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Ideas for low handsize archetype #417
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Ok, as a veteran archetype creator. Here is my suggestions, and feedback! The archetype you have here has some really cool synergy capabilities and could work well in improving vindictive, laser cannon, and exploited, as well as adding some flair to abus. relat.! I like the idea of numerical sequencing for cards, and this would even make 0 cost decks viable with some right card draw! Definitely do see some balance issues, but that's ok! (I usually make my archetypes too OP anyways) :D Archetype nameArchetype name is very important when it comes to flavor. This does sound like a disposition archetype to me .
We can decide card names if any of these look good to you! Issue solutionsDraw card issue: A quick fix would to add a starter plushie that reads "Whenever you are prompted to draw x cards, you may discard x cards instead", or "All discard cards have +1 value the first time they are played each ordeal" |
Thank you for your feedback especially the name ideas. I agree that the cards are not balanced yet. This is something I'm working on. I will also think of some other cards that could work with this archetype. Archetype NameAlthough, I've initially planned to develop an injustice archetype, it is completely fine for me if we go for disposition instead. Regarding the name, I would go with either Isolated or Tidy. I'm not completely sure what would work best here. Maybe we should go for something else instead. But here I'm open for suggestions. Issue with card draw plushiesI think at this time, there is nothing problematic about that. I'm not sure if there are any situations where the player is forced to take a specific (card draw) plushie, but those situations are pretty rare. That said, it is definitely something to look out for. |
Cheers peeps. Keep at it. Once I have some time I'll add it. |
I've added a few more cards. Some have a new tag (see: #422). This tag is not yet finished but I think it would work thematically well with this archetype. I also added IDs to the cards (and plushies) so it is easier for us to discuss them. |
This archetypes builds around having a low handsize. Therefore, drawing cards is bad for this archetype (unless you can play all cards).
TODO
Synergy
Discard effects would work well with this archetype. Thematically, I don't think this archetype should offer such effects by itself. However, other archetypes with discard effects synergize well.
0-cost cards work well because they make it easier for the player to play all cards and end the turn with no cards in hand.
Theme
clean everything up, finish everything, no leftovers
The dreamer is captured in this nightmare because they always push themselves to finish everything. In their nightmare, cards are the objects that need to be finished. Play all cards and the dreamer will be satisfied.
Mechanical themes
Cards
I have added some cards with a tag called Urgent, see: #422
See also #280 (comment) for the initial ideas.
Other ideas
A similar concept would be ending your turn with no immersion. However, this is usually very easy.
This would be more interesting in combination with having no cards in hand at the end of your turn.
Issues
Most archetypes benefit from draw effects. This might make synergy with this archetype difficult.
Draw effects from Plushies can be very dangerous for this archetype. As long as the player is not forced to take such a Plushie, there should not be a problem. Otherwise, deactivating unwanted Plushies could be an option but this would require more thought.
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