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Some shaders seem to have artifacts when Easel is around. It appears as a long shadows from the easel. I believe it could be an issue with normals.
Don't have access to testing environment, but I think it was two of Complementart, Sildurs or VanillaDefault shaders
The text was updated successfully, but these errors were encountered:
The observed effect is called Shadow Acne on the canvas, but the shadows on the ground were weird too, I might've messed up with normals
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dantaeusb
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Some shaders seem to have artifacts when Easel is around. It appears as a long shadows from the easel. I believe it could be an issue with normals.
Don't have access to testing environment, but I think it was two of Complementart, Sildurs or VanillaDefault shaders
The text was updated successfully, but these errors were encountered: