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Doesn't appear to render obj files correctly. #1
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Yes me same too Eh you would like to find Wavefront Loader ^^ I try create new WaveFrontLoader |
Wow I completely forgot about this! I'm sorry! Yes, this is a case of never getting around to finishing this by getting distracted by other stuff. |
@dabbertorres It is okay - No problem - Github users are very busy if they don't check.. Me too. Whatever I am busy than I check later with Github. I recommend you can try SharpGL -> ObjFileFormat.cs I am very surprised because SharpGL is really stabler than OpenTK - So sad for OpenTK cause OpenTK doesn't know like calculator of mathematics example: Vector3[] vertices, Vector2[] uvs, Vector3[] normals and int[] faceIndices. My brother helps me but WavefrontLoader can load cause wrong unit like "float[]" than faces look very painfully. He said and tries to fix with Vector3[] and Vector2[] for vertices and uvs. Like Neo Katubo's Example of OpenTK. So sadly television is wavefront and looks very painful like your wavefrontloader too. I think we need improve for stable wavefront-loader. If you try resolving with Java LwjGL with ThinMatrix Video-Tutorials I have written successful with Tutorial 01 to Tutorial 07 but it seems wrong with float[] and I have tried with WavefrontLoader than it happens like your WavefrontLoader ( Shit faces are unlimited or broken ) |
Float parsing not working correct in ObjLoader.cs Example float.Parse(5.333) this returns 5333 for example
//And this is rendering codes
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Just renders piles of triangles with incorrect bounding box. Is this rendered unfinished or am I doing something wrong?
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