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I had download the source code and NNModel from https://digital-standard.com/threedpose/models/Resnet34_3inputs_448x448_20200609.onnx.
And I copied it in assets/scripts/model and I drag and drop to NNModel in BarracudaRunner Inspector.
After start debug and don't play the avatar with video.
This is error.
Environment is MacOS Catalina 10.15.7.
#15
Check the last comment on that for th 3 ==4 error, it worked for them and got rid of that error on mine, although i still cannot get the sceleton to move to the video.
I had download the source code and NNModel from https://digital-standard.com/threedpose/models/Resnet34_3inputs_448x448_20200609.onnx.
And I copied it in assets/scripts/model and I drag and drop to NNModel in BarracudaRunner Inspector.
After start debug and don't play the avatar with video.
This is error.
Environment is MacOS Catalina 10.15.7.
AssertionException: Assertion failure. Values are not equal.
Expected: 3 == 4
UnityEngine.Assertions.Assert.Fail (System.String message, System.String userMessage) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Assertions/Assert/AssertBase.cs:29)
UnityEngine.Assertions.Assert.AreEqual[T] (T expected, T actual, System.String message, System.Collections.Generic.IEqualityComparer`1[T] comparer) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Assertions/Assert/AssertGeneric.cs:31)
UnityEngine.Assertions.Assert.AreEqual[T] (T expected, T actual, System.String message) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Assertions/Assert/AssertGeneric.cs:19)
UnityEngine.Assertions.Assert.AreEqual (System.Int32 expected, System.Int32 actual) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Assertions/Assert/AssertPrimitiveTypes.cs:176)
Unity.Barracuda.PrecompiledComputeOps.Conv2D (Unity.Barracuda.Tensor X, Unity.Barracuda.Tensor K, Unity.Barracuda.Tensor B, System.Int32[] stride, System.Int32[] pad, Unity.Barracuda.Layer+FusedActivation fusedActivation) (at Library/PackageCache/[email protected]/Barracuda/Runtime/Core/Backends/BarracudaPrecompiledCompute.cs:625)
Unity.Barracuda.StatsOps.Unity.Barracuda.IOps.Conv2D (Unity.Barracuda.Tensor X, Unity.Barracuda.Tensor K, Unity.Barracuda.Tensor B, System.Int32[] stride, System.Int32[] pad, Unity.Barracuda.Layer+FusedActivation fusedActivation) (at Library/PackageCache/[email protected]/Barracuda/Runtime/Core/Backends/StatsOps.cs:69)
Unity.Barracuda.GenericWorker+d__29.MoveNext () (at Library/PackageCache/[email protected]/Barracuda/Runtime/Core/Backends/GenericWorker.cs:211)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
VNectBarracudaRunner:UpdateVNectModel() (at Assets/Scripts/VNectBarracudaRunner.cs:242)
VNectBarracudaRunner:Update() (at Assets/Scripts/VNectBarracudaRunner.cs:173)
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