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Cf. https://twitter.com/Foone/status/1008466281182294016
'Duke Nukem was originally released as "Duke Nukem", with an E. When they were working on the update (v2.0), they found a character named "Duke Nukem" which they thought was copyrighted, so they changed it to "Duke Nukum", with a U.' ... 'But then during the development of Duke Nukem II (not to be confused with Duke Nukem 1, version 2.0), they found out the character was not copyrighted after all. So they switched back to Duke Nukem for DN2 and all sequels.'
EDIT: (2019-07) I actually don't want to change the actual window title randomly, now that I think about it, as that could interfere with people who possibly use things like automation software to select/focus windows etc. (like autohotkey type software). It could be done on-screen though, eg a funny proofread-correction-style overlay over the "E" maybe on the menu screen, say randomly every on average 10th run only. (That behavior wouldn't be generic, so if we want to make this more OOP-y for the engine to be used by others, there are a few approaches we could take, the simplest for now would probably be something like have a base class for the overall application controller logic with maybe a virtual function like DoMainMenu() and then we could have a DaveGnukem-derived class that overrides that function ... but EVERYTHING would need to be refactored a bit, as all that old code is currently just C-like, no classes.)
The text was updated successfully, but these errors were encountered:
Cf. https://twitter.com/Foone/status/1008466281182294016
'Duke Nukem was originally released as "Duke Nukem", with an E. When they were working on the update (v2.0), they found a character named "Duke Nukem" which they thought was copyrighted, so they changed it to "Duke Nukum", with a U.' ... 'But then during the development of Duke Nukem II (not to be confused with Duke Nukem 1, version 2.0), they found out the character was not copyrighted after all. So they switched back to Duke Nukem for DN2 and all sequels.'
EDIT: (2019-07) I actually don't want to change the actual window title randomly, now that I think about it, as that could interfere with people who possibly use things like automation software to select/focus windows etc. (like autohotkey type software). It could be done on-screen though, eg a funny proofread-correction-style overlay over the "E" maybe on the menu screen, say randomly every on average 10th run only. (That behavior wouldn't be generic, so if we want to make this more OOP-y for the engine to be used by others, there are a few approaches we could take, the simplest for now would probably be something like have a base class for the overall application controller logic with maybe a virtual function like DoMainMenu() and then we could have a DaveGnukem-derived class that overrides that function ... but EVERYTHING would need to be refactored a bit, as all that old code is currently just C-like, no classes.)
The text was updated successfully, but these errors were encountered: