down1){
if(player1y + 4 < height){
//Some code
}
}
if(current == down2){
if(player2y + 4 < height){
//Some code
}
}
//Assign random direction to ball if stopped
if(ball->getDirection() == STOP){
//Some code
}
//Make the game quit if q is pressed
if(current == 'q'){
//Some code
}
}
}
void logic(){
int ballx = ball->getX();
int bally = ball->getY();
int player1x = player1->getX();
int player2x = player2->getX();
int player1y = player1->getY();
int player2y = player2->getY();
//left paddle
for(int i = 0; i < 4; i++){
if(ballx == player1x + 1){
if(bally == player1y + i){
ball->changeDirection((eDir)((rand() % 3) + 4));
}
}
}
//Write collision checks for the right paddle
//Use the above code to model your paddle
//bottom wall
if(bally == height - 1){
//Some code
}
//top wall
if(bally == 0){
//Some code
}
//right wall
if(ballx == width - 1){
//Some code
}
//left wall
if(ballx == 0){
//Some code
}
}
//Main game loop
void run(){
while(!quit){
draw();
input();
logic();
}
}
};
//Main function - this will start when the program starts
int main(){
cGameManager c(40,20);
c.run();
return 0;
}