You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hi, I wanted to thank you for all the hard work you have put into this project and to say that it is appreciated how much you have helped spur on the modding community and even help the modding community. But I have a problem with my game currently that I'm at a complete loss on what it is that is causing it or even how to solve it, the issue is that with the patch installed there is a certain limit that is reached as to what can be done and once it is reached buttons appear in the wrong place and units don't appear in the right buildings. For example if I modded the barracks to train a new unit and play with the civ that can train it instead of that unit appearing another unit entirely appears in it's place in the build list. I know that the team at WOL(Wars of Liberty) were also having this issue and I assume that like me they are using your patch but I'm unsure if it is something to do with how the code is injected via your patch in terms of the new civs or something else entirely. I am writing this to see if I can get help and answers potentially. Hope this isn't too much of a bother. Thanks :)
The text was updated successfully, but these errors were encountered:
Hopefully that was at least possible to understand as I know from reading it that I could have structured it better. If there is anything that needs clarifying with the bug or what I meant then feel free to ask me and I will reply.
Hi, I wanted to thank you for all the hard work you have put into this project and to say that it is appreciated how much you have helped spur on the modding community and even help the modding community. But I have a problem with my game currently that I'm at a complete loss on what it is that is causing it or even how to solve it, the issue is that with the patch installed there is a certain limit that is reached as to what can be done and once it is reached buttons appear in the wrong place and units don't appear in the right buildings. For example if I modded the barracks to train a new unit and play with the civ that can train it instead of that unit appearing another unit entirely appears in it's place in the build list. I know that the team at WOL(Wars of Liberty) were also having this issue and I assume that like me they are using your patch but I'm unsure if it is something to do with how the code is injected via your patch in terms of the new civs or something else entirely. I am writing this to see if I can get help and answers potentially. Hope this isn't too much of a bother. Thanks :)
The text was updated successfully, but these errors were encountered: